PS1 is way way way better than Nintendo 64.By the way if I may ask, Are there any Pokemon Games on Nintendo 64?
[CONSOLE] Playstation Vs Nintendo 64
#376
Guest_John Carter
Posted 13 October 2006 - 04:49 AM
#377
Guest_Flavor
Posted 13 October 2006 - 05:33 PM
#378
Guest_steve98122
Posted 15 October 2006 - 05:48 PM
#379
Guest_austinchen2557
Posted 15 October 2006 - 08:53 PM
#380
Guest_Garethp
Posted 16 October 2006 - 06:23 AM
#381
Guest_the undead
Posted 19 October 2006 - 02:44 PM
#382
Guest_noposao
Posted 20 October 2006 - 02:19 AM
#383
Guest_icy_iceberg
Posted 20 October 2006 - 03:44 PM
#384
Guest_jyuken_fighter
Posted 23 October 2006 - 12:23 AM
#385
Guest_BecauseIWantTo
Posted 23 October 2006 - 12:43 AM
#386
Guest_Soho Doll
Posted 23 October 2006 - 04:54 AM
#387
Guest_Kohana Taru
Posted 23 October 2006 - 05:19 PM
#388
Guest_gryphondw
Posted 23 October 2006 - 08:07 PM
#389
Guest_Dac2u
Posted 24 October 2006 - 06:13 AM
That's a tough question, N64 had some great games, 007, Zelda, Wetrix, I never actually played A Perfect Dark... But PS had some great games as well, FFVII!(Chocobo Racer for life!) Resident Evil 1 and 2, Metal Gear Solid, a great line-up of RPG's and action/adventure games. I really have to side with PS on this one.Playstation Vs Nintendo 64, Who do you like?
#390
Guest_adamkungl
Posted 25 October 2006 - 05:53 PM
#391
Guest_Dac2u
Posted 25 October 2006 - 09:44 PM
Ok, the sawdust has been removed, but you're still wrong. The PS graphics ARE better than N64.Personally I think PS1 is the most overrated console of all time (thats right I said it, flame me bitches, bring it!). And N64 being my favourite ever, PS1 has no chance. Apart from FF I didn't really see much to like on PS, not being a HUGE RPG fan. And anyone who thinks PS1 has better graphics, please remove the sawdust from that otherwise empty space between your ears before commenting next time.
PlaystationGeometry transformation engineThis engine is inside the main CPU chip. It gives it additional (vector-)math instructions used for the 3D graphics.Features: * Operating Performance of 66 MIPS * 360,000 Flat-Shaded Polygons per second * 180,000 texture mapped and light-sourced polygons per secondFrom Wiki
The N64 rarely pushed past the PS for polygon count. Also, the N64 cart size was 4-64MB, the PS was between 600-700 MB for maximum size, per CD.N64Geometry throughput: initially ≅100,000 polygons per second with full quality. Some later games go higher with highly optimized microcode.The Nintendo 64 had some glaring weaknesses that were caused by a combination of oversight on the part of the hardware designers, limitations on 3D technology of the time, and manufacturing capabilities. One major flaw was the limited texture cache of 4 KiB. This made it extremely difficult to load anything but small textures into the rendering engine, especially textures with high color depth, and was the primary cause of blurry graphics. The small texture limitation caused blurring because developers would stretch these small textures cover a surface and then the console's bilinear filtering would blur them even more.From Wiki
#392
Guest_mr-thing
Posted 26 October 2006 - 08:23 PM
#393
Guest_Fireblade93
Posted 29 October 2006 - 01:11 AM
#394
Posted 29 October 2006 - 01:15 AM
#395
Posted 29 October 2006 - 03:59 AM
#396
Guest_CelticJen76
Posted 29 October 2006 - 05:54 AM
#397
Guest_kalymle
Posted 29 October 2006 - 07:21 AM
#398
Guest_ibby271
Posted 29 October 2006 - 09:49 AM
#399
Guest_IseriaQueen
Posted 29 October 2006 - 03:32 PM
#400
Guest_ignominious
Posted 30 October 2006 - 02:57 AM









