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[EMULATOR] No$gba v2.6a User's Guide and FAQ


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#3101 Guest_hawaii94

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Posted 20 March 2009 - 01:59 AM

This is pretty cool. Im gonna try this outPOINTS were deducted for this post by Sir VGPlease refer to the forum rules to find out why your points were deducted.
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#3102 Guest_xuxieyu

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Posted 20 March 2009 - 10:53 AM

I haven't use No$gba before. My question is, does No$gba has the same memory search ability for creating cheat codes like VBA does?
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#3103 Hola supermercado!

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Posted 20 March 2009 - 03:06 PM

I haven't use No$gba before. My question is, does No$gba has the same memory search ability for creating cheat codes like VBA does?

No, it doesn't. You'll just have to use someone elses cheats, or find another way to find your own cheats.
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#3104 Guest_ShiroBoshi

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Posted 21 March 2009 - 07:03 AM

Ok, so I'm using the latest version of No$Gba and playing Pokemon Diamond and Platinum.I notice that the right side of the screen's sound doesn't work.Basically, whenever I encounter a wild pokemon, I don't hear its cry or the attacks my pokemon does on it.On the other hand, the sound works perfectly well on the left half of the screen...weird?I know it's not such a big deal, but if this problem is fixable then I'd be glad enough to give the solver a cookie orz.Edit: Nevermind guys, it was because my volume was too low. Sheesh, my headset hates me.

Edited by ShiroBoshi, 21 March 2009 - 07:07 AM.

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#3105 Guest_shinymunchlax

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Posted 21 March 2009 - 07:38 AM

I just downloaded GTA China town war and Suikoden ,both do not workwith GTA,it says "saving dont turn off etc" and nothing happen after thatwith Suikoden,it says "Data could not be read"How can I play those two games ,plz help me .I use No$ v2.6
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#3106 Channel28

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Posted 21 March 2009 - 10:10 AM

I just downloaded GTA China town war and Suikoden ,both do not workwith GTA,it says "saving dont turn off etc" and nothing happen after thatwith Suikoden,it says "Data could not be read"How can I play those two games ,plz help me .I use No$ v2.6

Download No$GBA 2.6a, it works perfectly fine on it:NDS Emulators DownloadOtherwise try the patch:NDS Anti-Piracy Cheats/Patches
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#3107 Shining Darkness

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Posted 21 March 2009 - 06:22 PM

the problem with my gameMugen no Frontier Super Robot Taisen OG Sagais that it works fine 'till I enter a battleeither it breaks right away or at the end of the battleI never finished oneBTW I'm using No$gba 2.6 (not sure if it's 2.6a)Final Fantasy IV have some weird problemwords overlap on both screens and when I tried saving it brokeAnd is there a cartridge that all games work on ? I'm afraid of forgetting which one the game useif yes please tell me how to use it

Edited by Shining Darkness, 21 March 2009 - 06:31 PM.

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#3108 Guest_Lovepreet

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Posted 22 March 2009 - 09:57 PM

Okay, for the cheats, i did all the steps correctly triple checked it...But action replay still won't work.I got v2.6a (no$GBA) and it won't work.
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#3109 Omer91

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Posted 22 March 2009 - 10:41 PM

Are you absolutely positive you have the right code? Are you sure that they are action replay and not codebreaker cheats?Also, did you enter and check the Master Code first?

Edited by Omer91, 22 March 2009 - 11:48 PM.

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#3110 shadowmanwkp

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Posted 23 March 2009 - 01:52 PM

Don't forget that the codes are different for other countries, US codes for example DO NOT work with EU roms.
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#3111 Guest_sadjkl

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Posted 23 March 2009 - 11:46 PM

also, some codes do not work period -->. see if other people can use the codes too.the creater of no$ probably isnt making it anymore because it has no other competitors still. IMO
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#3112 Guest_Katsuragi Eriko

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Posted 24 March 2009 - 02:17 AM

I'm pretty sure that this has been aske but what is the slot folder for?
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#3113 Channel28

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Posted 24 March 2009 - 01:54 PM

I'm pretty sure that this has been aske but what is the slot folder for?

It's like the battery folder, except for save states. But save states only work for the GBA function of no$gba. If you try to use them for NDS games, it'll crash no$gba.

... Was answered a few pages ago :(
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#3114 Guest_Katsuragi Eriko

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Posted 25 March 2009 - 04:41 AM

So if were to say, play LG, on DS, then go to Pal Park on Diamond, could I have access to pal park and the pokemon in LG?
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#3115 Guest_purplescrin

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Posted 25 March 2009 - 04:51 AM

I have an important question that no one has yet to say for this entire operation of this forum for several years...and counting. This question should have been mentioned in the first post of this long thread or mentioned in a sticky thread of the NDS section:What's the actual system requirements to run "no$gba" or any other NDS emulator?My specs for my old computer can't seem to play it right and it runs very slowly: Pentium 4 2.8 ghz single core, 2GB RAM, 256MB GeForce 6200LEWhen I played with my new computer: Core 2 Quad 2.33ghz, 4 GB RAM and 512 MB GeForce 9500 GT; no$gba ran the best and it worked smoothly. Other NDS emulators have some trouble with the functioning when loading NDS roms but the latest version "no$gba" works really well.

Edited by purplescrin, 15 April 2009 - 11:15 PM.

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#3116 Sir VG

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Posted 25 March 2009 - 07:57 AM

I have an important question that no one has yet to say for this entire operation of this forum for several years...and counting. This question should have been mentioned in the first post of this long thread or mentioned in a sticky thread of the NDS section:What's the actual system requirements to run "no$gba" or any other NDS emulator?My specs for my old computer can't seem to play it right and it runs very slowly: Pentium 4 2.8 ghz single core, 2GB RAM, 256MB GeForce 6200LEWhen I played with my new computer: Core 2 Quad 2.33ghz, 4 GB and 512 GeForce 9500 GT; no$gba ran the best and it worked smoothly. Other NDS emulators have some trouble with the functioning when loading NDS roms but the latest version "no$gba" works really well.

Pretty much the reason why it goes faster is that you have a quad core processor, which can handle 4x the operations (baring proper configuration) then your single core can. So even though it's a lower speed, you can wax the crap out of that 2.8 easily.That's one of the reasons why computer specs are worthless.

So if were to say, play LG, on DS, then go to Pal Park on Diamond, could I have access to pal park and the pokemon in LG?

No. You can't link NDS and GBA games in no$gba at this time.
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#3117 Guest_Katsuragi Eriko

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Posted 25 March 2009 - 03:09 PM

Its not neccessarily linking, but you're saying I can't do it correct? And no onehas tested the theory?
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#3118 Sir VG

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Posted 25 March 2009 - 03:49 PM

What you're doing is NDS->GBA linking. And linking in no$gba is only possible with GBA games (like two Pokemon LeafGreen games, for instance). There is no ability at all to do it the way you want it. If you want to link, you'll need to get a flash cart that has the ability to link NDS and GBA games, such as the M3 DS Real with GBA Expansion Pack.
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#3119 Guest_Punkeh

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Posted 26 March 2009 - 01:16 AM

Hi, I'm new here and I've tried using the guide to help me save the game for:Phoenix Wright - Ace Attorney (U) by LegacyI went to the Emulator settings for the save state, and according to this link: LINK I set it as NONE in the "NDS Cartridge Backup Media". For the GBA Cartridge Backup Media it is on AUTO. I think I might be missing something? =\

Edited by Punkeh, 26 March 2009 - 01:17 AM.

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#3120 Sir VG

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Posted 26 March 2009 - 01:31 AM

Hi, I'm new here and I've tried using the guide to help me save the game for:Phoenix Wright - Ace Attorney (U) by LegacyI went to the Emulator settings for the save state, and according to this link: LINK I set it as NONE in the "NDS Cartridge Backup Media". For the GBA Cartridge Backup Media it is on AUTO. I think I might be missing something? =\

Just use no$gba and set to AUTO. Save type listed on that page is not NONE, but n/a (meaning not available), meaning they don't have a listing of it offhand.The listing there is generally reliable, but you have to pay attention nonetheless.(If you're not using no$gba 2.6a, the save type is EEPROM (64Kbit) according to other entries. In no$gba this should be EEPROM 8KBytes.)
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#3121 Guest_Katsuragi Eriko

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Posted 26 March 2009 - 01:35 AM

Damn, the only reason I emulate games is because I don't have a DS...
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#3122 Channel28

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Posted 26 March 2009 - 11:57 AM

If you really are desperate then just use Action Replay codes of that PokeSav program if needed.Other then that it will be a LONG time (unless you buy a DS soon) before you will be able to do that.
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#3123 Guest_Punkeh

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Posted 26 March 2009 - 11:39 PM

Just use no$gba and set to AUTO. Save type listed on that page is not NONE, but n/a (meaning not available), meaning they don't have a listing of it offhand.The listing there is generally reliable, but you have to pay attention nonetheless.(If you're not using no$gba 2.6a, the save type is EEPROM (64Kbit) according to other entries. In no$gba this should be EEPROM 8KBytes.)

Thanks alot, I found out that the one I was using was just no$gba. Not the 2.6a one. So it didn't provide the auto setting for Save type.I downloaded the 2.6a one and it works!
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#3124 Scratchodile Rock

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Posted 28 March 2009 - 03:42 AM

I don't know if this has already been discussed, but I read alot of pages and didn't see any posts regarding the error message ,"unable to access backup memory. Please try again after re-inserting the DS card. Can someone help?
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#3125 GBATEST

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Posted 28 March 2009 - 03:46 AM

Read the first post:

# STEP 5: Save type * it can be skipped if you use v2.6a and above but just in case, read below for troubleshooting * If you encounter an error saying something along the lines of "failed to read data" or "reinsert cartridge", just go to Options -> Emulation Setup and under NDS Backup Media, choose the correct save type. * You can find the save type at PocketHeaven or at dualscene. * If the information is not available, try all possible save types until you find the good one (tip: EEPROM 64KBytes is the most used as of yet, start with this one). * Save the setting (Options -> Save options) so that the save type is saved. * Go to File -> Reset Cartridge. If you skip out this step, the rom still won't save. The rom must be reset for the new save type to take effect. Now you have in game save support. * If saving still doesn't work, try using the size eight times smaller than the one listed. For example, EEPROM 64kb (notice the lower case 'b') is the same as EEPROM 8kB (notice the upper case 'B'). This is because there are eight bits ('b') in every byte ('B'). This a chart for save types. EEPROM - 4Kbit = EEPROM 0.5KBytes EEPROM - 64Kbit = EEPROM 8KBytes EEPROM - 512Kbit = EEPROM 64KBytes FLASH 2048Kbit(2Mbit) = FLASH 256KBytes FLASH 4096Kbit(4Mbit) = FLASH 512KBytes FRAM 256Kbit = FRAM 32KByte


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