[EMULATOR] No$gba v2.6a User's Guide and FAQ
#101
Guest_Tuddy666
Posted 17 February 2007 - 06:53 PM
#102
Guest_exalowprofile
Posted 18 February 2007 - 12:25 AM
#103
Guest_athir
Posted 18 February 2007 - 03:12 AM
#104
Guest_TYPH00N
Posted 18 February 2007 - 11:21 AM
#105
Guest_Minimonkey.com
Posted 18 February 2007 - 04:46 PM
#106
Posted 18 February 2007 - 06:33 PM
#107
Guest_TYPH00N
Posted 18 February 2007 - 09:08 PM
#108
Guest_Minimonkey.com
Posted 18 February 2007 - 10:33 PM
#109
Guest_ChaosBoi
Posted 19 February 2007 - 01:12 PM
#110
Guest_TYPH00N
Posted 19 February 2007 - 03:02 PM
#111
Guest_Minimonkey.com
Posted 19 February 2007 - 11:19 PM
#112
Guest_cr0n0_triger
Posted 20 February 2007 - 12:13 AM
I hear rumors and see pictures the Pokemon DP in NoCashGBA and working good, but i not remember where (in a spanish web, think). I search again for show the pictures here.Bye, ByePeaseWell, i found:Ok, in order.- About 1 to 2 minutes before the Pokemon DP load.
I translate to English for your:Pokemon DP ya se puede jugar con el No$gba v2.3c Como lo leen chicos, la nueva versión de éste gran emulador ya emula el DP, digamos que el juego completo, aqui les dejo algunos datos:Logros:- Emula gráficos 3D y las casas.- Los sprites de los jugadores se ven perfectos.- Los mapeados se ven perfectos.- Puede guardar partidas del juego.Lo que le falta:- El sonido sigue con grandes errores, con un chirrido molestoso.- La velocidad del juego es mínima ya que puede dar un paso en 10 o 15 segundos, y aumenta la velocidad dentro de las casas y centros pokemon.- Las partidas salvadas no pueden ser cargadas aún (da error).Estos son las capturas:
Seguiremos esperando por la siguiente versión y el lanzamiento de Pokemon DP para abril... Bye
Pokemon PD can be played with No$GBA v. 2.3cHow to read boys, the new vercion of this emulator emulate DP, would say the complete game, here any dates:Profits:- Emulate 3D grafict and the face.- The sprites of player see perfect.- The maps see perfect.- Can be save the game. Lack:- The sound is always ugly.- Game slow in map and fast in the house.- The saves files can't be loaded.We stanby the next vercion the No$GBA and the release of Pokemon PD in April,... AdiosPease
Edited by cr0n0_triger, 20 February 2007 - 03:49 PM.
#113
Guest_AlphaSin
Posted 21 February 2007 - 04:28 AM
Edited by AlphaSin, 21 February 2007 - 04:29 AM.
#114
Guest_Minimonkey.com
Posted 21 February 2007 - 02:09 PM
#115
Guest_cr0n0_triger
Posted 21 February 2007 - 05:02 PM
Yes, i know, i erase part of messajeHey cr0n0_triger, That screenshot on the right side is from Pokemon Ranger.
#116
Guest_gamefreak32
Posted 22 February 2007 - 01:54 AM
#117
Posted 23 February 2007 - 03:13 PM
#118
Guest_Izo will Pwn
Posted 24 February 2007 - 04:13 AM
#119
Guest_basf11214
Posted 24 February 2007 - 03:30 PM
I just tested Lunar: Dragon Song. It is now fully playable. Though it still slows down somewhat during battle, the auto running away problem is no longer there!nds No$GBA 2.3d releasedPosted by: Elly at 2:04 am CETYet another release of this progressive GBA and NDS emulator is out. Here are the changes for 2.3d : * nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h) * nds/sio/help: added chapter on (absent) link port (with new bits like ckup) * nds/aux/help: added full gba and gba-sp cpu/lcd/chipset pinouts (from no$gmb) * nds/aux/help: added SG and SW pins (gba-sp/nds headphone socket) (from no$gmb) * nds/3d/help: added projection/rotation/scaling/translation matrix examples * nds/3d/help: added edge marking notes, alpha_test_ref notes, and fog notes * nds/3d/help: added new shadow polygon chapter, and added toon table notes) * nds/3d: skips vtx's of (still unsupported) shadow polygons (avoid eragon dirt) * nds/3d: speedup: re-creates textures only if teximage_param/pltt_base changed * nds/3d: speedup: mtx_mul_4x3/3x3/trans/scale skips fixed values (ie. 0 and 1 * nds/sound: init [sb_pos_in_buf_in_clk_cycles]=0 (avoids fatal 'e-2' on reset) * nds/3d: supports packed-texture-mode3 (mul3+mul5=div8) (eragon/mariokart demo) * nds/microphone: emulates mircophone gain level (powerman reg3 = x1 x2 x4 x8) * nds/microphone: wave_in-dma activated only if/as long as enabled in powerman * nds/microphone: forwards PC mic-in/line-in to nds-microphone (player 1 only) * nds/microphone: emulates muted mic-level (for mic-powerman off=000h, on=800h) * dos/nds: supports nds-video (256x192) (dual-screen) (forced 640x480 onepix)) * dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98) * initialize: corrected @@zero_fill_vals length (caused crash in dos version)Thanks to Luengo for the news
#120
Guest_AlphaSin
Posted 24 February 2007 - 10:29 PM
#121
Guest_Alexander_13
Posted 24 February 2007 - 11:50 PM
#122
Guest_gamefreak32
Posted 25 February 2007 - 08:03 PM
#123
Guest_Sibtain
Posted 26 February 2007 - 04:03 PM
#124
Guest_v.lizardo.v
Posted 01 March 2007 - 04:30 AM
#125
Posted 01 March 2007 - 08:34 AM
Read the step 7 carefully.Can someone plzz help me, i followed the steps but wen i try playing pokemon ranger, it says "Could not be read. please turn off the power and remove and reinsert the ds game."plzz reply i relly wanna play dis game...thxz!!










