May I know,what is the different when I put my rom on the SLOT sub-folder than I put the rom on a folder with the emulator.Luminous Arc's save type is FLASH 256 KB.Download this file and extract it:http://www.megaupload.com/?d=1JTSIMS4I put inside all the files you need except the rom. Extract the rom you downloaded from the links I provided and put it in the SLOT sub-folder. Then open No$gba. I have set all the settings for you, that should work now. If not, then there is a problem with your computer that I can't solve.
[EMULATOR] No$gba v2.6a User's Guide and FAQ
#1651
Guest_Mynemisbat-Zul
Posted 03 January 2008 - 08:57 PM
#1652
Guest_ttttttttdsfsdaf
Posted 03 January 2008 - 09:18 PM
Edited by ttttttttdsfsdaf, 03 January 2008 - 09:19 PM.
#1653
Guest_alpcechinel
Posted 03 January 2008 - 09:40 PM
just change the speed to Realtime, Auto, the sound to Digital Stereo, and High (44kHz) (best), the game should have good sound and normal speedif the sound is still crappy it's because of the romI actually realize now that the game runs to fast rather then to slow but when I change the speed to half speed the sound just ends up going messed up!!! so either I run the game two fast with right sound or normal speed but sound is to slow!!! Is their a way to change the sound speed but not the game or game speed without changing the sound speed??
#1654
Guest_Cursed_Light
Posted 03 January 2008 - 10:14 PM
click F11 or choose option>change the 3d renderer to 'openGL'I actually realize now that the game runs to fast rather then to slow but when I change the speed to half speed the sound just ends up going messed up!!! so either I run the game two fast with right sound or normal speed but sound is to slow!!! Is their a way to change the sound speed but not the game or game speed without changing the sound speed??
save type:FLASH 512[make sure after you save the game, right click>save state/wrote snapshot]The same type is changed and the sound is always on.
Edited by Cursed_Light, 03 January 2008 - 10:29 PM.
#1655
Guest_Drizzs
Posted 03 January 2008 - 10:49 PM
THANK YOU SO MUCH!!!! it worked i appreciate the help!click F11 or choose option>change the 3d renderer to 'openGL' ;)save type:FLASH 512[make sure after you save the game, right click>save state/wrote snapshot]
#1656
Guest_alpcechinel
Posted 03 January 2008 - 10:59 PM
#1657
Guest_twintornado
Posted 04 January 2008 - 01:36 AM
#1658
Guest_Painis Cupcake
Posted 04 January 2008 - 01:44 AM
Try using the latest version. That one is outdated.someone please help me :x"i need help with Megaman ZX Adventthe pause menu is bugged ¬¬i can't see numbers and stuffi'm using the no$gba v2.5cthanks for the help..."
Read Step 5 of the guide:Hey, I went to both of those freaking websites and I have ABSOLUTELY NO IDEA how to get that save type or install it or whatever....PLEASE HELP ME.
STEP 5: IMPORTANT: save typeIf you encounter an error saying something along the lines of "failed to read data" or "reinsert cartridge", just go to Options -> Emulation Setup and under NDS Backup Media, choose the correct save type.You can find the save type at PocketHeaven or at dualscene.If the information is not available, try all possible save types until you find the good one (tip: EEPROM 64KBytes is the most used as of yet, start with this one).IMPORTANT: Save the setting (Options -> Save options) so that the save type is saved.IMPORTANT: Go to File -> Reset Cartridge. If you skip out this step, the rom still won't save. The rom must be reset for the new save type to take effect. Now you have in game save support.If saving still doesn't work, try using the size eight times smaller than the one listed. For example, EEPROM 64kb (notice the lower case 'b') is the same as EEPROM 8kB (notice the upper case 'B'). This is because there are eight bits ('b') in every byte ('B').
#1659
Posted 04 January 2008 - 01:59 AM
Don't mislead people. Write/load snapshot doesn't work for DS games. It will only lead to "Rom-image has crashed" error.save type:FLASH 512[make sure after you save the game, right click>save state/wrote snapshot]
#1660
Guest_batistabomb619
Posted 04 January 2008 - 02:19 AM
#1661
Guest_alpcechinel
Posted 04 January 2008 - 02:51 AM
In the edit I made I said I tried no$gba v2.6 and it's not working either...Try using the latest version. That one is outdated.Read Step 5 of the guide:
Edited by alpcechinel, 04 January 2008 - 02:52 AM.
#1662
Guest_Serenir
Posted 04 January 2008 - 05:50 AM
After I press the "yes" option the screen gets stuck on this:
So does anyone have any suggestions?
Edited by Serenir, 04 January 2008 - 06:25 AM.
#1663
Guest_rtfrias
Posted 04 January 2008 - 09:48 AM
#1664
Guest_mokyo24
Posted 04 January 2008 - 10:33 AM
#1665
Guest_alpcechinel
Posted 04 January 2008 - 02:08 PM
I noticed that toochange the 3d renderer to opengl, instead of nocashI use v2.5 for Pokemon diamond. When I tried using v2.6 I noticed that the pokemon center and other details looked different so I switched back to v2.5.What could be the problem with that? And also do v2.6 support trading and palpark?
#1666
Guest_wenhan1000
Posted 04 January 2008 - 02:36 PM
Change to the correct save type. Dont ask me coz i dont know. I am using IDeas which is sorta better. If you notice on no$gba when you select a battle card the graphics are a little screwy and the monsters looks weird.Hey did anyone notice that on pokemon ranger the graphics are on the wrong layer. For example the flashing light is in front instead of at the back of a character. If someone noticed it then good coz I dont have the time to look through 200 over pages for one post.I was trying out Megaman Starforce-Dragon, and when I tried out the ingame save feature it "froze". I don't think the game itself froze because the music was still flowing nicely, but it got stuck at the save game screen:So this is when I'm about to save:
After I press the "yes" option the screen gets stuck on this:
So does anyone have any suggestions?
#1667
Guest_azn_erik
Posted 04 January 2008 - 03:31 PM
how did you save and load in bleach blade of fate?Um, I have a question. Ps, Bleach Blade of Fate is working well so far, but is it possible to have our saved data from v2.5 stay, or will it be unaccessible if we use v2.6?Never mind, I figured out how to transfer my saved data.
#1668
Posted 04 January 2008 - 05:21 PM
Go to options-->emulation setup and look at nds backup data in the new screen and set it to flash256KB, then it won't try to search for backup data. (you need to restart the rom after you change the setting) if you want to keep that setting look at options and click on save optionsI was trying out Megaman Starforce-Dragon, and when I tried out the ingame save feature it "froze". I don't think the game itself froze because the music was still flowing nicely, but it got stuck at the save game screenSo does anyone have any suggestions?
#1669
Guest_Serenir
Posted 04 January 2008 - 06:33 PM
Thanks for the help shadowmanwkp, I was playing on FLASH512. When I played it on FLASH256 the saving actually workedGo to options-->emulation setup and look at nds backup data in the new screen and set it to flash256KB, then it won't try to search for backup data. (you need to restart the rom after you change the setting) if you want to keep that setting look at options and click on save options
Edited by Serenir, 04 January 2008 - 06:34 PM.
#1670
Posted 04 January 2008 - 07:02 PM
Which version of emulator are you using?i tried it it for half hour but didnt work so wat should i do is it something with my emulator
You should have read the step 5 better, pay attention to Bytes and bits, EEPROM 512 Kbits=EEPROM 64 KBytes in No$gba. FLASH 4 Mbits=FLASH 512 KBytes in No$gba.@alpcechinel: I am not ignoring your problem, it's just that I don't have an answer unfortunately.Ei, where can I download all kinds NDS Cartridge Backup Media...like EEPROM 512KB (as required in castlevania portrait of ruin) , FLASH 4MB (as required in pokemon pearl)May be I was thinking that downloading them could be the solution to my problem.ThanksProblem in castle vania save file corrupted Pls turn of and insert game cardProblem in pokemon pearl - it is indicated saved but when I reopen it, it is not saved.
#1671
Guest_Cursed_Light
Posted 04 January 2008 - 07:51 PM
i mean, don't load the .sav file, almost all users of no$cash know it right B)POINTS were deducted for this post by atomicknightPlease refer to the forum rules to find out why your points were deducted.Don't mislead people. Write/load snapshot doesn't work for DS games. It will only lead to "Rom-image has crashed" error.
Edited by Cursed_Light, 04 January 2008 - 07:57 PM.
#1672
Posted 04 January 2008 - 08:20 PM
You obviously don't know what you're talking about, so please don't try to "help." Just because you "know" something doesn't mean everyone posting in this thread does.The battery save (in-game save) is stored in the SAV file, which is loaded automatically by the emulator upon loading the rom.i mean, don't load the .sav file, almost all users of no$cash know it right B)

Thanks to -King Đedede- for the signature!
Presents from: [Hyper] [ling999rp] [Falconer] [Reaper17]
----------------------------------------------------------------------------------------------
How to use VBA and VBALink (GBA) Emulation FAQ (GBA) Emulation Guide (GBA) How to fix your roms (GBA)
How to use Gameshark codes in Pokémon R/S/E/FR/LG (GBA) How to recover bad Pokemon saves (GBA)
----------------------------------------------------------------------------------------------
Win money & prizes!
Referral links: Swagbucks Moola | Non-referral links: Swagbucks Moola
#1673
Posted 05 January 2008 - 12:10 AM
You do not understand nocash 3D render is being improvement and in the next few versions.. It will be much better. Nothing to be weird about a graphics being a little screwy and the monsters looks weird. It is only a beginning for a step of version 2.6. The 2.6a and so on will improvement that.Change to the correct save type. Dont ask me coz i dont know. I am using IDeas which is sorta better. If you notice on no$gba when you select a battle card the graphics are a little screwy and the monsters looks weird.Hey did anyone notice that on pokemon ranger the graphics are on the wrong layer. For example the flashing light is in front instead of at the back of a character. If someone noticed it then good coz I dont have the time to look through 200 over pages for one post.
#1674
Guest_Gamefreaky
Posted 05 January 2008 - 02:16 AM
Edited by Gamefreaky, 05 January 2008 - 03:42 AM.
#1675
Guest_rtfrias
Posted 05 January 2008 - 04:34 AM









