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What is your favorite type of battle system?


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#126 Guest_gameslave

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Posted 29 November 2006 - 03:29 AM

what battle system do final fantasy games hav? cuz i love that kind or the strategy one like in tactics
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#127 Guest_dudman8

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Posted 29 November 2006 - 03:31 AM

I like strategy-ish games, like Yggdra Union and FFTA. I just like the tactical element, because you have to actually think(which is a useful alibi if your parents complain...)
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#128 Guest_ZeroX5

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Posted 29 November 2006 - 09:30 PM

I think the best are the ATb and the real time rpg. Both are very good. Good rpgs should contain one of these two battle systems! (For even more fun)
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#129 Guest_nknn

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Posted 29 November 2006 - 10:10 PM

real time strategies....good balance of rpg and strategy
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#130 Guest_DarkStriker

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Posted 29 November 2006 - 10:14 PM

Real Time Strategy Turn Based Strategy Turn Based Action RPG OWNS :D that i like
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#131 Guest_Psyshadow

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Posted 29 November 2006 - 10:16 PM

I always did like turn based strategy and turned based rpg's. I don't like to be rushed through my fights.
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#132 Guest_Fieran

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Posted 29 November 2006 - 10:29 PM

The semi motion linear battle system from ToP/Summon Night.
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#133 Guest_zealeous

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Posted 29 November 2006 - 11:25 PM

I like games with systems like fire emblem and chrono trigger, mostly turn based, but with a touch of real time.
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#134 Guest_”ØâŸ„‡

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Posted 29 November 2006 - 11:37 PM

sRPG-esque system (FFT, FE, etc.)=cool. ATB from the Final Fantasy series (IV and on) is really good, too.
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#135 Guest_hanad1

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Posted 30 November 2006 - 03:02 AM

real time strategy POINTS were deducted for this post by Excelsior!
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#136 Guest_warkmako

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Posted 30 November 2006 - 03:04 AM

uh....hack and slash with rpg elements...like leveling and skills...
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#137 Guest_Ryuuk

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Posted 30 November 2006 - 03:08 AM

Real time combat and Real time strategy.
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#138 Guest_CursedPrince

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Posted 30 November 2006 - 05:00 AM

Turn Based Strategy is for me...
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#139 Guest_bass.exe

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Posted 30 November 2006 - 05:35 AM

I hate turn based systems. I like the batle chip system in mmbn becuase it lets u think and make a plan with skillage. Turn based requires skill too but... i dont like it its boring.
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#140 Guest_deathphantom

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Posted 30 November 2006 - 06:36 AM

Time based system like final fantasy not really the turn based type
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#141 Guest_xXArchonXx

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Posted 30 November 2006 - 07:00 AM

Atb and action are the best for me
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#142 Guest_stereohead21

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Posted 30 November 2006 - 08:12 AM

Real Time Action RPG! IMO. i like it fast paced.. hehe. =)
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#143 Guest_Takel

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Posted 30 November 2006 - 08:17 AM

depends... I lean towards action if there's a chance to improve through skill. Innate chance to miss is good, being able to actively dodge is better XD Quasi-action/turn based (ATB system) really gets on my nerves if the system was poorly implemented and the entire thing just becomes turn based. I still remember playing FF9 and getting frustrated when the long animation sequences backlogged everything into a turn-based system and the concept of a character's speed became non-existent.
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#144 Guest_Knightofhonor

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Posted 30 November 2006 - 08:18 AM

well tales of phantasia has a cool kind of battle system...real time action but also different
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#145 Guest_ZZEERROOOO)

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Posted 30 November 2006 - 11:31 AM

RTA and RT!!! POINTS were deducted for this post by Excelsior!
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#146 Guest_conine

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Posted 30 November 2006 - 12:09 PM

i like Turn Based Strategy because make me think more XD
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#147 Guest_manelsilva

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Posted 30 November 2006 - 12:33 PM

real time action rpg and turn based!i like them both! these are the ones i like the most but the battle system can be any other type as long as the story is good!
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#148 Guest_alexlai

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Posted 30 November 2006 - 12:46 PM

i'd say real time action rpg, cuz i love summon night swordcraft story series
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#149 Guest_apepersona

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Posted 30 November 2006 - 12:59 PM

Strategic Turn based RPGs! POINTS were deducted for this post by Excelsior!
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#150 Hellmaster

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Posted 30 November 2006 - 04:12 PM

Turn based strategy followed by real time action because the difficulty on some games and the variations on attacks.
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