RPG - Create Character or Set Character?
#1
Guest_cinnamonbob
Posted 31 January 2007 - 08:21 PM
#2
Guest_nowhereman
Posted 31 January 2007 - 08:56 PM
#3
Guest_cinnamonbob
Posted 31 January 2007 - 11:23 PM
Ah, lack of imagination, never thought of it like that. Excellent point. Yeah, the whole idea of an RPG to me, is being whatever you want. Dungeons and Dragons let you be ANYTHING.Well, we all know that when it comes to Final Fantasy characters, it's like playing Russian Roulette. I had so much fun making fun of Tidus' voice and reading his Fashion SWAT page on the Something Awful site.I actually do appreciate it when the game lets you fill in with your own imagination-- the Pokemon games, for example. The only time the game ever puts words in your character's mouth is when Copycat repeats everything you say. Phantasy Star Online goes even further and lets you make your own character.However, the more open-ended it is, the less specific the story can be, and SOME people with no imagination complain about how the character has no personality...
#4
Guest_FrakAttack
Posted 01 February 2007 - 06:17 AM
#5
Guest_draconite
Posted 01 February 2007 - 11:23 PM
#6
Guest_Red Ranger
Posted 01 February 2007 - 11:43 PM
#7
Guest_Small mexican Chiwowow
Posted 02 February 2007 - 06:18 AM
#8
Guest_wymore
Posted 02 February 2007 - 06:40 AM
#9
Guest_FrakAttack
Posted 02 February 2007 - 08:33 AM
#10
Guest_Small mexican Chiwowow
Posted 02 February 2007 - 12:19 PM
#11
Guest_Drognar
Posted 02 February 2007 - 06:00 PM
Edited by Drognar, 02 February 2007 - 06:01 PM.
#12
Guest_cinnamonbob
Posted 02 February 2007 - 06:19 PM
#13
Guest_crajhee
Posted 03 February 2007 - 07:51 AM
#14
Guest_Da_Mook
Posted 04 February 2007 - 06:38 PM
#15
Guest_RisingsolX
Posted 04 February 2007 - 07:23 PM
#16
Guest_FrakAttack
Posted 04 February 2007 - 08:43 PM
I cried in FFVII alright, because I thought the shoddy dialogue, boring cut scenes and incomprehensible storyline would never end. By the time I finished that messed up game I never wanted to play Final Fantasy again. Storylines would be more acceptable if the stories were well written, entertaining and made sense. Hell, the Halo games have better plots and characterizations than most of that Japanese anime nonsense.ex. you know you cried when sephiroth stabbed aeris or when you (in ff tactics) realized that st. ajora was a spy created by the government. its little instances like that that have you realize why you play the game, why you like it so much, and why each and every character has a place in your heart (or battle spot).
#17
Guest_tccool
Posted 05 February 2007 - 03:10 AM
#18
Guest_Ark Angel
Posted 05 February 2007 - 03:14 AM
#19
Guest_cinnamonbob
Posted 05 February 2007 - 07:06 PM
I'm going to have to argue this one. To say it would be more sad to have a set character die than a "faceless" character is a little flimsy. You'll still feel the pain if they die after all that leveling up regardless of face or no face. Besides, they die and return. So bad example. As for Aeris dying... I LOVED IT. BECAUSE I HATED HER. HATED!! She dies, I get happy. See how strong I feel about her? HATED HER! Had she been a faceless character I created, and it died... THEN, I would be sad. Disgaea, for example. When ever the character named after me died, I got sad. Granted, I just revived myself and fought again. But I felt more sadness for that then I would ever feel for Cloud, Aeris, Squall, etc dying. I WANTED them to die. Because I hated them and hated having them in my crew.So, see, a character having a face doesn't mean automatic "feelings of love" towards a character. I will agree, a storyline will always be stronger if you have set characters, to show various emotions and feelings and plot devices with said character. But that's IF you care about said plotline and said character. I've played many games that I love, but hated the storyline. Most of them action. But, too many RPG's rely too much on story and less on gameplay that it gets irritating. I don't want to watch four hours of cutscenese to learn the history, future, and present of a character I HATE.Disgaea to me, was a fair balance. My only complaint was, every game with cutscenes should have a button to easily skip the entire thing. Too many RPG's require you to go through the entire story. Whether you want to or not. But with Disgaea, you had main characters, but in all truth, except for the first bit of the game, you NEVER have to play the main characters if you don't want to. You can create an army of "faceless" soldiers with names you pick (Bob the Pirate) and fight with only them. That's what I hate. RPG is all about being what you want to be. Not being forced to play some kid who is amazingly good at fighting, whose mother is dead, high pitched voice, and has whispy hair. I'm so tired of being a kid in these games. Give me an aged, experienced warrior.INow, considering both games allow you to create your own characters, having said characters die wouldnt really have an affect on you. why? cuz the character is an avatar, something that emulates you. it has no history, no intimate connections to other players, no reason for being in that world. its something with almost no face value. the only way the avatar becomes less of an avatar and more of a character is when you start playing the an imagined role (hence roleplaying). also, the amount of hours you put into said character to raise from n00b to elite status allows the player to bond with its character. the hardwork and effort put into it and the rewards reaped is something all rpgers can say is a badge of honor and respect.Now, on contrast, set characters are important especially with the story. why? horrible, bland characters with no motivation or clue of the plot in the rpg makes up for a horrible rpg. but, when you have well developed, evolving characters that go through a variety of trials and tribulations coupled with self-discovery and realization, you find that you become emotional attached to said character (or at least like them enough to use them in battle). players will sympathize with characters that have emotion and evolution. simply said, the characters almost must be human.ex. you know you cried when sephiroth stabbed aeris or when you (in ff tactics) realized that st. ajora was a spy created by the government. its little instances like that that have you realize why you play the game, why you like it so much, and why each and every character has a place in your heart (or battle spot).
Edited by cinnamonbob, 05 February 2007 - 07:07 PM.
#20
Guest_green ninja n
Posted 06 February 2007 - 03:45 AM
#21
Guest_cinnamonbob
Posted 06 February 2007 - 08:28 PM
THANK YOU! Someone who hates FF PS games as much as I do! I loved the originals... but ever since 7, i hate them. Auron is the ONLY FF character in years that was awesome. I'm tired of child prodigies fighting better than experienced warriors. I played that game already, it was called Zelda... but at least that game was good. Have you seen the blonde girlboy we have for XII? He's wearing a MIDRIFF VEST!!! http://images.amazon...01.LZZZZZZZ.jpghttp://images.google...a...iff&spell=1http://en.wikipedia..../Image:Vaan.jpgGAH!I was watching my friends play it (as they marvel at the graphics, fall in love with the girlboys, and as I sit there holding back my own vomit), I watched for one hour. I saw maybe 20 minutes of actual game play. At one point, we had 5 minutes of movie, then finally it gave them a chance to play, they walked forward five steps and ANOTHER MOVIE STARTED!!!! If I wanted to play a game, let me play a game. If I wanted to watch a movie, I'd watch one that doesn't suck like the stories in the latest FF games!Too many people think you need a main character with a "in depth" story. Because it gives emotion to the story. What? An orphan kid who saves the world? Wow... so much depth. Just make the story around the hero good enough taht you can be whatever you want. A 60 year old soldier, a young sexy warrior girl, or even that girlboy with blonde hair, if you so CHOOSE to be him. BAH!Taking all the fun out of Role Playing.cinnamonbob you're a man after my own heart. I hated that chick too. I laughed my a$$ off when she died. FFVII can suck a fart out of my a$$ I hate that game.Cloud's hairstyle makes him look like he lost a fight with a vacum cleaner.I'm all about making your own character, that's what RPG's are about, HELLO Role Playing GameBy definition you should have to MAKE your own character.It eliminates that esential quality that emerses you into the story. The only way set characters works is if they are NPC's and not the main character. If they are well writen then they work but every Playstation Final Fantasy was writen horribly. I didn't care about any of the characters. FFVIII was the only one I kind of liked. Selphie sucked and so did Quistis actually all of the girls sucked. What's with the girl chracters they are so weak and only good for curing you. By giving us pregenerated characters we might as well be watching a movie.And I'm sorry but I do NOT want to watch or play anything where the main character wears leather lederhosen and has the exact same hair style as Squalland what's with Waka his hair looks like Camron Diaz in "There's Something About Mary" when she had the "styling gel" in her hair. And his weapon was a glorified soccer ball how homo is that? The best thing about FFX was Auron he rocked. Why? Because he was an experienced warrior that didn't look like a gay bob. It's really too bad that people need to be spoon fed imagination. There was a time when you had to THINK FOR YOURSELF!!!More people should play Dungeons and Dragons where you have little to NO visual aids other than your own imagination.
#22
Guest_franklynn27
Posted 10 February 2007 - 03:20 AM
#23
Guest_jewellfool
Posted 10 February 2007 - 05:31 AM
Edited by jewellfool, 10 February 2007 - 05:34 AM.
#24
Posted 10 February 2007 - 12:39 PM
#25
Guest_darkest_villain
Posted 10 February 2007 - 05:45 PM











