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[GAMES] Zelda downslide


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#126 Guest_XAznboi1321

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Posted 03 December 2007 - 02:44 AM

On my first try, i beat gannondorf in all games except the ones before windwaker
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#127 Guest_lamito

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Posted 03 December 2007 - 06:52 AM

the bosses werent really easy. But Ganon has been getting easier ever since OoT
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#128 Guest_samkew

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Posted 03 December 2007 - 08:07 AM

Ocarina of time and Majora's Mask had one of the hardest bosses, It was Wind Waker that the Zelda series had the easy boss fights comming
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#129 Guest_bladdy

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Posted 03 December 2007 - 04:35 PM

I highly agree, I also spotted that the bosses are extremely easy on most modern zelda games. The temples/Dungeons are harder than the bosses.I practically beat wind waker without die-ing because the bosses where all too easy, apart from ganon at the end.
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#130 peteywarren0829

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Posted 03 December 2007 - 10:29 PM

Let's be honest, none of the Zelda games have had really difficult bosses. When you compare this game series bosses to those of say, the Megaman series, you really start to undrstand that Zelda games are fairly soft in the difficulty of bosses.
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#131 Guest_Saigon0

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Posted 04 December 2007 - 08:46 PM

Yeah it realy was a downside of the game. hope the new game will be good
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#132 Guest_BakaPolice

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Posted 26 May 2008 - 04:53 AM

If they don't start making them harder I'm going to give up on saving the kingdom one more time and just let the weak bosses jump all over the uber weak guards and civilians... if you think about it, why don't they ever help. It's their kingdom too. anyway, I know they try to dumb it down for the littler kids but i mean seriously, if they ever want to be a hardcore gamer they have to learn sometime. I bet if you gave ALttP to some of these "new gamers" they would get past like the first few bosses and right when it gets tough, put it away and whine that its too hard and then switch to TP because they can actually "beat" it. PWNED
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#133 Guest_endlessheero

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Posted 26 May 2008 - 06:03 AM

I guess in TP the bosses were easy, but you have to realize that nintendo was still trying toe experiment with the wii and the controls. hopefully when they get the second zelda game in development they'll used more advanced motions with the wii remote.
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#134 Guest_reg1569

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Posted 27 May 2008 - 02:59 AM

because I can get a Wii when it was originally released I played twilight Princess on the GameCube first. I have found that going back and playing it now that everything is reversed, has made it extraordinarily difficult. I remember where things are, but I keep on heading in the wrong direction and falling into a hole or something.
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#135 Guest_Double-Helix

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Posted 27 May 2008 - 03:27 AM

Yeah, I agree to. Twillight was easy. Especially the Goron mines boss.
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#136 Guest_Raphiela

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Posted 27 May 2008 - 09:56 AM

The TP bosses were way too easy, you'd just target the weakspot and use the new item on it, then hack away with your sword. The design of the bosses was alright though.
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#137 Xzulien Nightshade

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Posted 28 May 2008 - 08:21 AM

The bosses are deffinitely not as hard as they used to be, I remember on the Snes how hard it was to defeat the bosses, now, it's nothing.
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#138 Godna

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Posted 29 May 2008 - 05:30 AM

Although they are easier they are just as if not more fun than ever
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#139 Guest_knightmare639

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Posted 01 June 2008 - 09:48 PM

yes finally!i seiously agree man i remember on the super nintendo i was on this three headed thing and i continuously diedman that required serious brain power for a 5 or 6 year old lol or how ever old i was. but now the bosses are so simplecommon nintendo zelda is a pretty old game, the gamers are getting older and smarted the bosses should be harder and stronger not just hit the boss 3 times and then winthey are also doing this with the mario games as well it really annoys me how this is happening
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#140 Guest_Flip_Master101

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Posted 02 June 2008 - 07:59 AM

Yes yes they are they make them too simple you dont need to think that hard to beat the bosses in twilight princess. the fairy thing tells you how to beat them anyway
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#141 Guest_starseight

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Posted 02 June 2008 - 11:41 AM

How would a boss rush mode work? would you have significant changes in game play and graphics as they went along? or would there be a set remake sprite or would that dip in to the individual challenge? I think TP bosses needed more realism, that giant plant could have just eaten him! maybe they did too little damage?
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#142 Guest_princessks

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Posted 04 June 2008 - 06:08 PM

finally there is someone who feels the same way i do!!! i totally agree.i remember majora's mask bosses were actually a challenge but twighlight, windwaker was so easy it was scary....i just hope the next zelda agame the bosses would actually kill me....or they should be a hard mode were the bosses does twice the damage
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#143 Guest_-Tiamat-

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Posted 04 June 2008 - 06:13 PM

it's not just you, and it's not just the bosses.I think there is just 1 enemy in TP that can hit you for more than 1 heart in the whole game.
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#144 hotel security

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Posted 04 June 2008 - 08:28 PM

I've been complaining about this for months now ever since I played Twilight Princess. The Zelda games have never been that hard but it took a whole downturn in TP. Those battles were a TOTAL joke. Almost every enemy except a few could be easily defeated by targeting the enemy and jamming the sword button to kill it. The bosses all had very easy patterns, did very little damage to you and were easy to figure out using that dungeon's special item. Part of this had to do with them using the Wiimote which limits what you can do...they had to dumb-down the enemies or they would have been too difficult with the Wiimote. Windwaker was kind of easy too but at least it encouraged some exploration and had a few difficult parts. Compared to that, TP still wasn't close.Even worse, we're seeing the same thing with Phantom Hourglass which was somewhat fun but all the of the battles were also ridiculously easy and most enemies were easily beaten by you just tapping them on the screen.It's not just Zelda too. Metroid Prime 1 and 2 were known for their challenge but Prime 3 was FAR easier than those two. They're weakening all their great franchises.Clearly, Nintendo is gearing their games to the youngest of gamers who might get discouraged by even the most remotely difficult games. I don't ask for that much difficulty in Zelda games but when the game leads you by the hand through every part of it, it gets boring.Stevo

Edited by hotel security, 04 June 2008 - 08:29 PM.

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#145 Guest_shiftandrew

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Posted 05 June 2008 - 12:45 AM

The last time a Zelda game had actually hard bosses was A Link to the Past. All of the 3d Zelda's have had easy bosses, but that doesn't mean they arn't fun. They are a ton of fun. That dragon at the top of the tower in the rain in Twilight Princess was one of the coolest things ever.
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#146 Guest_Maplestory0

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Posted 08 June 2008 - 12:17 AM

Heck yeah. The bosses can be beaten in like d minutes. I have too much time on my hands and I wish I could use maore time on the game.
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#147 Shadow

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Posted 08 June 2008 - 03:48 PM

They are way too easy, as in any 3-D Zelda game. The general trick is that it involves the new weapon you got in the dungeon and you can find where to apply it just by hitting everything you can Z- Target with it.
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#148 Guest_N1n73nd4W6

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Posted 08 June 2008 - 04:10 PM

the only bosses in TP that I found the least bit challenging to fight were Zant and Gannon. That's it. Zant wasn't too hard though. He was fun to fight and it shows he's a nutcase (for those who weren't paying attention during that fight he makes these weird noises while running around waving his swords). I also liked fighting Gannon because the fight was at four parts.. but it was too easy to distract gannon. D:
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#149 Guest_stirfry22

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Posted 09 June 2008 - 12:53 AM

bosses seem way easier thanthey use to be, its sad
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#150 Guest_aksjdfhbgajibgfoh

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Posted 10 June 2008 - 02:37 AM

the bosses ARE too easy. i can defeat most of them without losing a heart. there's also the ganondorf fishing rod glitch
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