[GAMES] Zelda downslide
#201
Guest_Newfound
Posted 17 August 2008 - 04:26 AM
#202
Guest_DudeZX
Posted 18 August 2008 - 06:43 PM
#203
Guest_coolkid001
Posted 19 August 2008 - 03:12 AM
#204
Guest_justinwrz
Posted 19 August 2008 - 03:19 AM
#205
Guest_snowsa
Posted 19 August 2008 - 08:58 PM
#206
Guest_cowman809
Posted 20 August 2008 - 02:38 AM
#207
Guest_yibo
Posted 20 August 2008 - 04:36 AM
#208
Guest_Balore
Posted 20 August 2008 - 07:04 AM
Edited by Balore, 20 August 2008 - 07:08 AM.
#209
Guest_justinwrz
Posted 21 August 2008 - 12:45 AM
Fun and engaging, yes, if you do it the first time. Otherwise it's just outright blatant.Unfortunately, Zelda, among many, many other titles, are indeed losing their difficultly. With the advent of the casual market's dominance, I fear the days of gritting your teeth and being forced to use an online guide are at an end. While at first, this sounds like something to be celebrated (maybe for a split second in the farthest recesses of your mind), the lack of challenge in a game almost entirely defeats the purpose, and now that they've begun tackling the tried-and-true popular series and consequently degrading them, while they are most likely attracting previously unheard of attention, they're doing a great disservice to anyone even remotely resembling a core gamer or anyone who just simply enjoys a challenge. Perhaps they'll snap out of this detrimental mindset once their sales begin to rapidly decline, but I have a bitter feeling that sales won't plummet anywhere near my expectations.As for Zelda, itself, while a few of Twilight Princess' bosses were fairly challenging, the majority were effortlessly dispatched within no time at all. The reality really began to sink in, however, when I fought the last boss. The first two battles construed a promising future and sufficiently pleasing closure, but this is far from what the 3rd part of the battle presented. Absolutely lackluster and severely disappointing was all I found the ending to be. It left me feeling rather empty and cheated. Very anticlimactic. Thankfully, even when the bosses were at their most simplistic, they still managed to be fun and engaging. I guess we can always count on that to an extent.
#210
Guest_popadophalis
Posted 22 August 2008 - 09:27 AM
#211
Guest_ninja_07
Posted 22 August 2008 - 02:20 PM
#212
Guest_BRAD201
Posted 22 August 2008 - 10:30 PM
#213
Guest_c0verst0ry
Posted 01 September 2008 - 07:58 PM
#214
Guest_Oscar Martinez
Posted 03 September 2008 - 07:27 PM
#215
Guest_Bluebridge5
Posted 05 September 2008 - 03:21 PM
#216
Guest_Zeolords
Posted 08 September 2008 - 09:23 PM
#217
Guest_mewruler
Posted 10 September 2008 - 10:56 PM
#218
Guest_Gigaknight
Posted 11 September 2008 - 04:48 PM
#219
Guest_newblue
Posted 12 September 2008 - 03:03 AM
#220
Posted 12 September 2008 - 11:49 PM
#221
Guest_justinwrz
Posted 13 September 2008 - 08:05 PM
Why did you get the guidebook for? If I had to guess, you were afraid the game might've been hard, am I right?TP was indeed easy as heck, I got a guide book with it and I never opened it. Back in the good ole days of OOT I was cracking open the guide book every few rooms since everything back then was tougher, I remember having a tough time with Phantom Ganon and Bongo Bongo. The bosses of TP may look cool, but they just fell too quickly. Also the fact that you can glitch the final battle so badly, if you cast out the fishing rod, Ganon will look at it like an ADD kid and then you put it away and get some free hits (I have a sneaking suspicion that Nintendo put that in there as an Easter egg for people who literally try EVERY item in a boss battle).
#222
Guest_Shiny_Latios
Posted 14 September 2008 - 07:09 PM
#223
Guest_tnuyum
Posted 15 September 2008 - 12:22 PM
#224
Guest_Silverswordmaster
Posted 15 September 2008 - 02:24 PM
#225
Guest_thundai
Posted 15 September 2008 - 09:44 PM








