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[GAMES] Zelda downslide


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#201 Guest_Newfound

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Posted 17 August 2008 - 04:26 AM

Yeah, there's no doubt about it, TP's bosses were pathetically easy in comparision to the others.
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#202 Guest_DudeZX

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Posted 18 August 2008 - 06:43 PM

I found the bosses in TP hard! Probably cause it's my first Zelda game though.
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#203 Guest_coolkid001

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Posted 19 August 2008 - 03:12 AM

i think twillight princess is still very challanging
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#204 Guest_justinwrz

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Posted 19 August 2008 - 03:19 AM

You guys act like the Zelda series are the only thing that's depriving of the difficulty. It's not the only game being. Many other titles as they go further on, are losing something. In addition to Zelda having easier bosses/dungeons, other series, like Fire Emblem, and even Mario games, in a way, are becoming easier. It's all because of more and more casuals playing it. Even Square Enix is affected by it. Just look at what they did to Final Fantasy XII. We hardcores are dying because of this. Don't get me wrong, though. I'm not saying those games are becoming bad. It's just that they need to start doing something that will appeal to everybody. Nintendo needs to hit that "just about right" button that will satisfy everybody in terms of difficulty and other factors.
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#205 Guest_snowsa

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Posted 19 August 2008 - 08:58 PM

i really didn't think about it until just now, but I can only remember a couple of them I died on... the underwater one and the guy at the end...
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#206 Guest_cowman809

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Posted 20 August 2008 - 02:38 AM

they are, and miyamoto made a comment that he wants to casualify zelda and mario by making them easier
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#207 Guest_yibo

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Posted 20 August 2008 - 04:36 AM

yeah... although Zelda TP bosses look really cool and do really cool things i.e. fighting underwater, fighting in the air, playing whack the mole etc, the bosses were way too easyThere were less gimmicks to deal with I guess
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#208 Guest_Balore

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Posted 20 August 2008 - 07:04 AM

Unfortunately, Zelda, among many, many other titles, are indeed losing their difficultly. With the advent of the casual market's dominance, I fear the days of gritting your teeth and being forced to use an online guide are at an end. While at first, this sounds like something to be celebrated (maybe for a split second in the farthest recesses of your mind), the lack of challenge in a game almost entirely defeats the purpose, and now that they've begun tackling the tried-and-true popular series and consequently degrading them, while they are most likely attracting previously unheard of attention, they're doing a great disservice to anyone even remotely resembling a core gamer or anyone who just simply enjoys a challenge. Perhaps they'll snap out of this detrimental mindset once their sales begin to rapidly decline, but I have a bitter feeling that sales won't plummet anywhere near my expectations.As for Zelda, itself, while a few of Twilight Princess' bosses were fairly challenging, the majority were effortlessly dispatched within no time at all. The reality really began to sink in, however, when I fought the last boss. The first two battles construed a promising future and sufficiently pleasing closure, but this is far from what the 3rd part of the battle presented. Absolutely lackluster and severely disappointing was all I found the ending to be. It left me feeling rather empty and cheated. Very anticlimactic. Thankfully, even when the bosses were at their most simplistic, they still managed to be fun and engaging. I guess we can always count on that to an extent.

Edited by Balore, 20 August 2008 - 07:08 AM.

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#209 Guest_justinwrz

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Posted 21 August 2008 - 12:45 AM

Unfortunately, Zelda, among many, many other titles, are indeed losing their difficultly. With the advent of the casual market's dominance, I fear the days of gritting your teeth and being forced to use an online guide are at an end. While at first, this sounds like something to be celebrated (maybe for a split second in the farthest recesses of your mind), the lack of challenge in a game almost entirely defeats the purpose, and now that they've begun tackling the tried-and-true popular series and consequently degrading them, while they are most likely attracting previously unheard of attention, they're doing a great disservice to anyone even remotely resembling a core gamer or anyone who just simply enjoys a challenge. Perhaps they'll snap out of this detrimental mindset once their sales begin to rapidly decline, but I have a bitter feeling that sales won't plummet anywhere near my expectations.As for Zelda, itself, while a few of Twilight Princess' bosses were fairly challenging, the majority were effortlessly dispatched within no time at all. The reality really began to sink in, however, when I fought the last boss. The first two battles construed a promising future and sufficiently pleasing closure, but this is far from what the 3rd part of the battle presented. Absolutely lackluster and severely disappointing was all I found the ending to be. It left me feeling rather empty and cheated. Very anticlimactic. Thankfully, even when the bosses were at their most simplistic, they still managed to be fun and engaging. I guess we can always count on that to an extent.

Fun and engaging, yes, if you do it the first time. Otherwise it's just outright blatant.
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#210 Guest_popadophalis

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Posted 22 August 2008 - 09:27 AM

Even though the bosses weren't quite as tough I thought they were alot cooler than what we'd previously seen.
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#211 Guest_ninja_07

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Posted 22 August 2008 - 02:20 PM

TP as a game was a lot easier methinks, You only had to look at the map and easily predict where to go. The puzzles weren't nearly fiendish enough either :/
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#212 Guest_BRAD201

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Posted 22 August 2008 - 10:30 PM

i agree the more you play the games the less harder the bosses seem
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#213 Guest_c0verst0ry

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Posted 01 September 2008 - 07:58 PM

Personally, I played Twilight Princess on the Gamecube, and it felt like the bosses were killing me. Then, I got the Wii and finally after like a year, I broke down and bought the Wii version of Twilight Princess. I go into boss fights remembering how hard they were on the Gamecube, only to be disappointed by how quickly I beat them. I honestly think that the Wii interface with the Remote and Nunchuk's motion sensitivity just makes games in general easier.
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#214 Guest_Oscar Martinez

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Posted 03 September 2008 - 07:27 PM

i didnt die once in twilight princess, they really are getting too easy.
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#215 Guest_Bluebridge5

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Posted 05 September 2008 - 03:21 PM

The bosses in TP weren't actually easy. The battles against them were just not very long compared to older Zelda's. They were really unique and fun to fight against as well.
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#216 Guest_Zeolords

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Posted 08 September 2008 - 09:23 PM

I thought that they wern't as Hard as wind waker, but I still kinda like not sitting there for 3 hours trying to beat one boss maybe after I finish the last boss I'll see if diffrently
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#217 Guest_mewruler

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Posted 10 September 2008 - 10:56 PM

Legend of zelda twightligh princess was overated...waaay to easy.
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#218 Guest_Gigaknight

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Posted 11 September 2008 - 04:48 PM

The bosses in Twilight Princess weren't easy, but weren't hard either. I guess it depends on how much of a video-gamer you are.
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#219 Guest_newblue

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Posted 12 September 2008 - 03:03 AM

Twilight Princess was shockingly easy. I thought Argorok was hardest - but that doesn't say much.
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#220 cousinoer5

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Posted 12 September 2008 - 11:49 PM

TP was indeed easy as heck, I got a guide book with it and I never opened it. Back in the good ole days of OOT I was cracking open the guide book every few rooms since everything back then was tougher, I remember having a tough time with Phantom Ganon and Bongo Bongo. The bosses of TP may look cool, but they just fell too quickly. Also the fact that you can glitch the final battle so badly, if you cast out the fishing rod, Ganon will look at it like an ADD kid and then you put it away and get some free hits (I have a sneaking suspicion that Nintendo put that in there as an Easter egg for people who literally try EVERY item in a boss battle).
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#221 Guest_justinwrz

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Posted 13 September 2008 - 08:05 PM

TP was indeed easy as heck, I got a guide book with it and I never opened it. Back in the good ole days of OOT I was cracking open the guide book every few rooms since everything back then was tougher, I remember having a tough time with Phantom Ganon and Bongo Bongo. The bosses of TP may look cool, but they just fell too quickly. Also the fact that you can glitch the final battle so badly, if you cast out the fishing rod, Ganon will look at it like an ADD kid and then you put it away and get some free hits (I have a sneaking suspicion that Nintendo put that in there as an Easter egg for people who literally try EVERY item in a boss battle).

Why did you get the guidebook for? If I had to guess, you were afraid the game might've been hard, am I right?
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#222 Guest_Shiny_Latios

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Posted 14 September 2008 - 07:09 PM

Well, I guess the bosses are way easier, but that doesn't make them less fun or anything, take, for example Blizzeta, the storyline linked to it is awesome, and the boss itself is cool.
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#223 Guest_tnuyum

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Posted 15 September 2008 - 12:22 PM

i dont think the bosses are getting harder, i think the players are just better than nintendo had expected.
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#224 Guest_Silverswordmaster

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Posted 15 September 2008 - 02:24 PM

I agree with tnu, I don't think Nintendo really guessed just how good we are at gameing. And for us old gamers who have been playing LoZ seince WAY back, this is easy stuff for us.
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#225 Guest_thundai

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Posted 15 September 2008 - 09:44 PM

Yeahh, I think twilight princess' bosses were much easier than Ocarina of time's bosses. The zelda games seem to be getting easier and easier. =x
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