Glad to see someone agree with me on this. From what I've seen in the more recent Wi-Fi matches, he still looks really scary. It looks like that strategy that IKKI was starting to exploit is actually being heavily used by the players. From what I can see, his grab can be pulled off pretty quickly coming off a dash, the reason it's so easy to chain grab after grab. It's either that or that it's just a rather quick grab but it seems to be played off a dash pretty nicely. The thing after that is that his regular smashed are pretty slow but damn scary to get hit by.I know, right! D3 is a beast. He's so powerful it's scary. I think I may have seen the video you speak of. Dunno, I saw a video, and he looked great. He could actually the first top-tier heavyweight ever.
Snake is kind of hard to judge but it all relies on knowing how to use his attacks. For example, I have yet to see a really good Snake player really direct his Nikita everywhere. The biggest strategy seems to be to drop it early and trick your opponent into dodging into it. Other than that, he's one of the best (if not the best) edge guarders in the game. Planting C4, landmines, dropping Nikitas, and his Up+A smash are all really cruel when you use them right. Other than that, his action roll is a good way to get in on you enemies. It's quick, does decent damage and knockback, all while keeping you fairly safe. From there just his normal combos can kick in a few extra points. You kind of have to play him all over the field though. I'd say he was mostly distance, but most his attacks require a lot of foresight and planning. But if you have that, then you can really bait your opponents into every single trap you set for them.Snake, though, confuses me. I honestly cannot tell how good he is. I'm going to have to play with him before I can really decide, I suppose. He, too, looks like he might be really good in the right hands... something ala Peach in Melee. But not really. D:
It's not just you, there are still plenty of character traits that haven't been revealed. Captain Olimar is much of the same story. After watching the first good player with him, I noticed his Pikmin actually grow like they do in the game. As long as they don't die, they'll go Leaf -> Bud -> Flower and Olimar's damage will increase with it. So while it may seem logical to just throw them out like mad, it actually pays more for Olimar's better moves to have them live as long as possible. Especially for the Purple, White, and Yellow Pikmin who look to be his best breeds for different uses. Interestingly enough, Olimar's Down+B can also call Pikmin back no matter where they are on screen. So you can be across the map and they'll still run back to wherever you may be. So my fear of getting knocked back without my Pikmin has been dispersed, but while it makes his Up+B really good, it also makes his top prey to edge guarders.To be perfectly honest, the tier separation seems a lot less harsh then it was in Melee. While there are still some serious separation it'll be possible (just really hard) to defeat the top tier with the lowest. Since there were small changes made to the system in general and the fact shield system actually being heavily used now, lower characters look a lot worse. It's either that or because they took out Pichu. But I've been seeing all sorts of characters played and all them have something to exploit as long as the player gets inventive.To the person above me. Don't go insulting the FamiRobo / Robotic Operating Buddy (the U.S. had such a clever name for it). If you ever saw a real one up close, you would most likely bow to it's greatness (I know I did). That's all I can say about that.On a random note, I stumbled across the fact today that Lucario's attacks apparently become stronger as he racks damage. What I mean is, the higher his percentage the more his attacks hurt. The extent of this, I do not know. I'm not sure if this is good or not, but it certainly makes things interesting. Brawl seems to have a lot more hidden strategic depth than Melee did. It could just seems that way to me, though...










