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Fighting games...


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#1 Guest_massive head

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Posted 28 June 2007 - 03:29 AM

This is something I've wondered about for a while, I can get pretty good at these games and enjoy them but I reckon if I ever entered a tourney I'd be out in a second. Which is pretty demoralizing... What exactly makes the best fighters (players not characters) is it good reaction time or a good strategy, or something else? Mebe practice? When you see those movies of tourneys, it's pretty awsome...how do they do that? Do they have a set move list and follow it with a few variations depending on the situation they are in or is it totally reaction time, all reflex?
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#2 Guest_Ninny

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Posted 28 June 2007 - 04:47 AM

to know all the factors of the game is usually what it takes, the person your playing weekness of your charaters and there strenghts, ground your playing on, what combos you need to hit in the amout of time given, and so on... just deversafi youself on legvels, try to master more then one charater, and make sure you just get used to the way the other charaters are sopose to play. also fight agenst other people players instead of the computer because another human mind can act and think faster then the computer.

Edited by Ninny, 28 June 2007 - 04:48 AM.

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#3 Guest_WoodYPearstoN

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Posted 28 June 2007 - 05:37 AM

To know what to do when you're in any situation. You have to know what characters do and if you can, whether the opponent has a special twist on the basic style that that character is played.

Edited by WoodYPearstoN, 28 June 2007 - 05:38 AM.

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#4 np4444

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Posted 28 June 2007 - 07:05 AM

I think it can be a lot of things but if you want to become a good fighting game player, practice is the main thing.
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#5 Guest_mcmillion

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Posted 28 June 2007 - 07:08 AM

i do a lot of practice like if i entered a super smash bros. brawl tournament i would probably make to the finals
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#6 Guest_Nahga

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Posted 28 June 2007 - 03:24 PM

Practise helps, but good control and timing is always the key. My problem is I'm sooo busy trying to do a fancy combo my guard is always down so i get creamed.
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#7 Guest_ShuugoNii

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Posted 28 June 2007 - 05:34 PM

There are many factors involved, and if you try to figure them one by one, it'll take forever. First, stop playing against the CPU. The best you can train by yourself is how to do combos better or, if you're playing per say, Tekken, how do the timming of JFs work. Playing alone doesn't get you too far, you gotta play against human players to acquire experience on the different gameplay styles that each and every character on the game can have. Also, when you think you've progressed quite a bit and judge yourself in a sufficient skill to play on a tournament, you'll have to train your mind too, so you don't get nervous and put all your training so far to waste. It's worth reminding you that many players do like 4 hours trainings per day, so don't expect to win against everyone, unless you've practiced really hard. Kinda honestly, from your post, massive head, it seems you can win against the CPU in the greatest level and think you can go off and take any human player on, winning against everyone. It doesn't quite work like that. Post what game you're trying to get good on and maybe we can help you some more ^^.
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#8 Guest_megamagition

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Posted 28 June 2007 - 06:01 PM

First of all you have to learn the basic moves of you character,find his weakness try to avoid your opponent finding them,train your defence(that's very important).Then when you learned all the basics it will be time to learn your combo moves.You have to perfect every one of them and when you done that enter the tournament in hardcore,you shoud do just fine.
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#9 Guest_totallyNECTAR

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Posted 01 July 2007 - 05:08 AM

a good player has a lot of patience and knows when to attack
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#10 Guest_massive head

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Posted 03 July 2007 - 03:32 AM

So it's not just about reaction gaming? That's the main thing I'm getting at, I'm talking top tier tourney players, not playing against friends and stuff. Is the guy at the top of the pile, the best players in the world, are they mainly there cause they have great reflexes as the main criteria or is it because they are the smartest players? It's not exactly the easiest thing to measure I know, it's sort of like saying why was Jordan one of the best basketballers or Federer the best tennis players I spose...they are great atheletes but there is no doubt they are very intelligent in terms of knowing their game...but still the same question keeps on coming up, what's the most important thing, being an intelligent player, knowing all the tricks and strategies or is it who is fastest.(I know it's both things but what is the defining trait of the best of the best?)
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#11 Guest_Ryuuka

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Posted 10 July 2007 - 02:53 AM

In my opinion, these are the things every fighting game player should work on (in my opinion, the order of most basic to most complex):Know:- how to block <-- duh?- when to use defensive maneuvers (such as rolling, guard impacts, parrying, instant blocks, etc.)- what moves will make your opponent punishable, and for how long- what moves will make you punishable, and for how long- how to gatling moves- how to do your bread & butter combos- how to Okizeme and also how to Reversal/Wakeup- how to crossup and mixup (left/right or hi/low, respectively)- where/when invulnerability frames and/or passive movement frames are in certain moves- when to throw and air throw- how to use mind games and/or baiting- how to break throws- how/when to use or abuse certain mechanical tricks (such as fuzzy guarding, tiger kneeing, wave dashing, instant air dashing, etc.)- when to use energy/tension/whatever and when to save it- the frame data on most or even all moves for all characters (or at least which moves will beat out other moves) <-optional, but it helps a lotAll good players should have mastered these things, and what sets them apart is their ability to execute these things quickly and successfully (usually due to familiarity with the game and/or better reflexes). Many of the above points can be practiced in training mode and/or against CPUs, but in order to get truly good at fighting games, you need a good community/competition. If you can get a group of at least 4-5 people who are better or at least the same skill level as you, you can improve really fast. Playing against just one person isn't as good. The best players have large groups of competition to play against, and usually attend a lot of tourneys so they can stay on top of their game.
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#12 Guest_omnibook

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Posted 10 July 2007 - 03:22 AM

Well, it doesn't necessarily have to be fighting games!Take Tetris Attack/ Panel de pon for example. If you've played it, you know its fun. After playing for a long time, it hasn't lost its touch, because its always a challenge. When I'm just freestylin', I'm just pretty much messing things up. When i'm in a battle, its a whole other story. If you've seen me play against somebody else, you'd know almost nobody would even stand a chance.So, i guess you become a good battler inadvertently. Just learn every single move and use them a lot subsequently, and eventually, subconciously, and inadvertently, of course you'd become one of the best!
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#13 Guest_gifman

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Posted 10 July 2007 - 03:41 AM

Just keep practicing. But always remember in fighting games, the key is to win. A fight doesn't need to look dramatic with using all these special and flashy moves and combos. It can be as simple as you only blocking and using the kick button to win.
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#14 Guest_zaid87

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Posted 10 July 2007 - 05:55 AM

Well, to me the important 3 things in a fighting game is:1. Good combos- then longer you can execute the better, it give your opponents less chance in fighting back.2. Good defense- you should know the combos your opponents can do and how to block them. 3. Timing- This is a pretty important thing. Knowing when to use your combo is more important than knowing how to do them.

Edited by zaid87, 10 July 2007 - 05:55 AM.

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#15 Guest_frenchninja6

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Posted 10 July 2007 - 06:14 AM

to get good at fighting games like teken or soul calibur you need to button mash until you learn combos and then use those combos as you experiment
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#16 Guest_fudgeboy

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Posted 10 July 2007 - 08:47 AM

being able to string together moves without being repeatative is usually helpfull, i personally use the all attack no defence stratergy for my fighter games, if i have to i will dodge and roll so that i may bring together my next moves. thorough knowledge of basic moves helps but usually its the advanced techniques that string together a good looking and powerful combo. also knowing your own weaknesses can make the ultimate stratergy. i use my own weaknesses and try to lure the opponent (if i'm playing against a freind... no good doing it against a computer, they are usually too stupid to take the bait). for example using young link in SSMB melee, he has very short attack reach but very good speed, so, as the opponent attacks from far (if they have longer reach, but are slower) i just do a nice dodge roll or an easy jump and attack from above or behind
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#17 Yorke and Vedder

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Posted 10 July 2007 - 09:01 AM

I suppose it differs per game, but overall there's a major difference between a good 2D fighting game player and a 3D one. Back in the day when Street Fighter II was all the rage, what made you a good player was a solid combination of strategy and lightning reflexes (being able to pull off 2 or 3-in-1s, 10 hit combos, Shoryukens while still being knocked down, etc...). I think 3D fighters (for the most part) require more strategy and a better sense of timing rather than reflexes. Regardless of 2D or 3D engines, patience, a level head and being able to read your opponent go a long way.
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#18 Guest_Ryuuka

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Posted 10 July 2007 - 04:08 PM

For pretty much every fighting game, tournament videos are your friend. Combo videos not so much because they're usually set up in training modes and whatnot. But usually you can get a lot better by watching and learning from the best players. It saves you the time and effort of button mashing to randomly find combos. It also helps if you join an online community like Shoryuken, Dustloop, Orochinagi, etc. They'll usually know what's what, and reading up on what better people have to say on things is a good idea.Keep in mind, though, the speed of reflexes required to be good in certain games will differ between games. Most of the time, it just has to do with the pace of the game (such as the rate of move execution, wakeup time, etc). IMO Guilty Gear and Melty Blood require the sharpest reflexes and the fastest/most precise inputs, though that's just me speaking at a competitive level in those two.Also, I think there's little satisfaction in winning if you don't do so with a funny or flashy move/combo (for example, in Soul Calibur with Yoshimitsu, I'm the type of person that always goes for Rainbow Drops off the edge, or Kangaroo Kick+Suicide, or a Ninja Blade Rush counter hit, etc). That, or a pathetically weak move (like Chipp's Shuriken toss or Taki's poison dust). It makes playing a lot more fun.
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#19 Guest_massive head

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Posted 14 July 2007 - 06:54 AM

This might sound weird but do you think if you played a fighting game at a really low frame rate that you could still get enjoyment out of playing it? That I guess would be the real way of seeing just how much of the game was strategy based and how much was reflex based. If you still had some fun playing-it would be strategy based, if it was boring then it would mean it was more reflex based. I have to say that half the fun of playing fighting games, for me anyway, is the breaking down of the different characters their movesets, speed and whatever to try and find the most powerful, most fun one out of the bunch. Which is strategy rather than reflexes...sometimes I find myself thinking about trying different techniques while I'm away from the console, that's when I know if I really like the particular game or not and what makes me keep going back to these sorts of games.TANKS for the feedback some of the answers were really in depth, gave me a better idea of the answer to the question.

Edited by massive head, 14 July 2007 - 06:56 AM.

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#20 Guest_haiiro

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Posted 14 July 2007 - 07:49 AM

being high strung usually doesn't help with fighting games lol... i wouldn't know, i am no good at fighting games. maybe i should wade through the posts here and find out what would make me better :)and i agree that there's a huge difference btwn 2D and 3D fighting games. i'm better at 3D.
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#21 Yorke and Vedder

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Posted 17 July 2007 - 08:51 AM

This might sound weird but do you think if you played a fighting game at a really low frame rate that you could still get enjoyment out of playing it?

I'm not sure if this answers your question, but you just reminded me of when I used to play SFII on the SNES/Genesis with a Turbo controller. I'd only use the Turbo function on the Start button, so that it would pause and resume the game over and over. My friends and I liked playing the game this way just for the fun and challenge of still being able to pull of moves and combos while watching it all unfold in "slow motion". Not the best way to play the game, but fun nonetheless.
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#22 Guest_Jedman

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Posted 17 July 2007 - 08:53 AM

well in fighting games I trie to you decent moves that have a bit of variety but I always get beaten by my 8 year old sister because she just presses the same punch button over and over so I cant do anything good.
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#23 Guest_brandonroberie

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Posted 18 July 2007 - 03:56 PM

it takes a lot of practice, a great reaction time, and you have to be able to pull off the best moves in the game
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#24 Guest_copcop

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Posted 18 July 2007 - 04:20 PM

Final fight.... king of fighter.... are good fighting game
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#25 Guest_gaiamanz

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Posted 18 July 2007 - 06:14 PM

the ability to pull off combos that are done because the player knows the other's weakness or it is the right situatuion.I really dont like button mashing...
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