Fighting games...
#26
Guest_Ryuuka
Posted 18 July 2007 - 07:20 PM
#27
Guest_Buu11235
Posted 18 July 2007 - 10:27 PM
Edited by Buu11235, 18 July 2007 - 10:28 PM.
#28
Guest_XSQUALLX
Posted 18 July 2007 - 11:11 PM
#29
Guest_massive head
Posted 19 July 2007 - 04:25 AM
Yeah well I spose that's the cool thing about emulation, now you can do this more easily with stuff like frame rate/speed contol. I tried playing a street fighter game like that against the computer. It was not exactly fun but it was interesting to see how certain moves turn out. But it just goes further in proving how badly the computer fighters are programmed, the only time you can hit them on the higher difficulty levels is with light/quick attacks, anything else and the computer reads your mind. Pathetic. Is this how tournament level fighters play? I watch movies of bouts and no it's not, not in the movies I've seen anyway. Although some slow moves are punished, if they are used sparingly to surprise an opponent in the thick of battle they can connect. Right? Or am I wrong?I think Virtua has done one of the best jobs in trying to make decent computer opponents, playing the tourney mode of vf3 the ai begins to read your moves if you abuse certain techs, although then all you have to do is switch your tactics say from using lotsa low attacks to using high and keep alternating as the AI changes. Still the VF series is pretty good in AI terms but mostly playing against the AI sucks, big time. It makes you wonder why no one has put some time into making this aspect of fighting games better...I know I know half the posts here say that playing the AI sucks in terms of making you a better fighter, but what can I say I am sad and have no friends...I'm not sure if this answers your question, but you just reminded me of when I used to play SFII on the SNES/Genesis with a Turbo controller. I'd only use the Turbo function on the Start button, so that it would pause and resume the game over and over. My friends and I liked playing the game this way just for the fun and challenge of still being able to pull of moves and combos while watching it all unfold in "slow motion". Not the best way to play the game, but fun nonetheless.
#30
Guest_laercin
Posted 19 July 2007 - 04:26 AM
#31
Guest_Dongwon
Posted 19 July 2007 - 05:37 AM
#32
Guest_Malik_Gynax
Posted 19 July 2007 - 05:39 AM
#33
Guest_pacfreak
Posted 19 July 2007 - 05:40 AM
#34
Guest_Dawdiiio
Posted 11 March 2010 - 12:21 PM
#35
Guest_Nintendo ds lite games
Posted 11 March 2010 - 01:00 PM
#37
Guest_llambo
Posted 16 October 2011 - 08:35 PM
#38
Posted 05 January 2012 - 08:18 AM
#39
Posted 15 January 2012 - 07:54 AM
ΩYLAMΩ
#40
Posted 21 January 2012 - 05:58 AM
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