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Fighting games...


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#26 Guest_Ryuuka

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Posted 18 July 2007 - 07:20 PM

Button mashing loses games for people more often than not. Chances are you'll throw out a really punishable move and get yourself caught in a long and painful combo, and when you finally pull off something due to sheer luck, you won't even remember how you did it. Anyone learning a new fighting game should always dial instead of button mashing. That is, go through all of the standard motions and combinations to try and get a general idea of the movelist. After doing so, you can experiment further with the properties of each attack. It's far more productive than just smashing your controller and hoping something good comes out of it.
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#27 Guest_Buu11235

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Posted 18 July 2007 - 10:27 PM

Balanced characters, no rediculously long button combos for every move( a few is fine for the better combos), cool moves.

Edited by Buu11235, 18 July 2007 - 10:28 PM.

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#28 Guest_XSQUALLX

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Posted 18 July 2007 - 11:11 PM

there are a lot of button smashing fighting games out there, which I dont like.In other games (SSBM, N:CoN2) Practice.
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#29 Guest_massive head

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Posted 19 July 2007 - 04:25 AM

I'm not sure if this answers your question, but you just reminded me of when I used to play SFII on the SNES/Genesis with a Turbo controller. I'd only use the Turbo function on the Start button, so that it would pause and resume the game over and over. My friends and I liked playing the game this way just for the fun and challenge of still being able to pull of moves and combos while watching it all unfold in "slow motion". Not the best way to play the game, but fun nonetheless.

Yeah well I spose that's the cool thing about emulation, now you can do this more easily with stuff like frame rate/speed contol. I tried playing a street fighter game like that against the computer. It was not exactly fun but it was interesting to see how certain moves turn out. But it just goes further in proving how badly the computer fighters are programmed, the only time you can hit them on the higher difficulty levels is with light/quick attacks, anything else and the computer reads your mind. Pathetic. Is this how tournament level fighters play? I watch movies of bouts and no it's not, not in the movies I've seen anyway. Although some slow moves are punished, if they are used sparingly to surprise an opponent in the thick of battle they can connect. Right? Or am I wrong?I think Virtua has done one of the best jobs in trying to make decent computer opponents, playing the tourney mode of vf3 the ai begins to read your moves if you abuse certain techs, although then all you have to do is switch your tactics say from using lotsa low attacks to using high and keep alternating as the AI changes. Still the VF series is pretty good in AI terms but mostly playing against the AI sucks, big time. It makes you wonder why no one has put some time into making this aspect of fighting games better...I know I know half the posts here say that playing the AI sucks in terms of making you a better fighter, but what can I say I am sad and have no friends... :laugh:
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#30 Guest_laercin

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Posted 19 July 2007 - 04:26 AM

a good player need know how to win
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#31 Guest_Dongwon

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Posted 19 July 2007 - 05:37 AM

The ability to create long combos.
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#32 Guest_Malik_Gynax

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Posted 19 July 2007 - 05:39 AM

You have to be able to recognize your opponents' patterns and react accordingly with your character's tools. You have to know your character inside and out, and know every advantage and disadvantage your character has vs. your opponent's character. You have to be prepared for everything and know everything you can use to your advantage. There's no genre that requires you to be a more active thinker.
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#33 Guest_pacfreak

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Posted 19 July 2007 - 05:40 AM

Good button mashing! and smartness.
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#34 Guest_Dawdiiio

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Posted 11 March 2010 - 12:21 PM

I think it's about practice, natural talent and a way to know what your opponent might do. There's a lot of strategy to it, such as building up different moves that the opposite player is going to use and how can I counter them?Aaand if that don't work, button smash or jump around like crazy and shake those controls (Wii players know what I mean :P)
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#35 Guest_Nintendo ds lite games

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Posted 11 March 2010 - 01:00 PM

i like to play fighting games as it is very challenging to play it with other people.
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#36 Guest_dxdestroyer09

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Posted 05 April 2011 - 11:54 PM

You probably just suck then and arent as good as you think.GPs were deducted for this post, please read the rules! - tedsb16
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#37 Guest_llambo

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Posted 16 October 2011 - 08:35 PM

Well you just have to practice combos and predict your opponent
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#38 Yuto

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Posted 05 January 2012 - 08:18 AM

i think you have to want to win more than others...but i could be wrong since it's different for each person both how they fight and even down to what makes them different, or thats at least how i view it
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#39 PokeSTD's

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Posted 15 January 2012 - 07:54 AM

I think it is reaction time, understanding of commands, and practice on all difficulties.
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#40 Obliv1ousmAn

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Posted 21 January 2012 - 05:58 AM

what most other ppl said. practice combos, understanding the games mechanics, and predicting your opponents movements. some ppl are intuitive and go by reflexes. What a lot of ppl watching don't realize is that fighting games are thinking games :). If you are good at chess(i.e. thinking moves ahead) and have pretty decent reflexes fighting games are perfect for you. ohhh and you have to actually have fun playing the game because if you don't like it well you won't get better. It takes effort and no one puts real effort into something they don't like.
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