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Help with Super Smash Bros. Melee


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#101 Guest_lostemulator

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Posted 23 June 2007 - 10:12 PM

I just used kirby and continued to do his stone move. that way they couldn't hurt me untill I went back. unfortunately becuase of his light weight he is knocked off easily. jiggily puff has some bizzare combo which can do a hell lot of damage, I forgot it though, and she gets knocked off easily as well. use your best character who has good mid-air attacks.
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#102 Guest_mesaverycool1

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Posted 25 June 2007 - 06:57 AM

can you people add a little detail?besides just saying "use this character"?
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#103 Guest_KA3K

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Posted 26 June 2007 - 05:40 PM

Use Roy's Counter and just attack them (I just stand on one side of the level, usually left). Get rid of Crazy Hand first.
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#104 Guest_Funlu

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Posted 26 June 2007 - 06:02 PM

I usd Ganon, the awsomest ever! But for A easy kill, i recommend link, yink, or Mewtwo!I used jigglypuff for the giga bowser
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#105 erickd

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Posted 28 June 2007 - 09:01 PM

use yoshi and use the jump,down,A on the two hands
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#106 Guest_Wraith5

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Posted 29 June 2007 - 12:12 AM

I find it easiest to use ganondorf and go for crazy hand first. Use down+A in the air and Up+A on the ground and the air
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#107 Guest_Sazzo

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Posted 29 July 2007 - 03:21 AM

How do i challenge Crazy Hand!? :P Someone please answear... And 1 question... Is Toad a playable character?
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#108 Guest_Zero v2.0

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Posted 03 August 2007 - 04:41 AM

to answer your question, No, he never has, and probably never will be, and for both master hand and crazy hand, try using roy and attack them normally, but when they try to strike you, you know this will happen because they make gestures, use your counter(Down + B ) and you should be safe from damage, however roll and jump out of the way from the palm slam to the stage, because of the shockwave it sends out, it can still damage and possibly kill you, which is really bad

Edited by Zero v2.0, 06 February 2009 - 01:38 AM.

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#109 Guest_sandman9731

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Posted 17 August 2007 - 06:10 PM

My memory card got erased and I'm trying to get the game beat again. I need a strategy to beat the two hands. ITS SO HARD!!! Any kind of help works. thanks in advanced!

be roy and do that counter move he does with DOWN B when the try and punch or slap you
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#110 Guest_chisung

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Posted 06 November 2007 - 03:09 AM

well in my opinion samus is a good choice the way i beat him as samus is that i went to either crazy or master hand and spam missiles *notice* if crazy starts to glow red, blue, and white quickly run to the edge and hang on it or else you will be killed by there combo attack
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#111 Guest_Youngdude111

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Posted 17 November 2007 - 03:16 AM

Ganondorf's Up-Smash right near the base of the hands is incredibly useful.Just an extra hint:When recovering, Ganon actually has great recovery. If you're close, just do the up-B, but if you're far, use your second jump, then do his down-B, then jump AGAIN, and do the up-B. It goes really far.
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#112 Guest_raruto

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Posted 23 November 2007 - 07:57 PM

use link and try to jump and press A+down,you should concentrate on the left hand so the eright will not being a problem anymoreremember ,jump and press A+Down,you will jump on the hand like three times,quickly before you fall into the floor ,press A+Up (of course on your control stick)when you get the floor ,try to do that again and if you can make an spin atack so the hand will surely be easy thing,try to evade its atacks and when it's dead yous finish the right hand!!!haha!!! I like using kirby!!!,but link is a good choice
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#113 Guest_StarFoxUnite

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Posted 25 November 2007 - 12:33 AM

Use Yoshi or Ganondorf. With Yoshi, use his Dair (Down Air) which can do lots of damage (or at least some). With Ganondorf, use his Up Smash. Charge it if you have time. Remember, DODGE! I suggest you kill Crazy Hand first because he is harder.

Edited by StarFoxUnite, 25 November 2007 - 12:34 AM.

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#114 Guest_theunknown33

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Posted 26 November 2007 - 01:16 AM

You might think this sounds crazy but I would try Yoshi. In the air if you hit down+A you can kick one of the hands for around 30 damage each time if you time it right. Also, try focusing on one hand at a time. I would say kill crazy hand first because of its attacks.
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#115 Guest_YungMillzHCU

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Posted 10 December 2007 - 04:38 AM

best thingz for u 2 do wit certain charactersMario= meteor crush (Jump+Forward+A)Fox= Fire up (Up+B)C.Falcon/Ganondorf=Up Smash
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#116 Guest_PJ64version

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Posted 06 January 2008 - 11:51 PM

Kill the master hand FIRST with a FAST character, he's easier to kill and allows you dodge the crazy hand.
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#117 Guest_Arcrode

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Posted 13 January 2008 - 11:05 AM

Yoshi down air attack. That does about 30 damage if hit correctly. Just keep doing that to one. That's the easiest way I've won.
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#118 Guest_MasterAndy018

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Posted 29 January 2008 - 02:52 AM

Maybe some specific advice will be more helpful than random tips...Watch where the Drill starts so you avoid standing there. Stay by the right edge during opposing attacks, even when Master Hand dies. Double-jump and dodge diagonally upward to negate the effects of most attacks. Even the Over Slap (the slap with wind blasts) can be easily jumped over. The only real exception is the Snatch; to avoid it, lure the attacking Hand upward as he starts and fall back down as he tries to grab. Use the airdodge above the Master Hand immediately before the Fist Catch Combo. Ah, yes, and try not to rely on the shield. It runs out quickly.
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#119 Pitsitter

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Posted 04 February 2008 - 08:06 PM

Well, let's start with the basics... the Hand's attacks!Grapple (Both) - The hand will wiggle their fingers and home in on you. Best way to evade it I found was either jumping in the opposite direction of the hand attempting to grab you, or rolling out of the way in the opposite direction. Should one of them grab you, wriggle the control stick to break free. If not, they're squeeze some damage into you three times before letting go! Crazy Hand will also inflict status effects on your character, the more noticible is a flower on the head, which constantly increases your damage meter so long as it's there on the head!Laser Fire (Both) - The hand will fire four sets of lasers to go around the stage. Fortunately, they have a blind spot directly beneath them. So long as you're there as it starts up, the hand can't hit you. Not to mention that they must complete the move even if you're there! So that means you can rack up the damage while they waste their time hitting nothing! This attack doesn't make for a good smash.Heavy Fire (Both) - The hand will follow your character's vertical position for a while before unleashing three heavy bullets of... whatever. It's pretty obvious when they're about to use them. And the best way to evade it is jumping over, or ducking under the three shots! It can very easily be blocked with the shield as well though, so... no fears there!Heavy Slap (Both) - The hand will sweep the ground with one large slap. Definitely painful, and a decent smash! Perfectly simple to evade by jumping. Blocking stops it from doing anything as well!Thrice Slap (Both) - The hand will sweep the ground with three slaps. Jumping makes an excellent way of evading it. Rolling towards where the hand would normally be will also be sufficient. Ahhh, how the hands love to attack someone who isn't there!Hand Drill (Both) - The hand will launch into the air like a rocket filled with smoke, and promptly comes back down to pretend to be a drill! This does MASSIVE damage, and is better off avoided at all costs. Fortunately, a simple matter of rolling, or promptly running to the other end of the field is good enough to evade the whole thing. Just don't try blocking... the shield will more likely break before it's done!Aerial Fist (Both) - The hand will launch into the air, and then head towards the ground of the stage from the background with a fist! It's painful. And it will send your character flying into the air if you're not careful. Blocking could cause the shield to break, fortunately, I believe jumping completely evades the move.Airplane Combo (Both) - The hand will launch into the air, do some aerial aerobatic in the background, and then slam onto the stage almost similar to the Aerial Fist. Except afterwards, the hand will then come back from the side of the stage it's usually on and land back onto the stage... almost like a flying airplane landing on an airstrip. Strange, don't you think. However, only the Crazy Hand doing this move will hurt you on the 'landing' part. As far as I'm aware, the Master Hand 'landing' does nothing. Either way, evading is all about jumping and rolling!Smack-down (Both) - The hand flies up to the top of the stage, hover for a milli-second, flatten up the said hand, and then slam into the stage falm first! This can be a good smash move. Jumping won't aid evasion whatsoever, so you'll have to go with running or rolling. Prefrably running because the hand doesn't follow you for very far, and it first must flatten out its hand, which buys you some time!Smash-down (Both) - The hand flies up to the top of the stage, hover for a few seconds while following your position. And then, almost suddenly, the hand smashes into the stage like a fist! The attack is blockable, and likely evadeable via Rolling, but blocking is the way I do it...Two-Finger Walk (Both) - The hand does a flip, and then proceeds to walk from one side of the stage to the other using two of its fingers acting as legs. If you get hit, it will sometimes follow suit by flicking you away. It can be painful, and although blockable. If you can jump right over the hand itself, you should be able to evade it completely.Three-way Prod (Both) - More of severe prodding than just normal prods! The hand follows you around for a little bit with a finger pointed at you. And after a brief moment, it will poke at the spot you were at before it started three times, each one more painful than the last! Rolling, jumping away, walking away... anything works providing you don't just stand there!Flail (Crazy Hand) - The Crazy Hand lays on the ground for a little bit, before flailing around the ground causing a minor earthquake. Being in the immediate area is not an option! Jump, or get to the other end of the stage!Bomb Rain (Crazy Hand) - The Crazy Hand hovers above the stage raining bombs on the stage, which explode upon contact of the said stage. Staying on either end of the stage makes for an effective way of evading the whole attack! Blocking is not really an option here, the attack takes too long!Team Attack: Applause - Both hands approach the ground of the stage, closing the gap until the middle of the stage after a brief release of power (Which is believed to cause your character to go to sleep if you stand around idley...), and then they start applauding, which is pretty much constant slapping along the ground of the stage. My way of evading is done via jumping above them. However, it is possible that you can hang over the edge to evade the whole thing, although I'm not certain on that. Blocking is no option here mate!Team Attack: Fist to Palm - Both hands play hard to fight! The Master Hand waves the Crazy Hand over to it, in which is does... via a fist! Master Hand catches the Crazy Hand with its palm... and that's about it. Very damaging, yet easily evadable. Jumping is your friend! Don't waste it...Team Attack: Explosive Impact - Both hands go to each end of their stage as fists, and meet with each other like fists. It hurts, it smashes... and you generally don't want to be on the stage floor when they do it! Jump!!!Now, the few things you may want to know...- When both hands are idle, the Master Hand is always on the right side of the stage, Crazy Hand always goes to the left side.- Eliminating one of the hands stops the team attacks! That's how essential it is...- The Crazy Hand is the one who will initiate the need to do a team attack. The two will only do a team attack when both of them are idle!- Crazy Hand emits multi-color fireworks of sorts around the hand, which is the visual aid that a team attack is coming. (You'll know what I mean once you see it...)- During the time of this, the Crazy Hand will remain idle, waiting for Master Hand to stop doing whatever so it can become idle too. Free hits!- Almost all of Crazy Hand's attacks causes status alignments, even if very minor.- Crazy Hand is faster than Master Hand.On the character aspect of it, it could theoretically be a simple matter of taste. Although people do suggest mainly Yoshi (Down+A while in the air), Ganondorf (Up+A Smash while on the ground) and (Young) Link (Down+A while in the air). But, may I also suggest Kirby? Kirby has the 5-jumps in order to bring him back to the stage via a side-smash, but he is also able to use his Stone ability, which will prevent all damage and damage recoil happening to Kirby while he's in that state. If they're planning for something nasty, change to stone and wait it out! Not to mention that his 5-jumps allows him to get in some effective aerial combos before he needs to land to jump again. It's up to you though, every character has a way of beating those two hands, you just need to use who you want to use!
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#120 Guest_YungTerrorM1

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Posted 24 March 2009 - 05:53 AM

I used Donkey Kongto beat them. The best strategy is to beat Crazy hand first (his moves are harder to dodge and keep hitting him with DK's Up + B move until he's done and then deal with Master hand.
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#121 Guest_Kusurou

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Posted 14 June 2009 - 05:29 AM

My memory card got erased and I'm trying to get the game beat again. I need a strategy to beat the two hands. ITS SO HARD!!! Any kind of help works. thanks in advanced!

Ahh i remember those days. Well for me my best character against them was yoshi. First i would start off just pounding master hand with his foot combo. The same for crazy hand. That worked. Their moves are hod to dodge so jump around alot and try not to get hit.

How do i challenge Crazy Hand!? :D Someone please answear... And 1 question... Is Toad a playable character?

I thought he was too. The internet lied to me >w>. The more characters you unlock the more missions you unlock. I think crazy hand is around the 40-50s its been so long since ive played it
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#122 Guest_chaosoul

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Posted 22 June 2009 - 06:40 AM

ahh the old days my favorite character was mewtwo and roy and i think to battle crazy hand u have to play in hard and not use a continue
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#123 Greenz

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Posted 26 June 2009 - 11:52 PM

I'm pretty sure I used Samus to do this. Her F+Air fire attack does a lot of damage, so I just spammed that.
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