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[OFFICIAL] Final Fantasy Tactics A2: The Sealed Grimoire


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#151 Guest_Tinyblade109

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Posted 05 June 2008 - 06:07 PM

I created an official topic for this months ago. whatever, but the game comes out in 19 days
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#152 Guest_joenumpty

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Posted 17 June 2008 - 12:07 PM

A lot less days now. I'm really pleased that the European release is only 3 days after North America. I think it was a 6 weeks difference for FFTA but usually it's about 6 months, if at all.Nice to see that there is an official topic. I'm sure we'll be very discussing this game in the near future as there's so many other changes from FFTA that we could be here for ages.
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#153 maxfriedchicken

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Posted 17 June 2008 - 01:49 PM

Yeah! One more week to go! I can't wait for this. Hope we don't have any homework on that day so I can play nonstop. O_O
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#154 Guest_XxMaddy

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Posted 18 June 2008 - 04:46 AM

I've been waiting for this game for a while now. I can't believe it's almost here... >W< So excited~ ^_^ I should be free on that day too~ Lots of gaming going on that day. ^_^
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#155 Guest_dortiz965

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Posted 18 June 2008 - 06:40 AM

i'm so pumped, 6 more days
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#156 Guest_the Logician

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Posted 18 June 2008 - 01:19 PM

It does look interesting. as long as it's not quite so kidsy as the last. heh. Which it probably will be. Yet I worked my way through all of that first game anyway -- the battles were fun enough.
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#157 Guest_weavile

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Posted 18 June 2008 - 01:39 PM

This game looks awesome with all the new changes like turf bidding and clan battles, also im glad the made getting abilities a little tougher plus the new shop system looks really good, how's the story?
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#158 Guest_bobinter

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Posted 18 June 2008 - 06:02 PM

sounds like i might start playing it soon.
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#159 Guest_lostsam7

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Posted 18 June 2008 - 06:10 PM

i dont know about ff tatics, i heard its good, but i doubt it's as good as fire emblem...fire emblem is pretty hard to beat though...
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#160 Guest_joenumpty

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Posted 18 June 2008 - 07:41 PM

This game looks awesome with all the new changes like turf bidding and clan battles, also im glad the made getting abilities a little tougher plus the new shop system looks really good, how's the story?

The story is pretty much the same as the first. A boy gets transported to a new world and has to find a way home. Luso seems to be more positive minded than Marche though. Luso treats his predicament as an adventure whereas Marche was always feeling sorry for himself.I'm looking forward to all the new auction and shop stuff too.
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#161 Guest_Byeynyn

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Posted 19 June 2008 - 04:05 AM

I'm not sure, but does anybody have any idea if and where FFTA2 incorporates the DS-features? Would I need to use my stylus, and what for?Oh, and having played both FFTA and Fire Emblem, I do think what separates the two is class customization in FFTA (and Tactics Ogre), where in Fire Emblem, the characters followed an obvious path of leveling up and getting better weapons, not much else. I love 'em both.
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#162 Guest_joenumpty

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Posted 19 June 2008 - 12:37 PM

I'm not sure, but does anybody have any idea if and where FFTA2 incorporates the DS-features? Would I need to use my stylus, and what for?Oh, and having played both FFTA and Fire Emblem, I do think what separates the two is class customization in FFTA (and Tactics Ogre), where in Fire Emblem, the characters followed an obvious path of leveling up and getting better weapons, not much else. I love 'em both.

FFT A2 incorporates the DS stylus features for moving around the battlefield and selecting things in the inventory, although a nice feature it seems a bit pointless because most of us who've played FFTA are so used to cycling through the menus. I don't think I'll be using the stylus unless there's something new I think is cool, maybe the auctions?I'd agree with you on class customisation. FFTA had so many options and FFT A2 has more! The only doubt I have is to do with getting new equipment because it's all down to treasure harvesting and synthesis in FFT A2. I just hope when the time comes for my clan members to learn a new ability, I'll have the equipment for them to do just that.
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#163 Guest_SilverLiger

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Posted 19 June 2008 - 02:30 PM

Oh hey, wow! I didn't know it was coming out so soon! This is pretty exciting~.
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#164 Guest_joenumpty

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Posted 19 June 2008 - 09:05 PM

Only non-exciting thing is that the official guide release date has been pushed back to the day of release for the game. Sometimes you can buy the guide the week before, so it looks like I'll be picking it up a week tomorrow with my pre-order of the game itself.
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#165 Guest_SkyPanic

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Posted 19 June 2008 - 11:21 PM

This is great. I've been eying this game for a while now. Really looking forward to the release of it, too.
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#166 Felasian_Death

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Posted 21 June 2008 - 04:22 PM

Hm.. Just three more days! I've been waiting for this game ever since it was announced that it was being released! I hope it's as good as FFTA was. ^.^
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#167 Guest_Tanthaals85

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Posted 21 June 2008 - 04:39 PM

Has anyone seen anything truely new about the gameplay or anything? All I've seen is the same stuff as FFTA. I'm not complaining because I still play the first one, but is there anything new aside from the new races and classes?
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#168 Guest_joenumpty

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Posted 21 June 2008 - 04:52 PM

Has anyone seen anything truely new about the gameplay or anything? All I've seen is the same stuff as FFTA. I'm not complaining because I still play the first one, but is there anything new aside from the new races and classes?

The basic gameplay is the same as FFT A2, although you can use the stylus if you want. Apart from the new races and classes, there's monopoly style auctions and a bigger map. JP can't be used to spam combos and totemas any more. Combo abilities are gone, like the Nu Mou morpher class which has also resulted in Hunters losing their Capture ability, and totemas are now activated via a smash gauge and also the correct artifact to summon the totema, called a scion in this game. Starting MP is zero, so the more broken jobs from FFTA like Viera assassins and red mage/summoners can't just annihilate enemy clans with superior speed or magic power any more. A lot of people don't seem to like these changes, but I think it'll make the game more challenging, so I'm all for it. There's also a Hard difficulty mode too, so there's that if the game is still too easy.
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#169 Guest_Emessai

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Posted 21 June 2008 - 11:56 PM

So far everything I've read on "Hands-on" accounts of the game has spoken of a greater importance on Clan and managing that Clan. Like the Laws also pertain to deactivating Clan Privileges, and turf is decided by auction. The privileges go from little damage boosts to... well I don't quite remember (and they didn't really specify), but other things, I'd imagine. I'm definitely looking forward to that, since FFTA seems/ed to (at least the first one was) focus more on accessibility than FFT which can be incredibly unforgiving, I wasn't really as happy with the game, though I did finish it, but with all these added nick-nacks, along with an apparently incredible helpful top screen that includes a running ticker that displays turn order, as well as other nifty tidbits, the game seems MUCH more attractive. I was going to walk on by this game when I first heard about it, but I'm definitely interested now.
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#170 Guest_Drunkjon

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Posted 22 June 2008 - 12:24 PM

I hope they got rid of those laws from the end of the first game that'd send your party to jail if you had the audacity to like... attack the enemy.Ah well, the translation is apparently one of the best that Square's ever done, so I'm glad I waited for the English version instead of trying to play with a translation guide.
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#171 Guest_joenumpty

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Posted 22 June 2008 - 03:03 PM

I hope they got rid of those laws from the end of the first game that'd send your party to jail if you had the audacity to like... attack the enemy.

There's still laws but you don't get penalised as harshly if you break them. However, if you do, although there's no jagds in FFT A2, once a clan member has been KO-ed, you can't revive them until the battle is over. Obviously if you've got lots of angel rings, you'll be fine but with the new equipment synthesis "shops", obeying the laws gives you materials to make better equipment. It seems like a catch 22 situation where although you can be "bad", it's better if you're "good".
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#172 Guest_Walds

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Posted 22 June 2008 - 05:01 PM

Well I can't wait for this to come out, FFTA was one the few games I really enjoyed.BTW has anyone checked the IGN review? It's so...short >.<

Edited by Walds, 22 June 2008 - 05:03 PM.

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#173 Guest_joenumpty

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Posted 22 June 2008 - 07:15 PM

Well I can't wait for this to come out, FFTA was one the few games I really enjoyed.BTW has anyone checked the IGN review? It's so...short >.<

There is a 2 or 3 minute video review on that page. It was that which revealed that local wireless trading gave you raffle tickets to use in-game.
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#174 Guest_clintonchui

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Posted 22 June 2008 - 11:10 PM

There is a 2 or 3 minute video review on that page. It was that which revealed that local wireless trading gave you raffle tickets to use in-game.

What are raffle tickets? Are they like lottery tickets for prizes instead of money or something?
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#175 Guest_Sonic Racer

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Posted 22 June 2008 - 11:31 PM

I cant wait for this game.
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