What do you look for in a game?
#126
Posted 31 March 2011 - 01:40 PM
#127
Guest_Herew
Posted 13 May 2011 - 01:44 PM
#128
Posted 26 March 2012 - 11:05 PM
#129
Guest_Jtsunami
Posted 02 April 2012 - 01:47 AM
#130
Posted 04 April 2012 - 02:54 AM
#131
Guest_2-D
Posted 14 April 2012 - 08:21 PM
If your gameplay is innovative and addicting enough, you won't need to work on characters or plot nearly as much as you would otherwise as long as your focus remains on your game and not the characters. Usually, puzzle, fighting, and shooting games have the least necessity for story/plot with an overarching emphasis on gameplay. I'm referring to games like Puyo Puyo, Tetris, DDR, Katamari, and even games like Advance Wars and Shadow of the Collosus, which only require minimal plot and character development due to their focus on gameplay (and in SotC's case, presentation and immersiveness) alone. Also, music is slightly important in these games, since no doubt the players will be hearing it constantly as they play, and it's suprisingly easy to get fed up with a game because of its soundtrack.If you simply have a good idea or modification that adds onto an existing game engine (like maybe an fps with slo-mo, for example), then more effort is spent on presentation and incorporation of your idea. Your characters might need a little more thought/effort depending on how much interaction is planned (if any at all) with any other characters. A basic story or theme is probably required, but it's not as important as overall presentation and innovativeness. This is generally the case for most FPS and RTS games like Halo, Doom, Starcraft, C&C, etc. For these games, it's important to have the players feel as in-control as possible.If you live in Japan (or near it), you can try making a ren'ai game or a visual novel (lol). These games only really require fairly good artwork and a good storytelling/writing ability, but people will definitely notice the soundtrack as well. Gameplay is usually minimal, though you can choose to make it really open-ended (something like Tokimeki Memorial) or really linear (like Planetarian). Unfortunately, I doubt you'd get much of a demographic outside of Japan (but when things are popular with Japan, they get really popular).If you really insist on it, then you can try for an RPG or adventure game. However, you really need to have gotten everything thought out (plot, mechanics, etc), before attempting it. If it doesn't have all of the right elements, then it will more than likely fail. A good system can only go so far in an RPG/adventure if its plot is terribly lacking. The same is true for the opposite. Try to set your bar as high as possible for these games and don't cut corners (because people will know when you do). Also, know your target audience. Some may appreciate more customizability, for example, whereas others may not. A huge part of these games is impression (and making it big enough on players to keep them occupied for at least 40 hours). Soundtrack and graphics are less important, but that's not saying that expectations aren't high for them already, so you can't ignore those.That's about all I can think of atm.
What This mortal said
#132
Posted 25 April 2012 - 12:03 PM
Apart from that, I also like quick and intense action in certain games are also good for me. That is why I like some FPS games since I can just pick up and play.
#133
Posted 17 May 2012 - 11:03 AM
#134
Guest_mtfran04
Posted 19 May 2012 - 03:05 PM
#137
Guest_BlazingHeat
Posted 05 August 2012 - 08:25 AM
#138
Guest_PheonixGRX
Posted 13 August 2012 - 06:49 AM
#139
Posted 27 September 2012 - 01:25 AM
I am more of an RPG buff, so the story and leveling systems have to be pretty polished for me to enjoy it.
#140
Guest_ussoro
Posted 29 September 2012 - 04:07 AM
#141
Guest_tcswim
Posted 11 June 2013 - 09:27 PM
A storyline that keeps me interested! I want to play the game all the way to the end, not get bored... you know?
#142
Guest_Bottery
Posted 25 June 2013 - 09:19 AM
Something that is engaging and has gameplay challanging and interesting enough that I don't end up looking up after playing for an hour and thinking " Wow, I am not having fun at all".
#144
Posted 07 December 2013 - 04:55 AM
Good, challenging gameplay; for me, its strategy games. I personally hate the new 3D spin they have on them nowadays,
the older, 2D ones were sooo much better (Red Alert, Age of Empires, etc.)
#145
Guest_annibus
Posted 14 August 2014 - 03:18 AM
Open world games. dungeon games get too repetitive after a while..
#146
Posted 19 August 2014 - 11:21 AM
Firstly, i look the strategy. That's why i take often a Total war.
After, i look the storie and graphings.
At the end, i look the price.
#148
Posted 01 February 2015 - 10:50 PM
First and foremost, I find a game that my computer can run smoothly at okay to decent settings. Its a bonus if i can run it at max HD. Second thing I look for is a game that has either good game or good storyline. A game with bad gameplay but an involving story is good in my opinion. Now there are those rare gems that I sometimes find that I can run, plays great, and has an amazing story. One of my favorite is dark souls, for the pc, and after getting used to the controls quickly became an all time favorite.
#149
Posted 16 March 2015 - 01:08 PM
I personnly look for a lot of cuztomization and stuff to do like in dynasty warriors where you create officers and lead armies but thats not all theres also quest you can go on for other officers and rulers whom you can betray or befriend the game is cool wooooooooooooooooooooooooooot












