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[EMULATOR] DeSmuME User's Guide and FAQ


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#476 Guest_leon27607

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Posted 25 March 2010 - 01:24 AM

yea I noticed that to on both this emu and no$gba the modules are there you just cant see them it makes it difficult but not imposable to modify you're ship.The easy way to do it is to select the module you want to equep press the button to do so then click in your bridge or ingene area until it switches to it.Then run the mouse around the outside of the ship until you scroll over it then it'll switch to its picture and discription and you'll have it.correction you can see it in no$gba with the 3D renderer set to opengl

Well I tried it on no$gba using no$zoomer, and I set 3D render to openGL but I still can't see modules =/...Could you try explaining how to equip modules in a step by step fashion, or give a better explanation?

Edited by leon27607, 25 March 2010 - 01:27 AM.

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#477 mr.chya

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Posted 25 March 2010 - 02:37 AM

All right first find the module in the list that you want and click on it to highlight it then click the equipe button. Doing this will put the module somewhere on the screen usually just above or around the ship. Now click in the bridge area until the module on the top screen switches to the bridge then drag the mouse around the ship until you go over whatever module you're trying to equipe. you'll know you have it when the top screen switches to that module. Then once you've found it's initial placement it's only a mater of dragging it around the blueprint until you no longer get the module not properly equiped message. Thats what I did for the first 13 hours of the game until I tried turning on the opengl thing. Also I'm not sure its needed but are you also using the firmware and bios for no$gba If you're not that may be you're problem with it. Oh and also this is about as best as I can explain it and I'm sorry if its not help full.
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#478 Guest_leon27607

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Posted 25 March 2010 - 02:56 AM

All right first find the module in the list that you want and click on it to highlight it then click the equipe button. Doing this will put the module somewhere on the screen usually just above or around the ship. Now click in the bridge area until the module on the top screen switches to the bridge then drag the mouse around the ship until you go over whatever module you're trying to equipe. you'll know you have it when the top screen switches to that module. Then once you've found it's initial placement it's only a mater of dragging it around the blueprint until you no longer get the module not properly equiped message. Thats what I did for the first 13 hours of the game until I tried turning on the opengl thing. Also I'm not sure its needed but are you also using the firmware and bios for no$gba If you're not that may be you're problem with it. Oh and also this is about as best as I can explain it and I'm sorry if its not help full.

Ok well here's another question, when I equip modules can I only put what I'm trying to equip into the colored places such as the engine/bridge or do I put them in the empty spaces?
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#479 mr.chya

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Posted 25 March 2010 - 05:00 AM

basically the only things that need to go into the red and yellow spaces are the engine and bridges. Most everything else can go into empty spots (though you may need to click on those spots to make sure there empty) unless the specifically state otherwise in there description. Also for hangers when you get them later in the game they can only be equiped on ships with catapults and only part of the hanger has to be in the green around the catapults. Now might I sudgest any further non DeSmuME specifique questions be asked in a new topic that way neither of us gets in trouble for posting off topic
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#480 Huang Fei Hong

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Posted 25 March 2010 - 05:02 AM

I haven't had too much trouble with the modules. If you need help try the latest svn build. For me, it's a simple matter of drag and drop.My video settings are for the softrasterizer with nothing else checked if that helps at all.
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#481 Guest_leon27607

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Posted 25 March 2010 - 04:46 PM

I haven't had too much trouble with the modules. If you need help try the latest svn build. For me, it's a simple matter of drag and drop.My video settings are for the softrasterizer with nothing else checked if that helps at all.

hmm... I'm using DeSmuME 0.9.5 x86. Trying softrasterizer now, was using openGL renderer.Thanks it worked, finally a solution to the problem. Had to change the DSEMU renderer from openGL to softrasterizer.
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#482 Mo­lh.

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Posted 25 March 2010 - 04:58 PM

SoftRasteriser is the recommended option in any case (see Step 3 of OP). It just does better than OpenGL in general.
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#483 Huang Fei Hong

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Posted 10 June 2010 - 09:50 PM

Gah...new server lost the topic update...we're going to need to update the OP again *pokes mohl* Git'er done!
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#484 Mo­lh.

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Posted 12 June 2010 - 05:37 AM

Done (a very basic update only).Dang, I'll have to update the downloads thread too.I only have access to my mediafire uploads for now (especially as I'm not at my home computer), will probably have to re-upload them for a second mirror later.
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#485 Guest_NitroHead

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Posted 18 July 2010 - 08:58 AM

i dont know wats wrong....i got a good computer and graphic card(windows 7)The games run smoothly but when i try the in-game save my emulator suddenly got slower and slower....i know i can use savestate but i cant complete pokemon games if i cant use in-game save...help me!!
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#486 Mo­lh.

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Posted 18 July 2010 - 09:48 AM

It has nothing to do with the graphics card. Hardware-wise, the speed depends on the CPU.I don't believe it has anything to do with "Windows 7" either, if you can already run the emulator properly without saves. (in any case it is compatible with win 7)If you can play the games at normal speed usually, it also shouldn't be the problem of the CPU.When you say "the emulator suddenly got slower and slower", I'm assuming that it lagged at the in-game save, and the saving was not completed even after a few minutes. I'm also gonna assume that it happens for all ROMs that you play, and not just for, say, Pokemon HeartGold/SoulSilver only.(it might help to give a list of ROMs in which this happens in your next post).Hmm, I just noticed: You've been having this problem for months, and have actually posted variations of it thrice. You also seem to be the only guy having this problem. :PDon't worry! I'll try my best to solve this for you, once and for all....It's quite a tricky problem, frankly, but try:1. I take it that you're using the latest version of DeSmuME? Just to confirm. If not try 0.9.6.2. Ensure that the save type is Autodetect, of course. Config -> Savetype -> Autodetect3. Go to Config -> Path -> SaveRam. These are the settings for the folder to save your in-game save in.Ensure that something is selected here.4. This might be relevant: http://wiki.desmume....e_game_card..22Don't actually delete all your saves and stuff, instead just transfer them somewhere else on your computer where desmume will never touch.If that does not solve the problem you can always put them back.5. If all that still doesn't work try meddling with the BIOS and firmware e.g. try saving with and without DeSmuME using the BIOS and Firmware files (download them here).Just go to Config -> Emulation Settings and meddle with all the settings. Meaning, try saving with/without BIOS, with/without Firmware, with/without "Emulate SWIs with BIOS" setting...you can try all the settings there except the stuff under Debug, there's no point touching that.Really, if that still doesn't work I'm not sure what's it already. Might a program be stopping DeSmuME from saving, interrupting it or something? Maybe your firewall/some security program is interfering with it while it's trying to save without informing you, and you have to place it as a Trusted Program or manually allow it in order to save? Can't think of anything else. Hope this helps, though!
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#487 Guest_Keyfighter

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Posted 25 July 2010 - 12:23 AM

Digimon Story Lost Evolution seems to work pretty good on the latest Desmume.When I tried the NGzoomer it crashed after the first bit of the intro and the "plate cleaning" was glitched a bit. Not with the Desmume, though.
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#488 Guest_NitroHead

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Posted 25 July 2010 - 07:07 AM

I try meddling with the BIOS and firmware and it worked....well it still lagged but its faster now..Thank you very much for your help
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#489 Mo­lh.

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Posted 25 July 2010 - 09:52 AM

Yeah! Always glad to help. :)@Keyfighter: Yeah, desmume is always the pc emulator of choice, unless your cpu is not powerful enough to run it.Sometimes No$gba does fine too, buttry No$Zoomer instead of NGZoomAlso this topic is for problems with desmume, if you can get a ROM to work on desmume you don't really need to post here.Won't deduct points from you though, since it's sort of about the topic, just take note of this in the future.
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#490 LizasLilProtege

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Posted 13 August 2010 - 03:59 PM

Some save files may be invalidated due to use of broken crc logic.Back up your DSV files before using this version of the emulator or elsethe game might wipe it.

So this is quite possibly a stupid question, but what are DSV files? I've just bought a new computer and I'm thinking of downloading DeSmuME for the first time, but if it's going to wipe out system files potentially, I'm not so sure I'm cool with that...
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#491 Guest_2bigpigs

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Posted 13 August 2010 - 05:32 PM

So this is quite possibly a stupid question, but what are DSV files? I've just bought a new computer and I'm thinking of downloading DeSmuME for the first time, but if it's going to wipe out system files potentially, I'm not so sure I'm cool with that...

DSV files are the In game Saves of Desmume, They are like the .SAV files of other emulators. Desmume's Save system changes from version to version so the DSV file from the previous versions may not be compatible. Its not a system file, don't worry.The post you quoted was to help gamers not lose their save files.
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#492 LizasLilProtege

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Posted 13 August 2010 - 07:30 PM

DSV files are the In game Saves of Desmume, They are like the .SAV files of other emulators. Desmume's Save system changes from version to version so the DSV file from the previous versions may not be compatible. Its not a system file, don't worry.The post you quoted was to help gamers not lose their save files.

Ohhhhh, okay :awesome: So if you save the files in a different folder, that would be the equivalent of backing them up, right? Or might it do that if they're anywhere on the machine?
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#493 Guest_2bigpigs

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Posted 13 August 2010 - 07:52 PM

Ohhhhh, okay :awesome: So if you save the files in a different folder, that would be the equivalent of backing them up, right? Or might it do that if they're anywhere on the machine?

Or just copy pasting it in the same folder. The DSVs are the Start>menu>Save (Ingame save) so you can't specify which folder it goes in.You can just make a copy in a different folder (Or anywhere) so that you have a backup incase you have a bit of trouble with the different versions of Desmume. Well try DLing the emulator and running a few ROMs. Since its your first Desmume , You shouldn't have to worry about any of that. Just don't jump in and rename the only SAV file you have to a DSV and do something wrong.Its best to copy and paste the ROM into a special folderThis is how i doFirst open Desmume to configure the options, .Here you can set the paths so that your savs, savestates and screenshots go into folders of their own and aren't cluttered up.Close it. Place the SAV file in the folder you specified . Rename the .SAV file to .DSV and then load the game. If i have trouble, I immediately make a backup (before exiting) so that nothing is lost. But you should have no such trouble. Just rename the SAV extension before opening desmume.

Edited by 2bigpigs, 13 August 2010 - 07:53 PM.

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#494 Mo­lh.

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Posted 14 August 2010 - 05:30 AM

DSV files are the In game Saves of Desmume, They are like the .SAV files of other emulators. Desmume's Save system changes from version to version so the DSV file from the previous versions may not be compatible. Its not a system file, don't worry.The post you quoted was to help gamers not lose their save files.

This is mostly true. DSV is very similar to the original "Raw" .sav format of the NDS. It's better, apparently, according to the DeSmuME guys.Still, those familiar with hex editing say that looking at a data, only a bit needs to be changed to convert a DSV to a Raw sav.

Or just copy pasting it in the same folder. The DSVs are the Start>menu>Save (Ingame save) so you can't specify which folder it goes in.You can just make a copy in a different folder (Or anywhere) so that you have a backup incase you have a bit of trouble with the different versions of Desmume. Well try DLing the emulator and running a few ROMs. Since its your first Desmume , You shouldn't have to worry about any of that. Just don't jump in and rename the only SAV file you have to a DSV and do something wrong.Its best to copy and paste the ROM into a special folderThis is how i doFirst open Desmume to configure the options, .Here you can set the paths so that your savs, savestates and screenshots go into folders of their own and aren't cluttered up.Close it. Place the SAV file in the folder you specified . Rename the .SAV file to .DSV and then load the game. If i have trouble, I immediately make a backup (before exiting) so that nothing is lost. But you should have no such trouble. Just rename the SAV extension before opening desmume.

Nonono, what are you saying pigs??!?!Here's what you should do instead:

Or just copy pasting it in the same folder

It's more advisable to store it in a secondary folder.

The DSVs are the Start>menu>Save (Ingame save) so you can't specify which folder it goes in.

This is nonsense. Go to Config -> Path Settings. Under 'SaveRam' you can specify where the sav files (dsv files) go to.

Well try DLing the emulator and running a few ROMs. Since its your first Desmume , You shouldn't have to worry about any of that.

This is thankfully true.

Just don't jump in and rename the only SAV file you have to a DSV and do something wrong.

Don't just rename file extensions like this. Instead, go to File -> Export Backup Memory, and DeSmuME will make a proper .sav file for you.If you rename the file extension the resulting SAV file might not work. This is because although they are *similar*, the file formats are still not *identical*, so you shouldn't rename them like that.

Its best to copy and paste the ROM into a special folder

No need. Config -> Path Settings should settle everything. In fact you don't even need to do that. Just go to File -> Open ROM and you can run the ROM from anywhere on your computer.You should ensure that the savestate, saveram and screenshots paths are to your liking under Path Settings, though.

Place the SAV file in the folder you specified . Rename the .SAV file to .DSV and then load the game. If i have trouble, I immediately make a backup (before exiting) so that nothing is lost. But you should have no such trouble. Just rename the SAV extension before opening desmume.

Don't do this, even if this works.Instead, load/open the ROM, then instead go to File -> Import Backup Memory. Select the SAV file you want to use. DeSmuME will make a new DSV file from the SAV file you specified, thus both your original SAV file and the new DSV save file will be intact.You can then copy+paste the new DSV savefile elsewhere, as a backup.
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#495 Guest_2bigpigs

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Posted 15 August 2010 - 04:10 PM

Sorry mohl, I guess renaming is an unsafe method, I used to rename when i was experimenting so its a habit that stuck (And not a very good one). I haven't used desmume in a while either. But can't desmume read .SAV files in RAW format (when unsafely renamed to .DSV)? Exporting is the best in the other direction.I'm sorry, I grew up with VBA and 3 ROMs in one folder XD

Edited by 2bigpigs, 15 August 2010 - 04:14 PM.

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#496 Mo­lh.

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Posted 15 August 2010 - 04:41 PM

But can't desmume read .SAV files in RAW format (when unsafely renamed to .DSV)?

It might. It might if you did the opposite, too. Given the close similarities between the two formats.But there's no reason to try them when you have Import Backup Memory and Export Backup Memory, which will do it efficiently and perfectly, and even leave your old savefiles file intact so that you have an extra copy just in case.
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#497 Guest_Jacky85

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Posted 22 August 2010 - 05:15 PM

Hi, thank for the detailed FAQ. However I have a question, everytime I start up Desmume, it runs fast and smooth. After a few mins playing, the frame rate begins dropping, the exact number was 60+/60 FPS at the beginning and dropping to 30 after 4,5 mins, as I keep playing it even downs to 1x FPS. I closed all other applications while running Desmume except 2 firefox windows of 2 FAQs on gamefaqs.My question is: how can i increase the FPS or at least prevent it to drop ? Thanks alot, I really like this emu after I broke the DS last year.
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#498 Guest_ZeroWeapon

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Posted 25 August 2010 - 07:28 AM

Can I trade Pokemon with two emulators running?
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#499 Guest_2bigpigs

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Posted 25 August 2010 - 10:18 AM

Can I trade Pokemon with two emulators running?

No. Not yet. They may have it in future versions though.
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#500 Mo­lh.

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Posted 25 August 2010 - 05:47 PM

Yep, 2bigpigs is right. DS Trading works through wifi, and desmume hasn't been able to do wifi well enough for it yet, so just wait for them to work it out.(no other DS emulator can trade either, by the way)

Hi, thank for the detailed FAQ. However I have a question, everytime I start up Desmume, it runs fast and smooth. After a few mins playing, the frame rate begins dropping, the exact number was 60+/60 FPS at the beginning and dropping to 30 after 4,5 mins, as I keep playing it even downs to 1x FPS. I closed all other applications while running Desmume except 2 firefox windows of 2 FAQs on gamefaqs.My question is: how can i increase the FPS or at least prevent it to drop ? Thanks alot, I really like this emu after I broke the DS last year.

Gosh, that's a hard one. I'll start by assuming a few things first: That your CPU's quite decently fast and reliable, that you've never gotten that behaviour from other programs before (e.g. games, anything that can track frame rates, any other program you use that noticeably slows down the longer you use it). That you've never gotten it from other versions of DeSmuME before?Also I will assume that you've read this before, so you know that only the first number is important.From what I gather, it's either you CPU or your DeSmuME, since nothing else seems to affect FPS.Try downloading another version of DeSmuME. Try 0.9.5, and/or the latest SVN for DeSmuME 0.9.7 (which would be this: http://www.emucr.com...svn-r3751.html). See if either solve the problem. If not I'm afraid you're stuck with this. You might even want to try No$gba, it's not that baad with No$Zoomer and BIOS and Firmware files, and shouldn't be as demanding to your CPU.Or you could just stick to DeSmuME, savestate often, and just re-load DeSmuME and load those savestates whenever you need it, it's up to you.
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