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[EMULATOR] DeSmuME User's Guide and FAQ


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#151 phoenix121

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Posted 20 February 2007 - 08:44 PM

can u retest the games on the new emulators so we can c if the old games work better on the new 1s

Here's Ody's reply a couple of pages back:

The first post DOES tell you which games work.Anyway, read the first post to see whether Electroplankton is supposed to work.We will not retest all roms when a new version is out. This will require too much work.

Just read the List of Perfectly Working Roms for roms that members here are testing on the newer versions. And can anyone who has tested and verified that roms are working "perfectly" (well, maybe a little lag is OK) please post in that topic so Ody can add it to that list. That's what that list is for. And do note that all games on this list have already been tested in DeSmuME 0.5.0 and 0.6.0, and if they're not in the List of Perfectly Working Roms thread then the games won't work. There's no need for multiple people to test and retest games (unless you really want to, of course).
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#152 Guest_XdanyX

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Posted 21 February 2007 - 09:52 PM

Ok, back on this topic again, I added the results of game 3 and 354, also added game 5 submited by samuraikill
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#153 Guest_Nephilim123

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Posted 23 February 2007 - 12:18 AM

Thanks for that list phoenix... guess Jump Ultimate Stars still has problems.
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#154 Guest_mvbdx

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Posted 24 February 2007 - 05:09 AM

No$GBA 2.3d released! * nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h) * nds/sio/help: added chapter on (absent) link port (with new bits like ckup) * nds/aux/help: added full gba and gba-sp cpu/lcd/chipset pinouts (from no$gmb) * nds/aux/help: added SG and SW pins (gba-sp/nds headphone socket) (from no$gmb) * nds/3d/help: added projection/rotation/scaling/translation matrix examples * nds/3d/help: added edge marking notes, alpha_test_ref notes, and fog notes * nds/3d/help: added new shadow polygon chapter, and added toon table notes) * nds/3d: skips vtx's of (still unsupported) shadow polygons (avoid eragon dirt) * nds/3d: speedup: re-creates textures only if teximage_param/pltt_base changed * nds/3d: speedup: mtx_mul_4x3/3x3/trans/scale skips fixed values (ie. 0 and 1 * nds/sound: init [sb_pos_in_buf_in_clk_cycles]=0 (avoids fatal 'e-2' on reset) * nds/3d: supports packed-texture-mode3 (mul3+mul5=div8) (eragon/mariokart demo) * nds/microphone: emulates mircophone gain level (powerman reg3 = x1 x2 x4 x8) * nds/microphone: wave_in-dma activated only if/as long as enabled in powerman * nds/microphone: forwards PC mic-in/line-in to nds-microphone (player 1 only) * nds/microphone: emulates muted mic-level (for mic-powerman off=000h, on=800h) * dos/nds: supports nds-video (256x192) (dual-screen) (forced 640x480 onepix)) * dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98) * initialize: corrected @@zero_fill_vals length (caused crash in dos version)DownloadiDeaS 1.0.1.0 released! * Fixed a bug in DISPSTAT irq * Fixed a bug in RTC functions * Added EEPROM management * Added Power Managment functions.DownloadSource: ngemu.com POINTS were deducted for this post by atomicknight

Edited by mvbdx, 24 February 2007 - 05:16 AM.

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#155 Guest_fireman15

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Posted 25 February 2007 - 06:38 PM

Plz tell me if this was already said and if not can u help me.Whenever i load a rom like Pokemon Ranger and Pokemon Mystery Dungeon Blue the game always crashes.Why?
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#156 Guest_XdanyX

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Posted 25 February 2007 - 09:01 PM

Hi, unfortunately I'm without a keyboard, so I'll not be updating the site for the next few days, all to I'll keep adding the submitted games...Added: 624.
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#157 Guest_mvbdx

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Posted 25 February 2007 - 09:15 PM

Plz tell me if this was already said and if not can u help me.Whenever i load a rom like Pokemon Ranger and Pokemon Mystery Dungeon Blue the game always crashes.Why?

Pokemon Mystery Dungeon: Blue Rescue Team should run perfectly, i think u dont re-encrypt the roms.u can download this software from this link (or zelda! B) ): http://www.gbadat.al...1.2_NDS-iND.zipextract the file & put your rom(s) in the same directory, then run software. (software re-encrypt roms automatically)finally u can run game. good luck.
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#158 Guest_AdamantiumSheWolf

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Posted 26 February 2007 - 02:56 AM

I have DeSmuME 0.6.0 (newest release) and it attests to *PERFECT* playability of Super Princess Peach. Well, great. However, I opened the emulator, dragged to "file-->open" and opened the SPP rom file. However, all I get is a gray-out with sound (i.e. her saying "Nintendo" and then the start screen music). WTF? Am I not doing something right? (Sorry about not looking through 11 pages of posts before I submitted this--Will check.)
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#159 phoenix121

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Posted 26 February 2007 - 04:55 AM

I have DeSmuME 0.6.0 (newest release) and it attests to *PERFECT* playability of Super Princess Peach. Well, great. However, I opened the emulator, dragged to "file-->open" and opened the SPP rom file. However, all I get is a gray-out with sound (i.e. her saying "Nintendo" and then the start screen music). WTF? Am I not doing something right? (Sorry about not looking through 11 pages of posts before I submitted this--Will check.)

It definitely runs fine on my emulator. You should either redownload the emulator or the rom. The rom from this site definitely works too.
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#160 Guest_fireman15

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Posted 27 February 2007 - 10:46 PM

on pokemon ranger y is it that when it asks which gender you are it freezes. (note* if some1 asked this already tell me what pages casue i didn't see it)
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#161 Guest_sanjeevp

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Posted 03 March 2007 - 05:32 PM

you know on the new english v.6.0 i have digimon world ds and i try starting but it says "image has crashed" and then it says do you want to send error report " dont send" or "send"??so u have any solutions?or debugs?

Edited by sanjeevp, 03 March 2007 - 05:34 PM.

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#162 Guest_fireman15

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Posted 04 March 2007 - 01:20 AM

lol that happened to me at first try unzippin the file if not that then i don't know.
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#163 Guest_sanjeevp

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Posted 04 March 2007 - 12:26 PM

unzip wth? and if u need download it tell me plz?
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#164 Kiririn-shi

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Posted 04 March 2007 - 03:00 PM

Unzip=extract the .zip file you downloaded from DGEmu. Use WinRar (you can fnd it at www.rarlab.com).
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#165 reYez.

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Posted 05 March 2007 - 07:05 AM

i have extracted these files in a folder but i can't find the file named desmume.exebut i can find a file called desmume.exe.Manifestplease help....
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#166 Kiririn-shi

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Posted 05 March 2007 - 07:12 AM

I don't know where you downloaded you emulator but in the link on the first post, there is a desmume.exe file inside the zip.http://prdownloads.s...in.zip?download
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#167 reYez.

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Posted 05 March 2007 - 07:15 AM

I surely downloaded it 4rm ur thread in the beginning....
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#168 Kiririn-shi

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Posted 05 March 2007 - 08:18 AM

Are you sure? Because I just check it and there IS a file named desmume.exe. Unless you system is messing up and rename all .exe file in .exe.Manifest.
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#169 Guest_supereddman98

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Posted 05 March 2007 - 08:59 PM

anyone attempted to play yu-gi-oh spirit caller? if so whats the result from it? thanks.
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#170 phoenix121

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Posted 05 March 2007 - 09:08 PM

anyone attempted to play yu-gi-oh spirit caller? if so whats the result from it? thanks.

Spirit Summoner (the Japanese version) didn't work, so I guess Spirit Caller won't work either, since they're basically the same thing.According to the List of Perfectly Working Roms, it works for No$gba. You can try that instead.
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#171 Guest_naoko

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Posted 06 March 2007 - 03:58 AM

Has anyone ever actually load Jump Ultimate Stars to the main menu? I loaded it and a caution box shows up with japanese text.
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#172 phoenix121

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Posted 06 March 2007 - 06:08 AM

It doesn't run in the latest version; after you read go through the video, main menu and short comic strip about the 'J Galaxy' and all that, DeSmuME gives you an error and quits automatically. Wait for a new version of DeSmuME to come out, or you can try No$gba.
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#173 reYez.

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Posted 06 March 2007 - 11:21 AM

ii have downloaded the DeSmuMe again with a different mirror and now it works...N E ways,, Thanks Ody opss Sarah- :(
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#174 Guest_fireman159

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Posted 07 March 2007 - 12:23 AM

Srry bout this dumb question , but wat is gfx glitch can u tell me or tell me were i can find out bout it.
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#175 Kiririn-shi

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Posted 07 March 2007 - 03:21 AM

gfx=graphic. It means the graphic has issue such as deformed/inversed images.
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