Things You Like To See In RPGs (And Things You Don't)
#1
Guest_Darkgust
Posted 16 February 2008 - 04:10 PM
#2
Posted 16 February 2008 - 04:29 PM
I enjoy grinding, oddly. I just like getting skills early and then slaughtering everything.Dislikes:-Grinding
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#3
Guest_Banthraz
Posted 16 February 2008 - 05:44 PM
#4
Guest_Laano
Posted 16 February 2008 - 06:35 PM
these are good things for me, tooI would like to see more history about the characters, longer gameplay, more interactivity and of course a love traingle!
#5
Guest_iMAN_FF53
Posted 16 February 2008 - 08:03 PM
#6
Guest_Banthraz
Posted 16 February 2008 - 09:01 PM
#7
Guest_Darkgust
Posted 17 February 2008 - 06:34 AM
Oh, we all like getting skills early. It's just the "Slaughter fifty billion of these and these and these to level up once" part that annoys me.I enjoy grinding, oddly. I just like getting skills early and then slaughtering everything.
#8
Guest_Xeonken
Posted 17 February 2008 - 06:58 AM
#9
Guest_Ryuuka
Posted 17 February 2008 - 07:03 AM
#10
Guest_shadowdragon326
Posted 17 February 2008 - 07:35 AM
#11
Guest_NinjasWithLasers
Posted 17 February 2008 - 08:54 AM
#12
Posted 17 February 2008 - 10:02 AM
#13
Guest_iMAN_FF53
Posted 17 February 2008 - 05:46 PM
I forgot about that one. Man, I am so sick of those storylines.'Pretty Boys' make me sick.And those guys that are forced into a situation even though they would normally be helpless in it and react like pros.
#14
Guest_Crybabi1
Posted 17 February 2008 - 05:47 PM
#15
Posted 17 February 2008 - 07:51 PM
#16
Guest_iMAN_FF53
Posted 17 February 2008 - 08:04 PM
That would be great! I know I would buy it instantly.A remake of Chrono Trigger and another installment in the series would eb awesome. Perhaps it can finally be established as a series, instead of a pair.
#17
Guest_NinjasWithLasers
Posted 17 February 2008 - 08:30 PM
#18
Guest_np25
Posted 17 February 2008 - 08:42 PM
#19
Guest_andrewweltone
Posted 17 February 2008 - 09:10 PM
#20
Guest_-Tiamat-
Posted 17 February 2008 - 09:16 PM
#21
Guest_taracena
Posted 18 February 2008 - 09:07 PM
#22
Guest_jopardyboy
Posted 18 February 2008 - 09:09 PM
#23
Guest_Darkgust
Posted 19 February 2008 - 10:39 AM
May I direct you to Rule 190 of the Great List of RPG cliches?I like big inventory with really, really rare weapons, armors or accessory. Completing an inventory by having at least 1 of each kind of item is a challenge I always enjoy. On the other hand, I hate limited inventories where you can only carry like 10 items for example.I also like monster variety, with rare ones. Seeing the same enemies from areas to areas get boring.Many RPGs have the following problem too: Once you reach half of the game, you get so much money you don't even have to care anymore about what you buy. You should have to think about how you spend your money until the end of an RPG, getting INSANELY rich midway through and being able to buy 99 of all items is dumb.Active battles are nice too, like Tales of Symphonia for example, or FF12. The Lost Kingdom games on GC had an awesome battle system too, too bad those games got pretty much ignored.Another thing I like, the hardest boss in the game (usualy optional) should really push you to your limit, not being something you can kill with 1 hit of the ultimate skill. And by this I mean, max level should be required, as well as ultimate equipment and items. There is no better feeling when playing a game than giving everything you have to beat a nearly invinsible boss.
Weapon RuleThere's always a hidden creature who is much harder to defeat than even the ultimate bad guy's final, world-annihilating form. It's lucky for all concerned that this hidden creature prefers to stay hidden rather than trying to take over the world himself, because he'd probably win. As a corollary, whatever reward you get for killing the hidden creature is basically worthless because by the time you're powerful enough to defeat him, you don't need it any more.
#24
Guest_blueball17
Posted 19 February 2008 - 10:47 AM
#25
Guest_dark_chibi_zero
Posted 19 February 2008 - 10:47 PM











