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[OFFICIAL] Fire Emblem


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#126 Guest_allstardragon

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Posted 08 June 2005 - 06:47 PM

r they coming out with a FE tv show
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#127 Guest_SkogsMullen

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Posted 08 June 2005 - 06:54 PM

Havn't heard about a TV show about this game, but damn think I lost my save files :) I comed pretty far in the game
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#128 Guest_Erachima

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Posted 08 June 2005 - 11:49 PM

Seth in no way sucks, his growth rates are superior to Franz, Kyle, and Forde overall. Sure he only has 19 levels to gain, but he is capable of getting very good level ups, not to mention his starting stats are rather nice for a Jeigan. His high luck will also help him critical a lot more than Paladins usually do. Olson has the same, but his growth trades a lot of Luck for more Strength and Defense- the problem is that his starting luck is terrible and he doesn't have a lot of room to make it up.Seth is being compared to the Oifaye amongst hardcore fans. He's the Oifaye of the GBA games, though one could argue Karel has that role.

Note that you don't compare him to Amelia here. ;) You don't need more than 1 cavalier anyway, since Pegasus/Wyvern knights are way better.
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#129 Guest_redkatana89

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Posted 09 June 2005 - 08:08 PM

well.....maybe not the VERY best lol...but it is my DEFINATE SECOND!!!!
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#130 Guest_squall_leonhart_a02

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Posted 10 June 2005 - 06:01 AM

BTW, can U tell me about the skills the get when promote?? How can I use them??
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#131 Guest_lordpignea

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Posted 10 June 2005 - 06:11 AM

FE rocks
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#132 Guest_vpcdmd

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Posted 10 June 2005 - 06:17 AM

BTW, can U tell me about the skills the get when promote?? How can I use them??

- Name: Pierce (random) Effect: Reduce enemy Def by 0 Signal: The lance will flash Owners: Wyvern Knights- Name: Silencer (random) Effect: Eliminate opponent in one blow Signal: Looks like CRT Atks w/ purple flashes Owners: Assassins- Name: Great Shield (random) Effect: Immune w/ all atks Signal: The body will flash w/ a yellow light Owners: Generals- Name: Sure Strike (random) Effect: 100% accuracy Signal: The arrow will flash Owners: Snipers- Name: Dance (command) Effect: Allow allies to move again Owners: Dancers- Name: Steal (command) Effect: Can pilfer an item from enemies Owners: Thieves, Rogues- Name: Pick (command) Effect: Can open doors n' chests w/o keys Owners: Rogues- Name: Slayer (integration) Effect: Can cause more damages w/ monsters Owners: Bishops- Name: Summon (command) Effect: Can summon phantoms Signal: Some phantoms will appear Owners: Summoners, NecromancerHope it helpsBtw, Fire emblem is really cool as soon as I got it I played it non-stop 'till I finished it :unsure: to all those who haven't played it (if there is someone) you don't know what you are missing.

Edited by vpcdmd, 10 June 2005 - 06:18 AM.

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#133 Guest_Erachima

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Posted 10 June 2005 - 06:27 AM

Does anyone know what happens if some of those abilities were to trigger simultaneously?
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#134 Guest_vpcdmd

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Posted 10 June 2005 - 06:54 AM

Does anyone know what happens if some of those abilities were to trigger simultaneously?

I don't think that is possible, since only one of your characters can attack at a time. If u mean you get something like Pierce while attacking ageneral, and he gets Great Shield, then I don't know, that never happened to me, but if it's possible I think that Great Shield would work. (Unless you get to attack twice :unsure: )
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#135 Folk You.

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Posted 10 June 2005 - 08:15 AM

the sacred stones is an awesome game....im almost done with it....kinda sad, i don't want it to end..... :unsure:
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#136 Guest_Wahhh

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Posted 10 June 2005 - 06:38 PM

FIRE EMBLEM IS THE BEST GAME OF ALL
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#137 Folk You.

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Posted 10 June 2005 - 07:27 PM

it defenatly is the best GBA title.....tied with the MMBN series and Final Fantasy Dawn of Souls.
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#138 legoman727

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Posted 10 June 2005 - 07:42 PM

Speaking of odd things, what would happen if an assassin got the silencer at the same time as a General got Shield?Game would probably freeze.
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#139 Folk You.

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Posted 10 June 2005 - 07:58 PM

is there a way to get more dragonstones?
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#140 Guest_KilikDiamond

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Posted 10 June 2005 - 08:17 PM

All the Fire Emblem games are awesome, even the snes ones!!
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#141 Guest_gtf234

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Posted 10 June 2005 - 08:30 PM

Only one skill can activate at a time, so Pierce cannot go against Big Shield. I remember someone saying the Assassin's One Hit Kill can still activate, since it runs like a critical hit. I remember all the experiments and whatnot, if One Hit Kill goes against Big Shield, normal damage is inflicted.But Sure Hit, Pierce, and Big Shield cannot activate at the same time. To make a correction to a previous couple of posts, the skills are not randomly activated. All the skills are controlled by the RNG like everything else in battle. One Hit Kill's activation rate is 1/2 of your Critical Hit rate. Big Shield's rate is equal to your opponent's level, so a level 20 opponents gives your General a 20% chance. Pierce is equal to your level, as is Sure Hit.Also, no, there are no extra dragon stones, like Chiki and Fa before her, Myrrh needs to be rationed and used effectively.

Edited by gtf234, 10 June 2005 - 08:34 PM.

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#142 Guest_Erachima

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Posted 11 June 2005 - 03:11 AM

Someone already tested it? That's neat. I wonder how long it took them to find that out?The implication is that the skills do not actually give 1 hit ko and invincibility, but rather a numerical boost/subtraction to damage sufficient to kill any normal enemy or block normal attack, like 100. (or maybe 60, since that's the max hp value)
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#143 Guest_NuZZ

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Posted 11 June 2005 - 04:36 AM

I dont know why you like it so much...Graphics are fairly typicalAnd the rest is booring...
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#144 Guest_Erachima

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Posted 11 June 2005 - 05:01 AM

Because we enjoy strategy games. The graphics are excellent as well, don't diss them.
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#145 Guest_gtf234

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Posted 11 June 2005 - 05:30 AM

Nah, the skills effects really are just that. Pierce just doesn't factor the enemy's defense into the damage calculation when active. It's a carbon copy of Holyn's Moonlight Hit skill, but with a much different activation formula. In Seisen, you had to do damage calculations manually before you attacked, it only displayed your HP, offense (Strength/Magic + might of weapon) and defense as well as the opponent's. If Holyn activated Moonlight Hit, which he did often thanks to his Minor Odo Holy Blood, then he would hit for whatever his offense was.Big Shield is equally simple, it just doesn't bother calculating damage if the skill activates. Sure Hit runs the hit/miss equation with 100% Hit for you; One Hit Kill doesn't even use a formula, instead it just kills the target.Back in Seisen no Keifu, Big Shield can activate any time the character was attacked, which meant it can block Moonlight Hit, Sunlight Hit, as well as parts of Ryuuseiken.
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#146 Guest_irongoat

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Posted 11 June 2005 - 05:35 AM

i agree fire emblem is good but later on in the game its too easiall my dudes like kill everything with 1 hitand i can clear maps with 1 char get borin if u noe wat i mean
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#147 Guest_Erachima

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Posted 11 June 2005 - 06:14 AM

Nah, the skills effects really are just that. Pierce just doesn't factor the enemy's defense into the damage calculation when active. It's a carbon copy of Holyn's Moonlight Hit skill, but with a much different activation formula. In Seisen, you had to do damage calculations manually before you attacked, it only displayed your HP, offense (Strength/Magic + might of weapon) and defense as well as the opponent's. If Holyn activated Moonlight Hit, which he did often thanks to his Minor Odo Holy Blood, then he would hit for whatever his offense was.Big Shield is equally simple, it just doesn't bother calculating damage if the skill activates. Sure Hit runs the hit/miss equation with 100% Hit for you; One Hit Kill doesn't even use a formula, instead it just kills the target.Back in Seisen no Keifu, Big Shield can activate any time the character was attacked, which meant it can block Moonlight Hit, Sunlight Hit, as well as parts of Ryuuseiken.

So then, they actually decided to put in a line saying what to do if both triggered? It would be much simpler to do it the way I suggested.
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#148 Guest_gtf234

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Posted 11 June 2005 - 07:01 AM

As I said before only 1 of those skills can be triggered at once. I believe it runs the activation formula for the attacker first in the case of Sure Hit and Pierce against a General, if that skill activates, it won't run the activation formula for Big Shield. If that fails, then it will check to see if Big Shield activates. Then I believe it then runs to check for hit or miss. The order of that might be off, but it's the same none the less, it won't check for Big Shield if Pierce or Sure Hit activate. It's not really complex to code.
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#149 Guest_Erachima

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Posted 11 June 2005 - 07:04 AM

I'm talking about silencer and big shield, not sure hit/pierce.
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#150 Guest_gtf234

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Posted 11 June 2005 - 07:32 AM

Oh that, I don't remember if it can activate, I just remember the experiments that were being run all the time back when Seima was first released. It was originally said that it does normal damage, but the question recently popped up again and the answer was that it cannot activate if Big Shield did. So I'm going to guess it can in the JP version and would just count as a normal hit; while it was removed in the english version. The english version does fix a couple other bugs the JP version has too.
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