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Fire Emblem (in general)


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Poll: Heavy Units (28 member(s) have cast votes)

Are you using a Knight in you team in general?

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Which units you consider the best for your team? (select 6)

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#1 Guest_reficuldrol

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Posted 18 October 2009 - 07:49 PM

Sorry to bother you, I was just wondering if any body used Knight in the Fire Emblem serie. I really don't get how you can like those unit. The goal is to finish the chapters as quick as possible. Knights usually move half of average unit. If you take one with you, he'll get in the way for sure in pratically all chapters. When I need someone with a good defense (chapters on ships for exemple), I take Cavaliers or Wyvern Knight. And futhermore, they may be strong and very good to defense but for what use if he doesn't have any speed. This makes him very vulnerable against Wyvern rider and Magicians. So if he gets catch, he's finish.Could anybody tell me how they use their knights, how and where. If not, tell me which unit you are using, and why.
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#2 Guest_Bcarrot3

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Posted 18 October 2009 - 08:40 PM

Sorry to bother you, I was just wondering if any body used Knight in the Fire Emblem serie. I really don't get how you can like those unit. The goal is to finish the chapters as quick as possible. Knights usually move half of average unit. If you take one with you, he'll get in the way for sure in pratically all chapters. When I need someone with a good defense (chapters on ships for exemple), I take Cavaliers or Wyvern Knight. And futhermore, they may be strong and very good to defense but for what use if he doesn't have any speed. This makes him very vulnerable against Wyvern rider and Magicians. So if he gets catch, he's finish.Could anybody tell me how they use their knights, how and where. If not, tell me which unit you are using, and why.

The knight may not have the best movement range, but you should use them like a moving front lines so to say, If you have a knight in the middle of the group, and your healers in the back, and you have your main attackers out fount, but then they get hit and can retreat back behind your knight and get healed, while the knight takes punishment from the enemies.also, in most of the games, especialy FE6 and onwards, there are items that improve movement. there are some boots found in the desert of FE6 near the dragon bones that while give any unit an extra +2 movement.You also talked about speed, while yes, the knight doesn't have the best speed, and most units will be able to attack the unit twice, the defense is so high, that it really won't matter too much.say you get attacked from a sword master, you get hit twice, but for half the damage that you would normally get hit with, and the knight (after gaining a few levels) will have enough health to ake the damage.you talked about mages being able to pick off the knight... that is true, the Knight does have low res. but if you equip a ranged weapon to the knight ( like a javlin) then the mage will probably go down after attacking only once, because the counter attack of the knight is strong enough to kill the low healthed mage. so yes... the knight is slow and can't move too far... but ultimitly it can even out a team of fast charecters, by giving them somewhere to run to after they get hit a few times and are below half health. :(because even thought the point of the game is to et through as fast as possible... if your team dies before you get to the end, you can't complete the game. :PI hope this helped in some way, and if you have comments about what i have said, feel free to post. :D
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#3 Guest_reficuldrol

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Posted 18 October 2009 - 09:34 PM

The knight may not have the best movement range, but you should use them like a moving front lines so to say, If you have a knight in the middle of the group, and your healers in the back, and you have your main attackers out fount, but then they get hit and can retreat back behind your knight and get healed, while the knight takes punishment from the enemies.also, in most of the games, especialy FE6 and onwards, there are items that improve movement. there are some boots found in the desert of FE6 near the dragon bones that while give any unit an extra +2 movement.You also talked about speed, while yes, the knight doesn't have the best speed, and most units will be able to attack the unit twice, the defense is so high, that it really won't matter too much.say you get attacked from a sword master, you get hit twice, but for half the damage that you would normally get hit with, and the knight (after gaining a few levels) will have enough health to ake the damage.you talked about mages being able to pick off the knight... that is true, the Knight does have low res. but if you equip a ranged weapon to the knight ( like a javlin) then the mage will probably go down after attacking only once, because the counter attack of the knight is strong enough to kill the low healthed mage. so yes... the knight is slow and can't move too far... but ultimitly it can even out a team of fast charecters, by giving them somewhere to run to after they get hit a few times and are below half health. :)because even thought the point of the game is to et through as fast as possible... if your team dies before you get to the end, you can't complete the game. :)I hope this helped in some way, and if you have comments about what i have said, feel free to post. :D

Of course I'm about to reply... I'm not quite satisfited about what you just told.First, about your boots find in the desert and chest, you may used them. But in Fire Emblem 7, if you do this, you'll loose some precious stars of your funds. Do you know what I'm talking about? The overall tactic stats find in extra mode. As for the rest of FE games, yes this might take out the problem of movement, but for only ONE of your knight while you could have used it on any other character, your Lord for exemple. Abd it's only in half the game we see it first...About the speed thing, you're lucky if the enemy is a myrmidon. Because, yes, he won't be a real pain. But usually when your character gets badly hurt, it's not a myrmidon that made it, but more like Nomade, Fighter and Mage which the Knight can't reply on because they're too fast for him. They evade easily and attack twice. Nomades and Mages attack afar so they can attack up to 3 on one Unit in the same turn. It's a miracle to survive if only one unit block the ennemy's way.Futermore, in hard mode, we often see mercenary with lancecrever, Fighter with hammer. While your Knight have no speed: First, he gets hit hit for near 90%, then he gets hit twice and he missed most of his attacks. If he's still alive, luckily, this'll make another unit to protect, which is very difficult when flying units are arround.Against Mages, you're just lucky if your Knight has more than 20 strenght, because mine doesn't. I never saw any knight kill a mage in one shot. And if you missed, you'll get severaly punished.I'd like to know the chapter you are talking about when your knight kills mage easily. You are probably talking about the first ones in Fire Emblem 7, while you have a Knight LV 12 fighting units LV 3. But as the game goes on, it's difficult to use a Knight properly, from my experience. The ennemy's units get stronger and we see Mage with Cavaliers and Knight very very oftenly. My knights can't hold so many strong units. You need more fast units to evade the attacks.
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#4 Guest_firemblemen

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Posted 19 October 2009 - 02:34 AM

I'm using most my units. It depends on how I feel. But honestly, I don't use knight a lot. I'm just trying them for the hell of trying something new. Once you complete your first chapters, your Knights has a major problem with their speed and by a matter of fact, don't kill a lot of ennemy. Therefore, their overall stats don't goes up and the unit gets in my group of unused units.
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#5 Guest_Hope Rides Alone

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Posted 19 October 2009 - 06:25 AM

Well, what FE are you playing? Or just asking about the class in general? FE 7 is really easy, cause oswin is pretty much a god. FE 8 has wendy, who gets pretty good speed, and the first guy, who i promoted to great knight (the one with a horse) to help his speed.If other units have weapons against the knight, then don't have him fight them. Its strategy. Position him so that he takes damage from phys weapons, not magic, preferably against chars with low atk or not a super-effective weapon. If you absolutely HAVE to attack with him against an unfavorable opponent, weaken them with archers or ranged first, and position your knight on good terrain to help offset his avoid, due to low speed. Also, if he has support with anyone, put them near him, so he gets extra avois and hit.
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#6 Guest_AdamownsGBA

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Posted 19 October 2009 - 05:21 PM

Knights are a great defence though. When i played Fire Emblem, I always had 1 or 2 knights taking the damage, with a healer backing them up, and a ranged mage//archer shooting.Great strategy for when the enemy is rushing you, i played fire emblem VERY balanced, If i needed to take out a leader, i used a few well upgraded Cavalry//paladins to rush them.I personally loved the sacred stones, because you could play those towers and just level up.
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#7 Guest_bsmooth180

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Posted 27 October 2009 - 03:12 AM

I always stick with knights for a solid defense, but unless I need just that I don't usually play with them
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#8 Guest_adit22

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Posted 02 November 2009 - 01:55 AM

You definitely haven't met Gatrie.
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#9 Guest_-Sanguine

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Posted 04 November 2009 - 12:12 AM

You definitely haven't met Gatrie.

Or any of the knights/generals in FE10, for that matter.
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#10 Guest_the_nih

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Posted 11 November 2009 - 01:47 AM

I see no problem with knights.Then again, I don't care about rankings. Using boots are a good way to get them up to par, and probably the best choice, since pumping up a flier or regular person will likely cause them to outstrip your troops, while Knights will just hold steady.
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#11 Guest_TheSuperAwesomeHoshiYeah

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Posted 12 November 2009 - 03:43 AM

I forgot who I made a General, but whoever they were, they just wreak anyone in their path. I liked using them since they could take on multiple enemies and still have most of their HP. Speed isn't really an issue for me since I tend to move slowly anyways.
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#12 Guest_bongbardmee

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Posted 17 November 2009 - 03:30 AM

Even if they're not very good against magic users or the super speed and super strength hitters, they can still hold their own in every other situation. And even with the crappy speed and low resistance, they definitely have enough HP to survive until you can get one of your units to back them up. In my opinion, the best use of a knight or a general is to break the enemies weapons, specifically the boss' weapon(s). Just stick a knight or general within attacking range of the boss, take away their weapons, and stick a healer right behind him. That way, when the boss has no longer has any method of attacking, you can use your weaker units to chip away at their HP so that they get an enormous amount of EXP. I remember that in Chapter 9 of FE7, I used Wallace as a tank on the boss and when his weapons were gone, I trained Kent on him 'till I could upgrade him with my Knight's Crest (*Cough*StolenfromWally*CoughCough*).
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#13 Guest_KyleOwns

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Posted 22 November 2009 - 08:49 AM

i dont think so it's bad having a knight althought his movement range is quite low but when you train it and have some boots for it . it's sure quite great =)
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#14 Guest_Richy92d

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Posted 22 November 2009 - 08:54 PM

Well I would always use my knights and Generals to surround my low level lord or tank for an archer or mage so I mostly used them to outlast and to tank and raise other characters levels.
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#15 Guest_Lucamilion

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Posted 25 November 2009 - 04:18 AM

I use knights as units by themselves mostly. They don't need to get to the finish. (and they never do). Plus, my little brother obbsessed over his knight, (used upgrades, maximum levels) and practically beat Shadow Dragon with that character alone. Knights are a great defensive unit
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#16 Guest_Hinata Hyuga

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Posted 25 November 2009 - 10:13 PM

Knight are good i use them sometimes, they arnt the bulk of my force but still good
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#17 Guest_pigeon12345

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Posted 26 November 2009 - 01:14 AM

yeah usually I leave the knight behind but if i get into a general i have usually all the time
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#18 Teddy Bear!

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Posted 26 November 2009 - 03:00 AM

I like to use units with the best overall stat growths so if a knight is one of them, I will use it. In the Sacred Stones also, if a knight gets promoted to a general, they get a special ability where they sometimes are immune to all damage, which is nice.One strategy with knights is you can choose where to place your units before you start the map, so just place the knights closest to the enemy so they can absorb damage and don't have to catch up movement spaces as much. To be honest though, I do like cavaliers better though.
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