Suikoden Series
#76
Posted 07 July 2005 - 03:54 AM
#77
Guest_Untouchable
Posted 07 July 2005 - 07:43 AM
#78
Posted 07 July 2005 - 11:47 AM
#79
Guest_Ninjahop
Posted 07 July 2005 - 05:06 PM
Here's alittle newsKomani applied for a trademark with the US patent office for the term Suikoden Tactics. Not really any details as of yet.No offical word from Komani yet but fan sites have been surfacing about Rhapsodia, a Suikoden strategy rpg. This could be the Suikoden Tactics. As for a location for the next Suikoden it could anywhere from the Queendom of Falena, Harmonia (doubtful of this) or the Nameless Lands.Hey... don't argue here...Anyway the long history of suikoden is really interesting.If anyone has latest news in Suikoden just post here.Any site that gives info bout Suikoden
Edited by Ninjahop, 07 July 2005 - 05:11 PM.
#80
Guest_nekosabre
Posted 07 July 2005 - 06:37 PM
It'd be nice if you could actually go to Harmonia for once...((Note: I haven't played Suikoden for more than 2 minutes, so I wouldn't know if you venture to harmonia on that game...))Oh, and it would be cool if you could choose between a male or female character...Kinda like suiko 3, but only 2 char choices. Having more than that would be cool, but, I'm trying to be more realistic with this. Also, it would be cool if the main char had a unite/combo/??? with everyoneHere's alittle newsKomani applied for a trademark with the US patent office for the term Suikoden Tactics. Not really any details as of yet.No offical word from Komani yet but fan sites have been surfacing about Rhapsodia, a Suikoden strategy rpg. This could be the Suikoden Tactics. As for a location for the next Suikoden it could anywhere from the Queendom of Falena, Harmonia (doubtful of this) or the Nameless Lands.Hey... don't argue here...Anyway the long history of suikoden is really interesting.If anyone has latest news in Suikoden just post here.Any site that gives info bout Suikoden
Edited by nekosabre, 07 July 2005 - 06:42 PM.
#81
Guest_Untouchable
Posted 08 July 2005 - 01:05 AM
#82
Guest_pooltable
Posted 08 July 2005 - 01:30 AM
#83
Guest_Shadow903
Posted 08 July 2005 - 01:45 AM
#84
Guest_Ninjahop
Posted 08 July 2005 - 01:47 AM
This will depend on if they do something like that. It's very easy to make a character with no set interaction but just as easy to do the opposite. All you need to do is have two different stories: one male, the other female. Bam. To make it successful all Komani would need to do is streamline an idea like that, for example: 4 male and female 'avatars'(for lack of a better term) and let the player customize one by being able to change the color of the character's clothes, hair, etc. Then allow the player to choose their weapon and names for it.Customized hero = no set character interaction = no plot relevance = suck.
#85
Posted 08 July 2005 - 02:35 AM
#86
Guest_Shadow Wolf
Posted 08 July 2005 - 11:37 AM
Erm, there are no Dragon Knights in Falena. No official news about them have been released that is. If someone told you that, you've been duped. They've got Colosseum, Gladiators, Sindar Ruins and some strange clan that follows a mythical red bird (phoenix anyone?).Finally on the issue of customization.... not gonna happen. Don't see that happening for quite a while. If customization was easy to set up and run throughout the game we'd see it in loads of games by now, but you wouldn't get as attached to the characters anyway. I mean think about it..... say you play as a Green Haired Tir McDohl with a pink bandana and someone else posts pictures of his hero who looks like a brown haired Jowy with a yellow shirt claiming that this is your hero. It kind of kills the whole story aspect, which in my eyes is what suikoden is all about.Oh and suikoden isn't FIXED and based on history. It is LOOSELY (key wordThe Queendom of Falena would be interesting. Colosseum, Sindar Ruins, Dragon Knights... Think of the possibilities!
#87
Guest_serpentarius
Posted 08 July 2005 - 02:01 PM
#88
Guest_Ninjahop
Posted 08 July 2005 - 05:38 PM
Actually it's quite the opposite. The main character still has to 'decide' what to buy at a shop, etc. and you know it's not done by telepathy. There's just a few spots where you do decide what the hero does say, the best being when normally all the stars are gathered before the final battle and you get to see the hero say something along the lines of 'victory'.As for the Queendom, I don't think there are Dragon Knights there but it wouldn't surprise me if a questing one would pop up, you don't really expect one in Suikoden 3 but then one pops up. The Queendom does sound like an interesting place to do a Suikoden-after all it is on it's own continent.actually, the only place where the suikoden saga shows it flaws are in suikoden 1 and 2, wherein the main character doesnt do conversation on its own. this in turn creates a numb sensation, that the main character is nothing but a pawn, and not the main figure, of the storyline that is being presented. besides that, the suikoden saga is almost flawless.
Edited by Ninjahop, 08 July 2005 - 05:41 PM.
#89
Posted 09 July 2005 - 12:37 AM
#90
Guest_Untouchable
Posted 09 July 2005 - 02:36 AM
#91
Guest_pooltable
Posted 09 July 2005 - 02:42 AM
Gregminster is where you start and often come back to in Suikoden. That's why if you go there in Suikoden you can get Tir again. (McDohl)Tir and Riou have very limited speech in the games, but whatever, I don't think it takes away that much because Suikoden storylines effect a huge picture, and much less individual heroes, which is the way war is.Well, Georg from Suikoden 2 was a former knight of the Queendom and as Ninjahop said, it would free up an entirely new continent to explore. One thing with suikoden 2 is when you went to Gregminster it feels like you've seen it all before because it seems to feel like you've done it before.
#92
Posted 09 July 2005 - 03:28 AM
#93
Guest_Ninjahop
Posted 09 July 2005 - 05:03 AM
Well we know alot of runes so far:Circle RuneBeast runeTrue Elemental Runes (Fire, Lightning, Earth, Wind)GateSoul EaterRune of the BeginningPunishmentDragon RuneBlue MoonEightfold (yuber's)NightSovereignChange(this one is interesting because it's supposed to belong to the leader of the sindar)16 so farAs for the most powerful character(s):1.power-Mcdohl mainly because he was very very balanaced and that awsome rune (one hit kills)2.smarts-probally shu3.character-i would probally say viktor, luc or yuber4.personal favs-pesmerga(they need a final battle between him and yuber), clive and laknaat not to mention any of the ninjasI wonder when all the 27 true runes will be identified.anyhow, who do you think is the most powerful character in Suikoden.In terms, of power, smarts, and character.
Edited by Ninjahop, 09 July 2005 - 05:09 AM.
#94
Guest_pooltable
Posted 09 July 2005 - 05:18 AM
#95
Guest_Shadow903
Posted 09 July 2005 - 08:53 AM
#96
Guest_Shadow Wolf
Posted 09 July 2005 - 11:15 AM
I'm going to have to completely disagree with you here. Suikoden is an complicated saga that can be enjoyed by the youngest of kids, but it also contains hidden messages and events that take a little more intelligence and thought than most of the other RPGs (or games for that matter) out there. This shines through more so in the first two Suikoden games than anywhere else and do bear in mind that the silent hero was the norm at the time of the release of the first and second Suikoden.The heroes of both I and II say much more than is revealed in the actual games, but back then there was no need for the player to state his options. It's like when Nanami turns towards Riou (Suiko II hero) and asks him something, only to give a come back a second later. The hero actually had to have said something, but the text just didn't show. Its like in every other RPG game when you just approach a person and they pour their hearts out to you, without you saying a word. It is assumed that you are in fact talking to them and this happens in ALL the RPGs available today. The only difference with some modern ones is that certain parts of the game have voiceovers to make the character more talkative.actually, the only place where the suikoden saga shows it flaws are in suikoden 1 and 2, wherein the main character doesnt do conversation on its own. this in turn creates a numb sensation, that the main character is nothing but a pawn, and not the main figure, of the storyline that is being presented. besides that, the suikoden saga is almost flawless.
Well its on a DIFFERENT continent. We can only hope that there are more nations on that continent too. ;)The most powerful person WAS Luca Blight hands down. He managed to hold his own against entire armies. It is well known that all 27 True Runes are equal in power so no matter who has them, they'll be pretty much the same power wise. Crowley and Mazus are great magicians and can conjure up great spells, but you don't see either of them taking on Barbarossa or Luca. They're good magicians, but not the most powerful. Heck.... most true rune owners could probably smash them, simply because neither of the two carries a true rune. Luca was able to decimate everyone with no help from the runes and it took thousands to take him down (including a load of arrows).Leon would win best tactician with ease (there is a long explanation about this one) but for wisest, it would be a toss up between Leknaat, Windy, Sierra (the oldest known person) and Hikusaak (the second oldest know person). Stoldt (the Harmonian blind tactician who set up the Stoldt Academy) could be a competitive force for Leon in terms of strategy, but only he would be capable of matching him in terms of strategy.Powerful in terms of strength or brute force, once again Luca Blight. Nuff said.I don't quite get what you mean powerful in terms of "character" so you'll have to elaborate on that one a little.As for favorites.... well each game has around 200 or more characters (not just SoD) so its kind of hard to answer this question. I have about 50 or so favorites and I have yet to meet a true Suikoden fan who has any less.As for the Queendom, I don't think there are Dragon Knights there but it wouldn't surprise me if a questing one would pop up, you don't really expect one in Suikoden 3 but then one pops up. The Queendom does sound like an interesting place to do a Suikoden-after all it is on it's own continent.
#97
Posted 09 July 2005 - 12:52 PM
#98
Guest_nekosabre
Posted 12 July 2005 - 07:51 AM
#99
Posted 12 July 2005 - 12:48 PM
#100
Guest_Ninjahop
Posted 13 July 2005 - 05:44 AM
Look on page 6, that was about the newest info for the suikoden series.The only weak part about the Luca battle was at the time you fight him (alittle after the first half of the game) you don't really have too many characters(I think only Luc have any level 4 rune powers) and if you would fight him at the characters at the end he wouldn't have really done any damage or be that difficult. He was probally one of the most annoying fights in the game.Wow, that's a very specific.Anyway, does anyone have any latest news in Suiko?









