Halo 2From Wikipedia, the free encyclopediaJump to: navigation, searchHalo 2 Halo 2 for Microsoft Xbox cover art Developer(s) Bungie Studios, Microsoft Game Studios (PC port) Engine Havok physics Version Xbox: 1.5 (April 12, 2007)PC: 1.0.4.129 (October 18, 2007) Platform(s) Xbox, Windows Vista, and Xbox 360 backward compatible (with HDD unit to store emulation files) Release date Microsoft Xbox: NA November 9, 2004[1]AUS November 9, 2004EU November 11, 2004JP November 11, 2004Windows Vista:AUS May 17, 2007[2]NA May 31, 2007[2]EU June 8, 2007[2]JP June 21, 2007 Genre(s) First-person shooter Mode(s) Single-player, Multiplayer, Xbox Live, Co-op, and System-link Rating(s) ESRB: Mature (17+)PEGI: 16+CERO: C/15 and upOFLC: MA15+OFLC/NZ: R16+ Media DVD, PC DVD Input methods Gamepad (Xbox), keyboard and mouse/gamepad (PC) Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. Released for the Xbox game console on November 9, 2004,[1] the game is the sequel to Halo: Combat Evolved. After its initial release, Halo 2 was the most popular video game on Xbox Live,[3] holding that rank until the release of Gears of War for the Xbox 360 nearly two years later.[4] By June 20, 2006, more than 500 million games of Halo 2 had been played and more than 710 million hours have been spent playing it on Xbox Live;[5] by May 9, 2007, this number had risen to more than five million unique players on Xbox Live.[6] As of May 9, 2006, Halo 2 is the best-selling first-generation Xbox game with 8 million copies sold worldwide.[7][8] As of September 25, 2007, Halo 2 is the fifth best-selling video game in the United States with 6.3 million copies sold in the US alone.[9]The game features a new game engine, as well as using the Havok physics engine; added weapons and vehicles; new multi-player maps; and a continuation of the storyline from Halo: Combat Evolved. In the game, humans, who have developed faster-than-light travel and colonized hundreds of worlds, have been engaged in a war against a collective of genocidal alien races, the Covenant.[10] The player assumes the roles of Master Chief and the Arbiter, and fights enemies on foot or with a collection of alien and human vehicles.[11] Critical reception of the game was generally positive, with most publications lauding the strong multiplayer component; at the same time, the campaign was the focus of criticism for its cliffhanger ending.A Windows Vista version of the game was released on May 17, 2007.[2] It was developed by a team at Microsoft Game Studios who are referred to internally as "Hired Gun". Game developer Pi Studios produced editing tools for this version, which allows users to create multiplayer maps.Contents [hide]1 Gameplay 1.1 Campaign 1.2 Multiplayer 2 Synopsis 2.1 Setting 2.2 Characters 2.3 Plot 3 Soundtrack 4 Development and release 5 Additional content 5.1 Halo 2 Limited Collector's Edition 5.2 Xbox Live updates 5.3 Map Packs 6 Reception 6.1 Critical response 7 Windows version 8 References 9 External links [edit] Gameplay In-game screenshot of Halo 2 for PC.Halo 2 is a story-driven action-shooter game with a first-person perspective.[12] The game features an expanded range of vehicles, as well as other gameplay changes compared to its predecessor. In the original Halo, health and shield bars are visible on-screen. In Halo 2, the health bar is no longer visible; instead, shield regenerates quickly when the player is not taking damage.[11]Halo 2 features more than fourteen human and alien weapons, many new to the series.[11] Certain weapons can be dual-wielded, which allows the player to compensate for reload times, while sacrificing accuracy and the ability to use grenades for raw firepower.[11] The player can carry two weapons at a time (or three if dual-wielding; one weapon remains holstered), with each weapon having advantages and disadvantages in different combat situations. For example, most Covenant weapons eschew disposable ammo clips for a contained battery, which cannot be replaced if depleted. However, these weapons can overheat if fired continuously for prolonged periods.[11] On the other hand, human weapons are less effective at penetrating shields and require reloading, but cannot overheat due to prolonged fire. The player can also carry a total of eight grenades (up to four of each type: plasma and fragmentation); however, grenades can only be thrown when single-wielding. Another new ability found in Halo 2 is the ability to board enemy vehicles that are near the player and traveling at low speeds. The player or AI latches onto the vehicle and forcibly ejects the other driver from the vehicle.[edit] CampaignThe game's "Campaign" mode offers options for both single-player and cooperative multiplayer participation. In campaign mode, the player must complete a series of levels that encompass Halo 2's storyline. These levels alternate between the Master Chief and a Covenant Elite called the Arbiter, who occupy diametrically opposed roles in the story's conflict. Aside from variations in storyline, the Arbiter differs from Master Chief only in that his armor lacks a flashlight; instead, it is equipped with a short duration rechargeable form of active camouflage that disappears when the player attacks or takes damage.There are four levels of difficulty in campaign mode: Easy, Normal, Heroic, and Legendary. An increase in difficulty will result in an increase in the number, rank, health, damage, and accuracy of enemies; a reduction of duration and an increase in recharge time for the Arbiter's active camouflage; a decrease in the player's health and shields; and occasional changes in dialogue.[13]There is a great amount of hidden content within the game, including easter eggs, messages, hidden objects, and weapons. The most well-known of the hidden content are the skulls hidden on every level. The skulls, which can be picked up like a weapon (or "ball" as in the '"Oddball" multiplayer gametype), are located in hard-to-reach places. Many are exclusive to the Legendary mode of difficulty. Once activated, each skull has a specific effect on gameplay. For example, the "Sputnik" skull found on the Quarantine Zone level alters the mass of objects in the game; thus resulting in explosions being able to launch these objects across larger distances. Skull effects can be combined to provide various new levels of difficulty and/or novelty.[14][edit] MultiplayerUnlike its predecessor, Halo 2 allows players to compete with each other via Xbox Live, in addition to the original game's support for split-screen and System Link multiplayer.[11] Halo 2's Xbox Live mode offers changes from earlier online first-person shooters. Traditionally, one player sets his or her computer or console up as a game server or host, specifying the game type, map, and configuring other settings. The game software then uses a service such as GameSpy to advertise the game to the world at large; other players choose which game to join based upon criteria such as the map and game options each host is offering, as well as the ping times they are able to receive. In Halo 2, however, Xbox Live players do not choose to host public games, and they do not specify individual maps and options to search for. Instead, players select playlists that are geared to different styles of play.[11] For example, the "Rumble Pit" playlist offers "every man for himself" game types, and "Team Skirmish" offers 4-on-4 team games, which are primarily objective-based games like Capture the Flag. Bungie occasionally deletes the unpopular game types and adds new ones. Production Screenshot of a Capture the Flag multiplayer game.The Xbox Live servers create games automatically from the pool of players that have chosen each playlist, choosing a game type and map automatically and selecting one player to serve as the game's host. If the Xbox console hosting the game resigns, the Xbox Live service automatically selects a new host from among the remaining players so the game can continue. Players can create small parties with their friends and/or clan and enter games together as teammates in Team based games.[11] Players may also set up games for their own party to their own specification, and invite others into that game from their Friends and Clan lists; however, these games are not made publicly available. For fairness and balance reasons, certain gameplay aspects from the Campaign mode are disabled or missing in Multiplayer: an example is the absence of the hand-held Fuel Rod Cannon and the removal of the Banshee's fuel rod cannon.[12]Technical lead designer, Chris Butcher, commented on the development of Halo 2's multiplayer in Edge, a British gaming magazine, in January 2007.[15] Responding to a rash of subsequent news articles, Butcher clarified his position on Halo 2 multiplayer. He noted his original intent with the game, but he also reiterated disappointment. "For Halo 2 we had our sights set very high on networking," Butcher said. "We thought about the great LAN parties you can have with Halo 1 and decided to try [to] recreate that awesome experience of having all your buddies over to play, but using Xbox Live instead of having to lug consoles and televisions around. Going from having no Internet multiplayer to developing a completely new online model was a big challenge to tackle all at once, and as a result we had to leave a lot of things undone in order to meet the ship date commitment that we made to our fans."[16][edit] Synopsis[edit] SettingMain article: Halo universeHalo 2 takes place in the same science fiction universe as Halo. According to the story, humans have colonized numerous worlds due to the development of faster-than-light travel.[11] Twenty-seven years before the beginning of Halo 2, the outer colony world of Harvest was destroyed by a collection of alien races, called the Covenant.[10] Since then, the humans and Covenant have been locked in a bloody war, with the UNSC forces continually losing major engagements. The Cole Protocol was created in the hope of preventing the Covenant from discovering human population centers, particularly Earth itself. However, shortly before the events of Halo 2, the Master Chief heads to Earth after destroying a Covenant fleet to ward off an impending Covenant attack on humanity's home planet.[17][edit] CharactersMain article: List of Halo series charactersThe playable characters are the "Master Chief Spartan-117", one of the few surviving super-soldiers of the SPARTAN-II project; and the Arbiter, a disgraced Elite Commander turned into a holy warrior and serving under the Covenant's Prophets.[18] Throughout much of the story, the Master Chief is assisted by a feminine artificial intelligence construct, Cortana, who resides in a neural implant and is connected to his MJOLNIR battle armor. The Master Chief is also assisted by the Marines of the UNSC ship In Amber Clad and its captain, Commander Miranda Keyes, who is the daughter of Captain Jacob Keyes[19] (captain of the Pillar of Autumn during Halo: Combat Evolved). The Arbiter, meanwhile, is assisted by the varied races of the Covenant and the Special Operations Commander, Rtas 'Vadumee. The Covenant are the story's antagonists, although due to the action shifting between the Master Chief and his Covenant counterpart, the Arbiter, these enemies are sometimes allies. Playing an antagonistic role in the later stages of the game to both sides is the entity called Gravemind, a Flood intelligence of unknown motives.[edit] PlotThe story of Halo 2 is told through in-game dialogue as well as cutscenes; the back-story to the game can be found in the game manual. Taking place shortly after the events of the novel Halo: First Strike, the game opens with the judgment and torture of a former Covenant Elite Commander, who is being punished by his fellow Covenant for failing to stop the destruction of the ringworld Halo by human forces during the events of Halo: Combat Evolved. It is revealed that the Covenant's interest in Halo lies in the religious belief that the activation of Halo would bring about the "Great Journey", which would allow them to follow the ancient Forerunners to the "divine beyond".[20] As the Elite Commander is tortured and branded with the mark of shame by the Brute Chieftain, Tartarus, a recognition ceremony is held for the humans Master Chief and Sergeant Major A.J. Johnson, who receive awards aboard Cairo Station, a MAC (Magnetic Accelerator Cannon) gun platform orbiting Earth, alongside Commander Miranda Keyes.[19]Soon after the commencement of Master Chief's ceremony, a Covenant fleet jumps out of slipspace near Earth. The Covenant proceeds to send boarding parties towards a battle cluster of MAC stations. These boarding parties are secretly carrying explosives designed to take out the MAC guns that protect Earth from attack.[21] After repelling the initial Covenant assault, the Master Chief locates and disarms the Covenant explosives with the help of Cortana, while the flagship of the Covenant fleet speeds past Earth's defenses and heads toward Earth itself. Master Chief and Cortana join the UNSC ship In Amber Clad, which is en route to New Mombasa to deal with the Covenant flagship.Meanwhile, the disgraced Covenant commander has been given a chance to redeem himself as the "Blade of the Prophets", the Arbiter. His first mission is to silence a heretic who doubts the Prophets' teachings, in turn starting the Arbiter along a path which ultimately results in him doubting his own beliefs about Halo.Before reaching New Mombasa, Cortana decodes transmissions revealing that the flagship they are after carries the High Prophet of Regret, an important Covenant figure. The UNSC successfully repels the Covenant invasion force spread through the city, and the Covenant ship begins preparations for an emergency slipspace departure to an unknown destination. As Regret's ship disappears through the Slipspace portal, Keyes thrusts her ship after it, just before the portal closes and destroys the city with a massive shockwave. On the other side of the portal, they discover a second Halo installation dubbed "Delta Halo". Despite the Covenant's own ideas about the rings, Master Chief and the crew of the In Amber Clad know that the rings are actually weapons that if activated would wreak devastation on a galactic scale. Master Chief goes to the ring's surface to take down the Prophet of Regret while Keyes and Johnson attempt to secure the Index, an object the Covenant is after which can be used to activate Delta Halo. The Chief succeeds in killing Regret, but is then attacked by a Covenant fleet and eventually captured by a mysterious tentacled creature. [22]Seeds of discord are further sown within the Covenant when the Prophets decide to grant the Brutes the job of protecting the Prophets instead of the traditionally favored Elites. The Prophets of Truth and Mercy send the Arbiter to retrieve the Index on Delta Halo. The Arbiter manages to obtain the Index before the humans do, but he is then betrayed by Tartarus, who reveals that the Prophets ordered him to kill the Arbiter. He takes the Index and shoots the Arbiter down into a hole in Delta Halo's library. [23] The Arbiter (left) and Master Chief, the game's protagonists, in the tentacles of Gravemind.The Master Chief and the Arbiter meet upon the release of the Flood, a race of parasitic creatures, from Delta Halo. A mysterious and intelligent Flood creature called the Gravemind has captured them both and teleports the Arbiter and Master Chief to separate locations in an attempt to prevent The High Prophets from activating Delta Halo.[24] The Arbiter is sent to an area on Delta Halo, just outside the ring's activation center. There, the Arbiter discovers that the Brutes have massacred many of the Elites and most of the ruling Elite Councilors, betraying the Elites by the order of the Prophets. Having finally realized the truth about Halo and the Covenant, the Arbiter rallies his surviving fellow Elites and leads an uprising against the Brutes. Master Chief finds himself aboard the Covenant Holy City High Charity, a gargantuan mobile space station that serves as the Covenant capital city, and pursues the remaining Prophets. During his mission, he finds himself in the middle of the erupting Covenant civil war between the Brutes and the Elites. After capturing In Amber Clad, the Flood, led by Gravemind, arrive at the city and begin to consume and infect the populace. The Prophet of Mercy is killed by the Flood, leaving only one remaining Prophet, Truth, who escapes on a Forerunner vessel hidden in the core of High Charity. The Master Chief stows away on board while Cortana stays behind in order to detonate the In Amber Clad's engine reactors to destroy Delta Halo and High Charity in case Tartarus activates the ring.[25] Tartarus does indeed activate the ring, but the Arbiter with the help of fellow Elites, Sgt. Johnson, and Keyes, manage to stop the firing. However, the unexpected shutdown causes the ring to send a signal out to the other remaining Halos, sending them all into a dangerous "standby" mode so they can be remotely activated from the Ark.[26] Meanwhile, the Forerunner ship that Master Chief has stowed away on approaches Earth. The remaining orbital forces are in the middle of another battle with Covenant ships. On Cairo Station, Lord Hood contacts the Chief and asks what he is doing aboard the Forerunner ship. He replies, "Sir, finishing this fight," ending the game with an abrupt cliffhanger and setting the tone for Halo 3.[edit] SoundtrackMain article: Halo 2 Original SoundtrackThe Halo 2 soundtrack was composed primarily by Martin O'Donnell and his musical partner Michael Salvatori, the team that had previously composed the critically-acclaimed music of Halo. O'Donnell noted in composing the music for Halo 2 that "Making a sequel is never a simple proposition. You want to make everything that was cool even better, and leave out all the stuff that was weak."[27] O'Donnell made sure that no part of the game would be completely silent, noting "Ambient sound is one of the main ways to immerse people psychologically. A dark room is spooky, but add a creaking floorboard and rats skittering in the walls and it becomes really creepy. "[27] Halo 2, unlike its predecessor, was mixed to take full advantage of Dolby 5.1 Digital Surround Sound.[28]In the summer of 2004, Producer Nile Rodgers and O’Donnell decided to release the music from Halo 2 on two separate CDs; the first (Volume One) would contain all the themes present in the game as well as music “inspired" by the game; the second would contain the rest of the music from the game, much of which was incomplete, as the first CD was shipped before the game was released.[29] The first CD was released on November 9, 2004, and featured guitar backing by Steve Vai. Additional tracks included various outside musicians, including Joe Satriani, Incubus, Breaking Benjamin, and Hoobastank. The Halo 2 Original Soundtrack: Volume Two CD, containing the game music organized in suite form, was released on April 25, 2006.[edit] Development and releaseHalo 2 was officially announced in September 2002 with a cinematic trailer. The trailer was subsequently packaged with later Halo: Combat Evolved DVDs. A real-time gameplay video was shown at E3 2003, which was the first actual gameplay seen by the public; it showcased new features such as dual-wielding and improved graphics. Bungie informed the public on development with weekly Halo 2 development updates which started on January 16, 2004 and ended June 25, 2004; the weekly updates became standard on the Bungie website even after the release of Halo 2.[30] With only a year to go until release, Bungie went into the "mother of all crunches" in order to finish the game. The cliffhanger ending of the game was not originally intended, and resulted from the frenzy to ship on time.[31]The release of Halo 2 was preceded with numerous promotions, product tie-ins, and movie trailer-like commercials. There was a Halo 2 Celebrity Pre-Release Party at E3 2004, in which a private home was transformed to replicate the world of Halo, complete with camouflaged marines and roaming Cortanas.[32]In addition to more traditional forms of promotion, Halo 2 was also part of an elaborate Alternate Reality Game project titled "I Love Bees" which cost an estimated one million dollars. This 'game' centered around a hacked website, supposedly a site about beekeeping, where an AI from the future was residing. The project garnered significant attention from sites including Slashdot and Wired News;[33] Wired noted that the game was drawing attention away from the 2004 Presidential Election.[34] The game won an award for creativity at the 5th annual Game Developers Choice Awards[35] and was nominated for a Webby award.[36] On the morning of October 14, 2004, a leak of the French version of the game was posted on the Internet, and circulated widely.[37][edit] Additional content[edit] Halo 2 Limited Collector's Edition Contents of the Limited Collector's EditionThe Limited Collector's Edition features the regular edition, but includes several promotional offers, a special cover and a special DVD of the making of Halo 2. The instructional booklet is also written from the Covenant point of view rather than from the UNSC point of view used in the regular edition. Also enclosed is the "Conversations from the Universe" booklet that contains additional information from both the human and the Covenant side of the Halo storyline; transcripts are available online. The game is enclosed in an aluminum case with the Halo 2 logo.[edit] Xbox Live updatesA common complaint regarding Halo 2's online play has been the widespread cheating, which began occurring almost immediately after the game's release. Users exploited bugs in the game and vulnerabilities of the network to win ranked games and thus increase their matchmaking rank.[38]Some players used "standbying" to cheat, in which the player hosting the game intentionally presses the standby button on his or her modem; this results in all players except the cheaters freezing in place. This way, the cheater would be given time to accomplish an objective in the game. "Dummying" involves using an Elite character and a vehicle, exploiting a glitch which would cause a doppelganger of the player to appear. Cheating also includes softmodding, in which a player uses devices such as Action Replay and computer programs to gain unfair advantages, and bridging, which uses computer programs to give a player 'host' status, and therefore the ability to disconnect other players from the game session. A game exploitation called "superbouncing" or "superjumping" is labeled cheating by many in the Xbox Live community, and Bungie employees have described it as cheating when used in Matchmaking.[39] Another group of glitches, which involve the use of certain button combinations, has similarly been described as cheating by both fans and Bungie employees.[40] Halo 2 updates have been used to balance multiplayer and fix bugs, as well as release new maps and content.[edit] Map PacksBungie has released several map packs for Halo 2, both over Xbox Live and on game discs. The Multiplayer Map Pack is an expansion pack intended to make Xbox Live content and updates available to offline players, and was released on July 5, 2005. The disk contains the game's automatic update, all nine new multiplayer maps, a documentary about the making of the maps, and a bonus cinematic called "Another Day on the Beach", amongst other features.[41]On March 30, 2007, Bungie announced that two new maps would be available on April 17, 2007 for US$4. Bungie's own Frank O'Connor confirmed that both Xbox and Xbox 360 users would have access to the content.[42] The two new maps were remakes of maps from the original Halo: Combat Evolved video game.[43] Due to issues with distribution of the maps, the updates which made the maps mandatory was released on May 9, 2007, later than planned. Bungie also reset all ranks for Halo 2 at the same time.[44] On July 7, also known as "Bungie Day", Bungie released the map pack -called the "Blastacular Map Pack"- for free.[45][edit] ReceptionReviews Publication Score Electronic Gaming Monthly 10/10/10Platinum Award Game Informer 10/10[46] GameSpot 9.4/10[47]Editor's Choice GameSpy 5/5[48] IGN 9.8/10[49]Best Xbox game of all time#2 Top 25 Xbox Games of All Time Compilations of multiple reviews Compiler Score Metacritic 95% (91 reviews)[50] Game Rankings 95% (112 reviews)[51] Awards 2004 Game Critics Awards: Best Console Game 2005 Game Developers Choice Awards: Excellence in Audio 2005 Interactive Achievement Awards: Console Game of the Year, Sound Design The first official release of Halo 2 was in Canada, Australia, New Zealand and the United States on November 9, 2004. Anticipation for the game was high; three weeks before this release, a record 1.5 million copies had already been pre-ordered.[52] Massive lines formed at midnight releases of the game; the event garnered significant media attention.[53] This was followed by releases on November 10, 2004 in France and other European countries, and November 11 in the UK. The game sold 2.4 million copies and earned up to US$125 million in its first 24 hours on store shelves, thus out-grossing the film Pirates of the Caribbean: Dead Man's Chest as the highest grossing release in entertainment history.[54] The game sold 260,000 units in the United Kingdom in its first week, making it the third fastest-selling title of all time in the UK. On June 20, 2006, Xbox.com reported that more than a half-billion games of Halo 2 have been played on Xbox Live since its debut. As of May 9, 2006, Halo 2 is the best-selling first-generation Xbox game with 8 million copies sold worldwide.[7][8] As of September 25, 2007, Halo 2 is the fifth best-selling video game in the United States with 6.3 million copies sold.[9] From the day of its initial release and up until mid-November 2006, Halo 2 was the most popular video game on Xbox Live, even after the release of the Xbox 360; its position was eventually surpassed in 2006 by the 360-exclusive Gears of War. Halo and Halo 2 are still some of the most played games for the Xbox console.[3][edit] Critical responseGenerally, the game was positively received; many reviewers praised the audio for being especially vivid.[51][46] Multiplayer especially was noted in being the best on Xbox Live at the time. Game Informer, along with numerous other publications, rated it higher than Halo: Combat Evolved, citing enhanced multiplayer and less repetitive gameplay, however on one occasion Halo 2 was beaten by its predecessor in IGN's Top 25 Xbox Games of All Time where Halo: Combat Evolved secured #1 with Halo 2 following in #2. Halo 2 received multiple awards, including Best Console game and Best Sound Design from the Interactive Achievement Awards. Most critics noted that Halo 2 stuck with the formula that made its predecessor successful, and was alternatively praised and faulted for this decision. Edge noted in its review, “It's fitting that we're able to steal a line from the script to sum everything up. No spoilers here, just an epitaph, from the moment Cortana turns to Master Chief and says this: ‘It’s not a new plan. But we know it’ll work.' "[51] According to Xbox.com, the game has received more than 38 individual awards.[55]The game's campaign mode has received some criticism for being too short,[56] in addition to some dissatisfaction with the abrupt, cliffhanger ending that sets up the sequel, Halo 3.[47] GameSpot noted that the story switching between the Covenant and Human factions made the plot more intricate, but distracted the player from Earth's survival and the main point of the game.[47] There is also some criticism of the game's on-the-fly streaming and level of detail adjustment, which can sometimes result in textures loading erroneously and "popping in" when the camera changes in cutscenes. Bungie has stated that this issue has been fixed for Halo 3 and the Windows Vista port.In an interview with Edge magazine in January 2007, Jamie Griesemer, one of Halo's design leads, said that the main reason for Halo 2's shortcomings was a lack of "polish" period near the end of the development cycle. Staff member Frank O’Connor admitted the cliffhanger ending was abrupt, noting “we drove off 'Thelma & Louise' style". Nonetheless, in the interview Griesemer promised that they would make Halo 3 a more than worthy successor.[15][edit] Windows version The PC version with fixed widescreen ratio.See also: List of Games for Windows titles On February 9, 2006, Nick Baron announced that a version of Halo 2 would be released on PC, but exclusively for the Windows Vista operating system (though this limitation can be removed by a patch).[57] The game was ported by a small team at Microsoft Game Studios (codenamed Hired Gun) who worked closely with Bungie Studios.Halo 2 for Windows[58] was originally scheduled for release on May 8, 2007, but the release was pushed back to May 29. This delay was apparently due to the insertion of nudity into the game via a "content error".[59] Microsoft will be offering patches to remove the nude content and is revising the boxes to reflect this. The nudity was a photograph of a male mooning (presumably of a Microsoft or Bungie employee) which appeared as a ".ass" error when using the map editor in Halo 2 for Windows Vista.[60][edit] References^ a b Halo 2: One Year Later. Bungie.net (2005-11-09). Retrieved on 2007-12-03. ^ a b c d Halo 2 for PC – Release Summary. GameSpot. CNET Networks. Retrieved on 2008-02-02. ^ a b Halo 2 tops Live most-played list. Eurogamer.net (2006-02-21). Retrieved on 2006-12-10. ^ Gibson, Ellie (2006-11-20). Gears of War ousts Halo. Gamesindustry.biz. Retrieved on 2006-12-22. ^ Zaharov-Reutt, Alex (2007-03-08). Xbox LIVE: 6 million users and counting - thumbs nose at PS3, Wii. Itwire.com. Retrieved on 2007-03-19. ^ Halo 2 hits 5 million players!. bungie.net (2007-05-09). Retrieved on 2007-05-13. ^ a b Chris Morris (2006-05-09). Grand Theft Auto, Halo 3 headed to Xbox 360. CNN. Retrieved on 2007-10-29. ^ a b Asher Moses (2007-08-30). Prepare for all-out war. The Sydney Morning Herald. Retrieved on 2008-02-02. “Combined, the first two Halo games have notched up sales of more than 14.5 million copies so far, about 8 million of which can be attributed to Halo 2, which is the best-selling first-generation Xbox game worldwide.” ^ a b Jonathan Sidener (2007-09-25). Microsoft pins Xbox 360 hopes on 'Halo 3' sales. Signonsandiego.com. Retrieved on 2007-10-29. ^ a b (2001) in Bungie: Halo: Combat Evolved Instruction Manual (in English). Microsoft Game Studios, 2. ^ a b c d e f g h i (2004) in Bungie: Halo 2 Instruction Manual (in English). Microsoft Game Studios, 3–6, 8, 12, 14–18. ^ a b Bungie Halo 2 FAQ. bungie.net. Retrieved on 2006-12-24. ^ Ladies Like Superior Firepower.. halo.bungie.org. Retrieved on 2007-01-02. “(A 1:11 long composite, showing the single changed speech in the 'Ladies Like...' cutscene, based on difficulty setting.)” ^ halo2source.com - skulls. halo2source.com. Retrieved on 2006-12-24. ^ a b Inside Bungie - Edge Online. edge-online.co.uk (2007-01). Retrieved on 2007-02-09. ^ Smith, Luke (2007-01-26). Does Bungie Hate Halo 2?. 1up.com. Retrieved on 2007-02-09. ^ Nylund, Eric (2003). Halo: First Strike (in English). Del Ray, 101. ^ Truth: Halo's destruction was your error, and you rightly bear the blame. But the Council was . . . overzealous. We know you are no heretic. [...] / Arbiter: What use am I? I can no longer command ships, lead troops into battle- / Truth: Not as you are. But become the Arbiter . . . And you shall be set loose against this heresy, with our blessing. Bungie. Halo 2. Microsoft. Xbox. (in English). ^ a b Lord Hood: Commander Miranda Keyes. Your father's actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit, upon himself, and the UNSC. The Navy has lost one of its best. Bungie. Halo 2. Microsoft. Xbox. (in English). ^ Prophet of Regret: Halo. Its divine wind will sweep through [the galaxy], propelling all who are worthy along the path of salvation. - Bungie. Halo 2. Microsoft. Xbox. (in English). ^ Cortana (radio): That explosion came from inside the Athens. Same as the Malta. The Covenant must have brought something with them. A bomb. / Lord Hood: Then they sure as hell brought one here. Chief…find it. Bungie. Halo 2. Microsoft. Xbox. (in English). ^ Halo 2 Story Page @ HBO - Regret. Halo.Bungie.Org. Retrieved on 2006-12-24. ^ Gravemind: Those who built this place knew what they wrought. Do not mistake their intent, or all will perish as they did before. / Master Chief: This thing's right. Halo's a weapon. Your prophets are making a big mistake. Bungie. Halo 2. Microsoft. Xbox. (in English). ^ Gravemind: There is still time to stop the key from turning. You will search a likely spot...and you will search another. Bungie. Halo 2. Microsoft. Xbox. (in English). ^ Cortana: -If he does I'll detonate In Amber Clad's reactors, just like we did the Autumn. The blast will take out both this station and the ring. Not a very original plan, but we know it'll work. Bungie. Halo 2. Microsoft. Xbox. (in English). ^ 343 Guilty Spark: Fail-safe protocol: in the event of unexpected shut-down, the entire system will move to standby status. All installations are now ready for remote activation. / Commander Keyes: Remote activation? From here? / 343 Guilty Spark: Don't be ridiculous. [...] Why... the Ark, of course. Bungie. Halo 2. Microsoft. Xbox. (in English). ^ a b Hedge Interviews Marty O'Donnell. halo.bungie.org (2003-01-14). Retrieved on 2007-02-09. ^ Halo 2: Original Soundtrack Volume 1 liner notes; supplemental by Martin O'Donnell ^ Halo 2: Original Soundtrack Volume 2 liner notes; introduction by Martin O'Donnell ^ HBO, Bungie. Bungie's Weekly Updates Archives. halo.bungie.org. Retrieved on 2007-08-27. ^ McLaughlin, Rus (2007-08-20). IGN Presents The History of Halo. IGN. Retrieved on 2008-03-20. ^ Xbox.com Staff (2004-10-27). Hollywood's Hooked On Halo. xbox.com. Archived from the original on 2006-12-26. Retrieved on 2006-12-26. ^ Iker, Simone (2004-07-23). Halo 2 Trailer, ILB, Halo Done Quick. slashdot.org. Retrieved on 2007-03-29. ^ Terdiman, Daniel (2004.10.18). I Love Bees Game a Surprise Hit. wired.com. Retrieved on 2007-03-29. ^ Game Choice Awards: 5th Annual Archives. gamechoiceawards.com (2004). Retrieved on 2007-03-29. ^ Peters, Steve (2005-04-12). I Love Bees Nominated for Webby. argn.com. Retrieved on 2007-03-29. ^ (January 2005) "Stolen! Grand Theft Auto: San Andreas and Halo 2 are the latest victims of theft". GamePro (196): 22. ^ A Bridge Too Far.. gamesfirst.com (2006-05-26). Retrieved on 2007-03-20. ^ Bungie Forums: Superbouncing. Bungie.net. ^ Bungie Forums: Button Combos. Bungie.net (2006-09-19). Retrieved on 2006-12-24. ^ Staff. Halo 2 Multiplayer Map Pack (Xbox). Team Xbox. Retrieved on 2008-02-09. ^ O'Connor, Frank (2007-03-30). New Halo 2 Maps Revealed!. bungie.net. Retrieved on 2007-03-05. ^ O'Connor, Frank (2007-03-30). Bungie Weekly Update: Brand New Heavies. bungie.net. Retrieved on 2007-03-30. ^ Smith, Luke (2007-05-09). Halo 2 Playlist Update and Stat Reset. Bungie.net. Retrieved on 2008-01-20. ^ O'Connor, Frank (2007-07-06). Bungie Weekly Update: 07/06/07. Bungie.net. Retrieved on 2008-01-20. ^ a b McNamara, Andy. Halo 2 review at Game Informer. Game Informer. Retrieved on 2007-02-09. ^ a b c Kasavin, Greg (2007-11-04). Halo 2 for Xbox Review. GameSpot. Retrieved on 2007-02-10. ^ Tuttle, Will (2004-11-09). GameSpy Halo 2 Review. GameSpy. Retrieved on 2007-02-10. ^ Perry, Douglass (2004-11-07). Halo 2 review at IGN. IGN. Retrieved on 2007-02-10. ^ Halo 2 (Xbox) Reviews. metacritic.com. Retrieved on 2007-02-10. ^ a b c Halo 2 Reviews. gamerankings.com. Retrieved on 2007-02-10. ^ Thorsen, Tor (2004-10-19). Halo 2 hits 1.5 million preorders; mass midnight sales planned. GameSpot. Retrieved on 2006-03-15. ^ Loftus, Tom (2004-11-09). Gamers go gunning for 'Halo 2'. msnbc.com. Retrieved on 2007-02-14. ^ Thorsen, Tor (2004-11-10). Microsoft raises estimated first-day Halo 2 sales to $125 million-plus. GameSpot. Retrieved on 2006-03-15. ^ Halo 2 Awards. xbox.com. Retrieved on 2007-02-12. ^ Ham, Tom (2004-11-14). Reviews: Halo 2 and Donkey Konga. washingtonpost.com. Retrieved on 2007-03-20. ^ Bramwell, Tom (2007-06-26). Vista games cracked to run on XP. GamesIndustry.biz. Retrieved on 2008-03-20. ^ Halo 2 for Windows details. Retrieved on 2007-02-16. ^ Graft, Kris (2007-05-24). Nudity the Cause for Halo 2 Vista Delay. next-gen.biz. Retrieved on 2007-07-13. ^ Crecente, Brian (2007-05-25). Coders Gone Wild. kotaku.com. Retrieved on 2007-07-13. [edit] External linksWikiquote has a collection of quotations related to: Halo 2Bungie's Official Halo 2 site Xbox.com's Official Halo 2 site Halopedia Article:Halo 2 halowiki.net Multiplayer Wiki Halo 2 reviews at Metacritic Halo 2 at MobyGames [show]v • d • eHalo series Main trilogy Halo: Combat Evolved · Halo 2 · Halo 3 Other games Halo Wars · Halo: Chronicles Novelizations and other media The Fall of Reach · The Flood · First Strike · Ghosts of Onyx · Contact Harvest · Sixth Halo Novel · Halo Graphic Novel · Halo: Uprising Music Halo Original Soundtrack · Halo 2 Original Soundtrack · Halo 3 Original Soundtrack Information and fiction Official games and media · Characters Promotion I Love Bees · Marketing for Halo 3 [show]v • d • eBungie Studios video games Bungie series Marathon Trilogy · Myth series · Halo series Individual games Gnop! · Operation Desert Storm · Minotaur: The Labyrinths of Crete · Pathways into Darkness · Abuse · Oni Miscellaneous Pimps at Sea Retrieved from "
http://en.wikipedia....o_2"Categories: 2004 video games | Cooperative video games | Electronic sports games | First-person shooters | Games for Windows certified games | Halo games | Interactive Achievement Award winners | Microsoft games | Multiplayer online games | Science fiction video games | Video game sequels | Windows games | Xbox gamesViewsArticle Discussion Edit this page History Personal toolsLog in / create account NavigationMain Page Contents Featured content Current events Random article InteractionAbout Wikipedia Community portal Recent changes Contact Wikipedia Donate to Wikipedia Help Search ToolboxWhat links here Related changes Upload file Special pages Printable version Permanent linkCite this page LanguagesDansk Espańol Français Italiano Nederlands 日本語 Norsk (bokmĺl) Portuguęs Русский Simple English Suomi Svenska This page was last modified on 3 April 2008, at 18:37. All text is available under the terms of the GNU Free Documentation License. (See Copyrights for details.) Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a U.S. registered 501©(3) tax-deductible nonprofit charity.i loooooooooooooooooooooooooooooooooooooooooooooovvvvvvvvvvvvvvvvvvvvvvve haloPrivacy policy About Wikipedia DisclaimersMetroidFrom Wikipedia, the free encyclopediaJump to: navigation, searchThis article is about the first game in the series. For information on the series as a whole, see Metroid (series). For the eponymous in-game organism, see Metroids.Metroid The original box art for the North American localization of Metroid. Developer(s) Nintendo R&D1 Publisher(s) Nintendo Designer(s) Gunpei Yokoi (producer)Yoshio Sakamoto (director) Platform(s) Famicom Disk System, NES, Game Boy Advance, Virtual Console Release date NESJP August 6, 1986NA August 1987EU January 15, 1988Virtual ConsoleEU July 20, 2007NA August 13, 2007 Genre(s) Action-adventure Mode(s) Single-player Rating(s) ESRB: E (Everyone) (GBA, VC)PEGI: 3+(GBA) Media FDS Floppy Disk, 1-megabit cartridge Input methods NES controller This article needs additional citations for verification.Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (February 2008) Metroid (メトロイド, Metoroido?) is the first game in the Metroid series of video games. It was released first for the Famicom Disk System on August 6, 1986, and later for the Nintendo Entertainment System in August 1987 (North America) and on January 15, 1988 (Europe). The game was produced by one of Nintendo's most prolific game and hardware designers, Gunpei Yokoi, and was directed by Yoshio Sakamoto. The game's music was composed by Hirokazu "Hip" Tanaka.Contents [hide]1 Gameplay 2 Story 3 Development 3.1 Famicom Disk System 3.2 Password system 3.2.1 JUSTIN BAILEY 3.2.2 NARPAS SWORD 4 Reception 5 Legacy 5.1 Comic books and manga 6 See also 7 Notes 8 References 9 External links [edit] GameplayMetroid provided one of the first highly nonlinear game experiences on a home console. The basic gameplay is a mix of action adventure and platform shooter. The player controls Samus Aran across sprite-rendered two dimensional landscapes, starting with only a weak blaster shot and jumping ability, preventing progress to certain areas of the game world. As the player explores more of the area, they will encounter power-ups that can be used to pass the previously encountered obstacles, allowing them to explore further and find more power-ups. In addition to common enemies that inhabit the world, Samus will encounter bosses that she will need to defeat before progressing further.[edit] StoryIn the year 2003 C.C. (Cosmic Calendar), the leaders of various planets united in order to form a congress that became known as the Galactic Federation in an attempt to construct a fair and structured universe that would enable society to grow and prosper. Under the guidance of this new federation, the individuals of the planets began to associate with each other, and a new civilization began to develop. Various leaps in technology for transportation were created, such as interstellar spaceships, and society flourished through the use of such expansion.Note: According to Metroid and Metroid II: Return of Samus's manuals, the year of the Galactic Federation formation was the year 2000.[1][2] In Metroid: Zero Mission's manual, the year of the Galactic Federation formation was 2003,[3] retconning what was stated in the Metroid and Metroid II manuals.At this time, Earth came into contact with individuals from these other worlds, and the advanced technology that these people possessed was shared with the humans of Earth. All seemed well in this new society. However, devious groups known as "Space Pirates" began to attack the spaceships in the hopes of looting valuable goods, striking fear in the hearts of the people. In order to counter these attacks, the Federal Bureau set up a new combat force known as the Federal Police. Yet the pirates were extremely difficult to battle in the depths of space, even with the advanced technology of the Federation. Thus, they recruited a group of courageous individuals who became known as "Space Hunters", equipped with the best weapons available. The Federation provided huge financial bonuses to the Hunters in reward for hunting down and destroying the pirates. Samus Aran surrounded by enemies near the start of the game.It is now the year 20X5 C.C., and the universe has continued to develop while battles still rage throughout space. Recently, reports have indicated that a spaceship is traveling with a capsule containing an unknown life-force from the deserted planet of SR388. This planet has been attacked and seized by the Space Pirates. While research about this life-form, currently in hibernation, is incomplete, it is known that exposure to beta rays for 24-hours will cause it to multiply. Some scientists believe that this life-form may have been the cause of destruction of life on SR388. Scientists decide to call this being a "Metroid" and the mere thought of it being in the hands of pirates is utterly disturbing. If the pirates learn how to multiply it and use it as a biological weapon, the cost of lives could be overwhelming. The Federation launched search teams to find the pirates and were fortunate to discover that their base was located deep within the planet Zebes. However, none of the forces are strong enough to take the pirates down.During this outside battle, operations to multiply the Metroid within the Space Pirates' headquarters were soon becoming a reality. Desperate for a solution, the federation decided that the only option left was to attempt to infiltrate Zebes and destroy the leader of the Space Pirates, "Mother Brain." To make matters difficult, the structure of the planet Zebes is a natural fortress that consists of a large maze. Scattered throughout the maze are various traps and allies of the Space Pirates. This mission clearly requires a special individual to complete, and so the federation has selected the most dominating Space Hunter of the entire organization. This space bounty hunter is known as "Samus Aran."Samus, though human, has a cybernetic suit, thus providing her with an uncanny amount of power. She has, to this date, completed many missions considered impossible, and her suit has the power to withstand lethal attacks, while providing many itself. Samus makes her way through the fortress-planet Zebes, collecting weapon and health upgrades, advancing to new areas, defeating Kraid, Ridley, and Mother Brain, and, in the end, destroys all Metroids on Zebes.[edit] Development The length of this article or section may adversely affect readability.Please discuss this issue on the talk page and help summarize or split the content into subarticles of an article series. Metroid, and its sister game Kid Icarus, were both developed by Gunpei Yokoi and his team and originally released on the Famicom Disc System. Both titles featured saves slots, unlike the North American release which used passwords to save players' progress. Although Kid Icarus is a more linear title in the majority of its 13 stages, overall both titles feature remarkably similar gameplay as they utilize the same game engine. They were released on the same day in America, and a big selling point for both titles was its use of passwords. Although titled "Sacred Words" in Kid Icarus, the password system is identical in both games. Kid Icarus even features Metroids as enemies in Level 3, the Skyworld, although they do not behave the same as they do in Metroid.Metroid is notable for featuring a female protagonist at a time when the vast majority of games relegated female characters to variations of the "damsel in distress" role. However, this fact was not revealed until the end of the game, and then only if the game was completed within a certain total amount of time. The English instruction manual simply described Samus as a "space hunter" (now "bounty hunter" in Metroid canon) and specifically stated that Samus's identity was "shrouded in mystery." At some points, the English manual used masculine pronouns in relation to Samus, either in error or as deliberate misdirection. Japanese third-person pronouns tend not to be gender-specific, making the surprise easier to carry off in the Japanese version (and the potential for either deliberate or accidental errors less likely). Further, the on-screen character was rendered more or less androgynous, so the game gave no clues to its protagonist's identity until the ending credits.The player's manual included with the game, which has been credited to have been written by Chi Orochimaru, presents the term "Metroid" as both singular and plural, but this was changed in later Metroid titles.The original Metroid is present as an unlockable bonus in the Nintendo GameCube game Metroid Prime. In 2004, Nintendo released Metroid: Zero Mission for the Game Boy Advance, a modern "re-imagining" of the original Metroid which also includes the emulated NES game as an unlockable bonus. Also in 2004, Nintendo re-released the original Metroid for Game Boy Advance as part of the Classic NES Series.Nintendo released Metroid for Wii's Virtual Console on July 20, 2007 in Europe. It is available for download for 500 Wii points, equivalent to $5USD or Ł3.50GBP in the U.K. On August 13, 2007, the game was released on the American Virtual Console.[4] Metroid was in the Top 20 Most Popular Downloads on the American Virtual Console until October 30, 2007, and was the Number 1 download from August 18 to August 21, 2007, displaced by Super Metroid.[citation needed][edit] Famicom Disk System The save screen from the FDS version of Metroid.The game was originally released in Japan on the Famicom Disk System. Unlike the NES versions, this uses a three-slot save system (very similar to the save system used in the Legend of Zelda games) rather than lengthy passwords. In addition, as armorless Samus was a bonus feature added for the NES port, it was not included in the FDS version. The FDS version instead adds a money bag image to the save slot, which indicates a completed game.The FDS version utilizes the system's additional tone generating sound channel for several sound effects, such as doors opening and larger monsters being hit. One other major sound change was to the "countdown alarm" when Mother Brain dies: in the FDS version, it's a loud screeching siren, and in the NES version, it's a slightly soft "whoop whoop" sound. Five song themes in the game also use the channel, adding an extra instrument to the music. In the NES version, this instrument was removed completely. The character initialization and item collection themes in most other Metroid titles were based on the themes from the FDS version of Metroid; however, Zero Mission uses a combination of both the FDS and NES music (with the exception of the "Planet Escape" theme, based on the FDS version, whereas the NES version was extended with a section of the song. The NES version is the one that is commonly remixed by fans of the games' music).[edit] Password system This section may contain information of unclear or questionable importance or relevance to the article's subject matter.Please help improve this article by clarifying or removing superfluous information. (talk) Metroid was one of the first games to use a password system for saving game information between play sessions. The original game released for the Famicom/Famicom Disk System allowed saving of games on the disk, but the American release was in NES cartridge form (the Disk System, though originally planned for the American market, was never released there), and didn't implement battery-backed memory (as The Legend of Zelda, also ported from the Disk System, did).After the title had shown lackluster sales in Japan, Nintendo of America denied the Metroid development team access to a battery-enabled save system that The Legend of Zelda had. As an alternative, the Metroid password system was born.[5]Metroid presents the player with passwords when Samus runs out of energy. Passwords are normally entered via the title screen, where the options "Start" and "Continue" are given; "Continue" leads to a screen where players can enter the password they received at the end of the last game. After doing so, they may continue playing, starting in the area where they ended the game, with the same power-ups and progress they had obtained. The password continuation feature was considered quite inconvenient and cumbersome by many gamers, and the sequel, Metroid II: Return of Samus, instead used a battery-backed save system. Metroid was the only game in the series to use a password system as its primary saving function.[edit] JUSTIN BAILEY Samus after using the JUSTIN BAILEY code.JUSTIN BAILEY refers to a famous Metroid password that gives the player (nearly) all the power-ups needed to win the game, and allows the player to use Samus in a purple leotard rather than her armored suit. (The difference is purely visual; Samus has the same abilities and takes the same amount of damage from enemies that she would if she were wearing her suit.)The password starts the player in Norfair as an armorless Samus with five Energy Tanks, 255 missiles (see below), the morphing ball, the Varia Suit, the Hi-Jump Boots, the Screw Attack, and the Wave Beam. Both mini-Bosses have been defeated and the path to the game's final area, Tourian, has been opened. The player must find the Ice Beam (this is required to defeat the Metroids in Tourian), and may opt to find a final Energy Canister before attempting to defeat Mother Brain.A great deal of speculation surrounded the password. For instance, Justin Bailey was originally thought to be one of the creators of the game, but no such name appears in the game credits. Some have said Justin Bailey was the winner of a contest held by Nintendo of America, and his prize was having his name be in the game. It is also often said that the Justin Bailey code was a reference to an English or Australian term for a bathing suit. Allegedly, bathing suits are referred to as "bailies," so "Justin Bailey" would more accurately be rendered as "Just In (a) Bailey" or "Just In a Swimsuit," which is what Samus appears to wear when the code is used. However, no such slang for bathing suit actually exists (and Samus's outfit with this code is more of a leotard than a bathing suit).It was also rumored that the password violated Metroid's normal checksum verification, which would suggest that JUSTIN BAILEY was deliberately coded into the game. A website called The Metroid Database has attempted to debunk this myth using password generators:...the JUSTIN BAILEY password is a total fluke. If you play around with Metroid's password system (something you can do with the Metroid Password Generator program, found in Fan Apps), you can come up with other names and words that work as passwords. The "Justin Bailey" code is one which was found early on and happened to work pretty well, so it became widely reported.[6] Many players previously thought this code was the only way to play as an armorless Samus, but every password actually contains a flag indicating whether the player will be using armorless Samus or not. Armorless Samus is also a bonus that is normally available when you clear the game in under three hours. (This applies only to the NES version; see the Famicom Disk System section below.)One glitch with this code relates to the number of missiles Samus has at the start. Although the player starts with 255 missiles, the player's maximum number of missiles is 205; collecting a missile left behind by an enemy or collecting an upgrade will reduce the counter to 205 missiles.There are some variations of the code, such as adding dashes in the bottom row instead of spaces. These will result in different starting points.[edit] NARPAS SWORDThis recently discovered code was purposefully built-in to the game and will not check with password generators:NARPAS SWORD0 000000 000000 This code gives Samus infinite health and missiles, the Ice Beam, and every power-up in the game with the exception of Energy Tanks, Missile Expansions (both of which are unnecessary with this password) and the Wave Beam (Samus cannot carry both the Ice and Wave Beams simultaneously). The player must still find and defeat both mini-Bosses and the Mother Brain.It is interesting to note that when this password is used, the Ice Beam's projectiles are represented by a different sprite than is used during regular gameplay or when using the "JUSTIN BAILEY" password. The sprite is the same one used to make up Samus' Wave Beam only rendered in a different color. (This combined sprite can be seen by selecting both the Ice Beam and Wave Beam using a Metroid password editor.)There have been small debates on what the password stands for. Some think it refers to a "Narpas" sword, Narpa's Sword, or possibly even Narpas's Word. Others feel the password is properly read as "NAR Password," with several suggestions having been offered for the meaning of "NAR": an abbreviation for the name of the person who handled the conversion from the FDS and designed the password system (Tohru Narihiro); an acronym for "North American Release"; or an acronym for "Not A Real", as in "Not A Real Password".See also: Password (video games) [edit] Reception This section requires expansion. At the time of the game's release, Metroid was praised by critics and fans for its original, non linear gameplay.In recent times, it has fallen under more criticism. Both the rereleases on the Game Boy Advance and Wii's Virtual Console have drawn criticism for unfixed glitches and flickering graphics.Metroid was rated the 11th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[7][edit] Legacy[edit] Comic books and mangaSamus Aran appeared as a character in Captain N comic book and Nintendo Comics System comic book series published by Valiant in 1990. She appeared in place of Simon Belmont of Castlevania fame and Mega Man from the original Mega Man series, who were both seen in the animated series the comic was based upon. Belmont and Mega Man did not appear in the comic books because they were owned by Konami and Capcom, respectively, not by Nintendo. Nintendo Power later ran a six-part Super Metroid comic. More recently, a short Metroid Prime manga (varying greatly from the actual events of the game) was printed in Nintendo Power; this miniseries was done by Dreamwave. The supposed name for most of these comics was known as Metroid manga; the manga series primarily dealt with Samus in her early life, mostly her childhood. The original language for these manga is Japanese, but there are translated versions.Mechadrake has recently been featuring translated versions of Metroid e-manga that chronicles all the events leading up to Metroid. Tokyopop had at one point listed a Metroid Manga amongst the list of upcoming books, but it has since softly disappeared.[edit] See alsoGunpei Yokoi Kid Icarus (uses the same game engine as Metroid)[citation needed] Metroid: Zero Mission Metroid (series) [edit] Notes^ (1987) Metroid Instruction Booklet. Nintendo, 3. ^ (1991) Metroid II: Return of Samus Instruction Booklet. Nintendo, 3. ^ (2004) Metroid Zero Mission Instruction Booklet. Nintendo, 6. ^ Welcome to Nintendo of America's Media Site ^ One Girl in All the World: The History of Metroid ::: Kombo.com - Video Games, News, Reviews, Previews, Features, Media ^ The Metroid Database - General Metroid FAQ. Retrieved Jan. 24, 2005. ^ "NP Top 200", Nintendo Power 200: 58-66, February 2006. [edit] ReferencesGeneral Metroid FAQ. The Metroid Database. Retrieved on 2006-06-29. Intelligent Systems. Metroid. Nintendo, 1987. [edit] External linksOfficial Metroid series website Classic NES Series: Metroid' at Nintendo.com (archives at the Internet Archive) Metroid guide at StrategyWiki Password Generators Many password generators for Metroid. The History of Metroid Metroid Manga translated Metroid Level Data / Design Wikitroid: The Metroid Wiki Metroid Retrospective Comprehensive look back at all the Metroid games and their place in history. [hide]v • d • eMetroid series Main series Metroid (Zero Mission) · Metroid II: Return of Samus · Super Metroid · Metroid Fusion Prime sub-series Metroid Prime (Pinball) · Metroid Prime Hunters · Metroid Prime 2: Echoes · Metroid Prime 3: Corruption Universe Samus Aran Retrieved from "
http://en.wikipedia....oid"Categories: 1986 video games | Famicom Disk System games | Game Boy Advance games | Metroid games | Nintendo Entertainment System games | PlayChoice-10 games | Virtual Console gamesHidden categories: Articles needing additional references from February 2008 | All articles with unsourced statements | Articles with unsourced statements since August 2007 | Articles with sections needing expansion | Articles with unsourced statements since May 2007ViewsArticle Discussion Edit this page History Personal toolsLog in / create account NavigationMain Page Contents Featured content Current events Random article InteractionAbout Wikipedia Community portal Recent changes Contact Wikipedia Donate to Wikipedia Help Search ToolboxWhat links here Related changes Upload file Special pages Printable version Permanent linkCite this page LanguagesDeutsch Espańol Suomi Français Italiano 日本語 Norsk (bokmĺl) Polski Portuguęs Русский Svenska This page was last modified on 1 April 2008, at 03:19. All text is available under the terms of the GNU Free Documentation License. (See Copyrights for details.) Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a U.S. registered 501©(3) tax-deductible nonprofit charity.Privacy policy About Wikipedia Disclaimers