General Nintendo 3DS Discussion
#1
Guest_SinseiMaster
Posted 26 June 2010 - 03:21 AM
#2
Guest_philip ontacos
Posted 26 June 2010 - 05:39 AM
Haven't seen it in person yet, so can't have a firm opinion. In theory, it should be cool but time will tell. I am not sure if the whole home 3D thing will survive, especially with the need for expensive glasses for everyone.are you excited about the 3DS? I sure am!! Post your opinions on it and stuff..oh yea Im new here btw
#3
Guest_pinky_popo
Posted 26 June 2010 - 11:07 AM
#4
Guest_2bigpigs
Posted 26 June 2010 - 12:08 PM
Edited by 2bigpigs, 19 January 2011 - 04:54 PM.
#5
Guest_Itsun
Posted 26 June 2010 - 04:24 PM
#6
Guest_pinky_popo
Posted 26 June 2010 - 05:42 PM
#7
Guest_2bigpigs
Posted 26 June 2010 - 06:28 PM
Edited by 2bigpigs, 26 June 2010 - 06:30 PM.
#8
Guest_pinky_popo
Posted 26 June 2010 - 07:28 PM
#9
Guest_FelixWarstar
Posted 26 June 2010 - 10:39 PM
#10
Guest_pinky_popo
Posted 26 June 2010 - 11:41 PM
#11
Guest_2bigpigs
Posted 27 June 2010 - 11:17 AM
I agree with that bit. But i haven't seen anything confirming the Parallax barrier stuff. And i was wondering. If you had to use the touch.Screen and your hand or something came inbetween the 3D screen and your eyes, Then...That would be strange and may cause readjusting eyes a lot, right? I've never played with a real DS though my sister did one day and it seemed OK but i like my hands to be in a certain position.The Input on this thing also seems new and awesome!! Gyroscope, Accelerometer- Are these inbuilt or add ons like guitar hero grip and wario ware stuff?Nintendo have given us a good handheld to play on; Now will the game developers meet the expectations we have for the 3DS?I wonder if this will apply to parallax barrier technology as much as to glasses-based 3D. It's my understanding that a part of the strain from the glasses is that there are two different image sources that the eyes have to navigate: the original image and the surface of the glasses. Ultimately, you're not looking at the original image at all, but rather the light as split and interpreted by the glasses.Parallax barriers, on the other hand, allow you to look directly at the source without any weird intermediary barriers like glasses lenses. Ideally, this *should* lessen eye strain...but, as you've said, for folks who are staring at a screen for hours daily, who knows what the impact will be
#12
Guest_useafo
Posted 27 June 2010 - 11:40 AM
#13
Guest_2bigpigs
Posted 27 June 2010 - 01:57 PM
#14
Guest_pinky_popo
Posted 27 June 2010 - 09:17 PM
Edited by pinky_popo, 27 June 2010 - 09:18 PM.
#15
Guest_thekamek
Posted 28 June 2010 - 04:38 AM
Right, but it's still fun to speculate. I've also heard the rumor that it might be more than 200USD, though personally I'm suspicious. The original DS retailed for 150, and it would be foolish of Nintendo to charge much more than that at launch. The original flew off the shelves, though, so 3ds won't retail for less than that. Of course, they could also tout the new technology and bump up the price. A PSP go is 250ish right? To stay competitive they can't just match the cost of a PSP, they'd have to undercut it a bit. Furthermore, Wii bundles are 200 now, so they wouldn't want to exceed that.All taken into account, a fair prediction might be 150-180.Let me reiterate for all future readers: As of 27 June 2010, Nintendo has not released any pricing info on the 3DS!
#16
Guest_ericnadon
Posted 28 June 2010 - 05:16 AM
#17
Guest_INyourFaces
Posted 28 June 2010 - 05:51 AM
#18
Guest_shiningnegro
Posted 28 June 2010 - 02:59 PM
I'm Not :3. They are going to make it as a NDS final. And out comes the New Hand-Held of Nintendo in a couple of months (Probably just like the GBA~SP)
#19
Guest_cloudknight
Posted 28 June 2010 - 03:49 PM
#20
Guest_Yanki-kun
Posted 28 June 2010 - 07:19 PM
#21
Guest_pinky_popo
Posted 28 June 2010 - 09:05 PM
Could be, could be...I think it'll really depend on how they go about pricing, though. If they want to keep it competitive with the PSP, probably under 200. If they go based on the rarity of the technology, though, I'd expect 250 minimum.Personally, although I'm hesitant to make any real estimate simply because this is so new, I feel like we'll see something on the higher end of the price spectrum. Satoru Iwata in an interview essentially said that the company didn't want to be selling at a loss the way Sony and Microsoft have done in the past. According to an IGN report, the technology has processing power far beyond that of the Wii, which retails for around $200 USD.My biggest worry regarding pricing is going to be the actual games. It's going to take a lot of development time and energy to be able to take advantage of the 3DS's potential power. Not only will designers be creating new 3D worlds, but they'll also have to configure the graphics to work with the glasses-free technology. Add to that the process of actually making games that incorporate the 3D aspect into gameplay... New DS games are selling for 20-30 and (real) Wii games are 30-50, so I wouldn't be surprised seeing games starting in the $40 price range.But again, because Nintendo hasn't released any price info and considering this is nothing like anything we've ever seen before, it's really tough to even try to guess at this point. *shrug*All taken into account, a fair prediction might be 150-180.
#22
Guest_2bigpigs
Posted 29 June 2010 - 04:09 AM
But the 3DS is so much more awsum than the Go!The go was just a PSP remake, Like the Dslite. It had a slight boost in specs and a new design but it was still a PSP with a Camera. The NDS sounds really cool so I would rather place it at $220-$250 but I don't know. And about the motion sensor. You have to swing your arms around when on your way to work and then bring it back to see what happened?You can't see the screen when swinging right? Then You're vulnerable tp the CPU. He shall beat you!!!!!I would think that Nintendo have gone through it all and will make sure that all games are playable.Right, but it's still fun to speculate. I've also heard the rumor that it might be more than 200USD, though personally I'm suspicious. The original DS retailed for 150, and it would be foolish of Nintendo to charge much more than that at launch. The original flew off the shelves, though, so 3ds won't retail for less than that. Of course, they could also tout the new technology and bump up the price. A PSP go is 250ish right? To stay competitive they can't just match the cost of a PSP, they'd have to undercut it a bit. Furthermore, Wii bundles are 200 now, so they wouldn't want to exceed that.All taken into account, a fair prediction might be 150-180.
#23
Posted 29 June 2010 - 10:00 AM
#24
Guest_2bigpigs
Posted 30 June 2010 - 05:17 PM
Good to hear. I hate the PSP analog stick at times. It hurts my very flexible thumb.There isn't so much to say about the physicality of the system outside of the analog nub. It's larger and moves further than the PSP equivalent
Edited by 2bigpigs, 30 June 2010 - 05:20 PM.
#25
Guest_pinky_popo
Posted 01 July 2010 - 03:19 AM
If they're using parallax barrier, then it's got about a 30° angle of visibility. Looking at the screen from outside that angle will produce a double-image effect. But honestly, 30° is a reasonably sized view area. If you want to see how big that is, take out a piece of paper and trace a circle on it. Fold the circle in half, then fold that half into thirds: that's 30 degrees. You can place the triangle on the lower screen of your DS if you want to see how that translates to application.I want to believe that Nintendo has some way to improve that, but I'm not sure how it would be physically possible. Although I didn't believe that high-speed computer buses were possible, but apparently the super hot ones can surpass 20GB/s. WILD!Won't the player have to keep the screen and his head in the exact same position all the time he is playing?











