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Garfield's Nightmare: Reviews

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Game Score: 3/10

Everyone hide your Lasagnas and lock your fridge. The fat orange cat has come to the DS. Here’s my review of Garfield for the DS.

Back in 1983, during the great video game crash, a company from the far east has come up with a game where the conventional one screen only games evolved to being able to scroll the screen to the right. They called it Super Mario bros which gave Mario, from the original donkey kong, the ability to gain size and be able to launch fire balls by turning into super Mario. The game was practically the savior of video games today hence so many game makers started copying the idea of scrolling the screen to the right (And sometimes to the left) and the platform genre was invented. So why am I talking about a game that doesn’t even have to do with the game I’m reviewing and from a year two decades ago? Because this game, like any other platforming games, is just another generic copy of the Mario games.

You start off with a comic strip where Garfield ate too much and went to bed immediately. With an upset stomach from overeating, he started having bad dreams and now it’s up to you to wake this cat up from his nightmares.

In playing the game, you take control the fat orange cat and guide him to the end goal. Garfield also has the ability to butt stomp his opponents and that’s just about it. No double jump, no fireballs, no float, no punch, no kick and not even a run cause Garfield is just so fat to run right? Your life points are the pizza within the touch screen. Now I want to point out, why the heck would they just show the number of pizza and not a gauge looking like a pizza? Anyway, there’s also donuts which are coins you collect (you know the drill, collect a hundred of them and you get a one up), coins you use to unlock doors for mini games and the Garfield head which indicates the number of life you have.

Then there’s the stages, Five in each world, which has no ingenuity put into. The first one is a medieval castle complete with ghosts, spiders and bats as well as the last world boss which is a giant bat. Yeah, wow, what kind of people would think that a giant bat would make a great boss? The stages are long, and with them are secret (seeeeecreeettttt) passageways which open up to more donuts, more life, more pizzas and maybe a door to a mini game. The end goal is pretty stupid as there’s a rotating beam with a signpost of an X at one end and a paw print at one end, rotating from background to fore ground, when you hit the paw print, you get two donuts, you hit the x and you get no donuts.

So that’s it? That’s what I get from playing this game? Well there’s also a mini game which you can unlock by defeating all the other bosses, but those mini games are pointless distractions in finally being able to use the touch pad in this game. They are just plain garbage as the next set of mini games.

Overall, my god, do I need to sum it all up? This game is just too generic for a platform game. Without much content (Comic strips, Garfield pictures or something else that are unlockables) and Garfield only able to do just the butt stomp, this game is far from decent. Though not terrible, the controls function well and the difficulty of the game doesn’t come for it’s cheap monsters or traps which you will inevitably trigger but from how long you can stay away before completing one stage. Oh and one last thing which I want to point out in all of its horror. How dare them to put a screeching cat voice when Garfield takes a hit from an enemy. It’s the only voice clip in the whole game and it’s so annoying most of the time. Couldn’t they just take the time to do the voices themselves? I better stop, and throw a 3 out of 10 for this trash bin game.

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