Avalon Code: Reviews
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Game Score: 9/10
Note: This review might sound a bit subjective, but I’m really enthusiastic about this game.
1. Premise (7/10)
In Avalon Code you play as a boy or a girl, who gets a magic book in his/her hands, and you have to store things in that book, because the world will be destroyed soon, and everything you store, will come over to the new world. As for the plot, that’s one of the most original I’ve seen so far. I’ll try not to talk about it, but the twists in the story are actually surprising without getting complicated.
2. Gameplay (8/10)
The gameplay is one of the points the games excels at. It all revolves around that book you have. By hitting people and enemies with that book you can ‘code scan’ them. The information ‘bout those people and enemies are stored in that book and you can access them all whenever you want to after you’ve scanned them. Codes are blocks of ‘attributes’ (such as fire, justice, iron, ill), and all people have some of these attributes. And with that book you can move those Codes to strengthen your weapons, or to seriously debuff your enemies. For example, you have metal crabs who can take massive damage and have insane high defense. By hitting them with the book you can code scan them, and move their codes. If you move all their metal Codes, they become normal crabs with a lot less health and defense. And by giving them ill codes, you can even make sure they’re killable with only one hit.
That’s not the only way to use the codes. By adding codes to your items you can increase the power and effect of them. For example, you start with a sword, and by adding the right Codes, that sword becomes an insane strong sword named Genesis.
The controls are pretty simple. A to juggle your enemies which can result in easy kills. X and Y to hit with one of your weapons. Each button is a different weapon. By holding X or Y you can charge that weapon. With your sword you can make a spin attack Legend of Zelda style, with your hammer you can fly, and for every weapon type there’s another special. There are a total of 4 weapon types. Sword, hammer, knive and bomb. With the B button you can code scan.
The game also has a great learning curve. The game starts out relatively simple, but as you progress, the game gets harder and more time consuming. I remember later in the game I spending hours sorting out my codes so I could find them a lot easier when I needed to use them.
My only concern is that the game might get a bit too hard after a while for not experienced gamers, or I just completely suck at games. That wouldn’t be surprising if you ask me.
The levels are less fun. Most of the dungeons are extremely confusing. To finish a dungeon you first have to visit every room, and finish all the puzzles in every room, which ranges from killing all enemies to pressing the right switches. And you can’t see which room you have to visit, so I’ve spent hours of walking through dungeons just looking for the switch to enter the final stage and kill the boss. I hate that. All those puzzles are still fun and challenging though.
3. Visual (9/10)
The visuals is another thing the game excels in. I remember the first 3d cut scene’s, and it was one of the best I’ve ever seen on the DS. Also the character models and rendering are really well done. They actually look a lot like their sprites. Oh, the sprite work is typically JRPG like. Too bad there isn’t much use of anti aliasing (correct me if I’m wrong), otherwise the models would look even sharper. Right now it looks a bit pixilated to me.
Only the dungeons are visually boring, unlike the rest of the area’s, which are nicely detailed.
4. Audio (7/10)
I usually don’t care ‘bout the music. With NDS games, I usually turn the sound off. But I’ll try and do my best to review this part.
The sounds in this game can be annoying, there are only like three kinds of “HYAA” you character can do when fighting, so after a while the shouts really started to annoy me. The footsteps sounds are kinda annoying as well. It’s well done, but annoying. For every surface there’s another sound, but the footsteps are rather loud. So I strongly suggest to play the game with a lower volume, or you’ll go crazy.
I'm really not an audio guy, and I can't really compare it with other NDS games, so I'll just make it a 7.
5. Appeal (8.5/10)
I myself found this game really addicting. The puzzles and the fights were interesting, but after a while, the game got a bit too long winded for me (I still haven’t finished it, and I played it a really long time ago). But I remember playing this game for days, hell, for weeks even. Because there are so many choices you can make that influence the story a bit, such as romance partners and gender it can be fun to replay, as long as you don’t get tired of the long-windedness.
I found it strange that this game doesn’t have the popularity it deserves, since it’s easily one of the best NDS games I’ve ever played in my life. The only thing I can hate about this game is that it gets repetitive after a while.
6. Overall (8/10)
I wanted to give it an even higher grade, but I'm trying to remain objective
<3 Bish~
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